Skip to main content

November 2015 Archive

    1. Mino Monsters 2 makes $1.7M in first month
    2. Konami rolling out free-to-play Pro Evo Soccer
    3. Finding a Fresh Perspective
    4. 12th annual IMGA Awards call for entrants
    5. Mastertronic enters administration after 32 years
    1. Jon Hare pulls Sociable Soccer Kickstarter
    2. Survival and success in India's budding games industry
    3. Calling time on pre-Thanksgiving release madness
    1. Specs revealed for newly released $5 Raspberry Pi Zero
    2. Keywords seeks £10.45 million from share sale
    3. Activision Blizzard raises Hearthstone eSports prize to $1 million
    4. Knight Squad racks up 1 million downloads
    5. "Games tend to be marketed by numbers, story is hard to quantify"
    1. The9 locks down Cross Fire 2
    2. Star Wars Battlefront is Japan's #1
    3. Codemasters shuts down Malta studio
    4. How to win at Kickstarter
    5. Leftfield Collection submissions open for Rezzed 2016
    6. Backlash fears halt global Dead Or Alive Xtreme 3 launch
    7. Riot to lock trolls out of new League of Legends systems
    8. PlayStation 4 has sold 30 million units in two years
    9. "There's a life below the top 20 grossing"
    1. Red 5 Studios responds to layoff reports
    2. Digital sales up 7% in October - Superdata
    3. Fig opens door to unaccredited investors
    4. "Nintendo has always been like that, we are like indies"
    5. Nokia layoffs strike a blow against diversity at Microsoft
    6. GameStop: Halo, Star Wars and Assassin's Creed sold below expectations
    7. Desert Bus For Hope has raised $3.1 million for Child's Play
    1. GameStop sees sluggish hardware, software sales
    2. Why they stayed in AAA
    3. Will mobile games in India be different from China?
    4. Jason Rohrer to be subject of a solo art exhibition
    5. Google Play poised for Chinese launch in 2016 - report
    6. Gamelab events expand to Latin America
    7. Star Wars trails Fallout in UK's biggest launches of 2015
    8. Overkill: "These past few weeks we screwed up"
    1. Afro Samurai 2 pulled from PS4, Steam by publisher
    2. Sony working on PS2 emulation for PS4
    3. Dinosaurs and development tools: Crytek's VR journey
    4. Dates set for Gamer Network's EGX 2016
    5. Kudo Tsunoda moves to new role within Microsoft
    6. 'Gamer' isn't a single identity; we need diverse critics too
    1. BrightLocker intros "crowdpublishing" platform
    2. "Minimum viable products are dinosaurs"
    3. The death and rebirth of FMV in games
    4. Google Play to introduce mandatory "ad funded" label - report
    1. New London and Warsaw hires for Testronic
    2. New indie studio Mana Cube launches
    3. Call Of Duty still Japan's #1
    4. New chief publishing officer for Robot Entertainment
    5. Deus Ex delayed six months
    6. Wizard World plans series of game events
    7. India: "The last bastion for the games industry"
    8. Mobile study reveals F2P gender preferences
    9. Warner Bros. hires former EA and Zynga exec Steven Chiang
    1. "If you all feel like frauds, it's because you're really awesome"
    2. Three new hires for Preloaded
    3. Critical Consensus: Star Wars Battlefront is gorgeous but lightweight
    4. "With the right launch 30 per cent of your revenue should come from China"
    5. The Secret Police closes funding from ex-Sega president
    6. Players are value creators - Paradox CEO
    1. EA on VR: "We'll really wait and see how big the market is going to be"
    2. Video games contributed $3bn to Canada's GDP in 2015
    3. "Gap between console and mobile is not as big as it seems" - Newzoo
    4. "You need to own your IP" - Livingstone
    5. Nintendo wins another patent case against Wii U, 3DS
    6. StarCraft II expansion has sold 1 million units
    7. Multimedia entertainment firm MTG acquires DreamHack
    8. Fallout 4 is the third biggest UK launch of 2015
    9. Mobile marketers talk strategy
    10. Falcon Northwest skips Steam OS because of "limitations"
    11. Nevermind: Making your player's fear a feature
    12. Fallout 4 ships 12 million
    13. Twitch appoints VP of game developer success
    14. "You have to be shipping"
    1. Survival horror: Thriving in a genre gold rush
    2. Nate Wells moves to OtherSide Entertainment
    3. UK Games Fund opens first round of applications
    4. Nexon quarterlies up by 9% as profits soar by 41%
    5. Activision branches out, but it's a long way from "the next Disney"
    6. Unity acquires UK-based Engine Room Games
    7. NPD: Overall sales up 2% for October
    1. Mobile games market worth $25bn - EEDAR
    2. Machine Zone launches new studio, game
    3. Ubisoft launches Codex educational initiative
    4. CCP raises $30 million to support VR efforts
    5. Kim Kardashian game points to underserved audience
    6. Kickstarter launched for 'Spiritual Successor' to Sensible Soccer
    1. Call of Duty: Black Ops III storms Japan
    2. Nintendo's first mobile games will be free-to-play
    3. Minority Games and Rezolution Pictures form MinorityVR
    4. Star Wars director J.J. Abrams making a game
    5. Indies don't need AAA budgets for effective marketing
    6. "No one is actually good at Candy Crush" - Divnich
    7. Black Ops 3 sells $550 million in three days
    8. Michael Acton-Smith and the future of Mind Candy
    9. Improbable reveals SpatialOS
    10. Sólfar Studios secures $2.1m in seed funding
    1. Tencent sees $1.2bn profit in Q3
    2. Critical Consensus: Fallout 4
    3. Gear VR shipping on November 20
    4. GTA 5 modders say Take-Two sent PIs to their doors
    5. Mind Candy confirms closure of Brighton office Candy Labs
    6. Capybara Games: Happy Birthday Mr. President
    1. Publisher Gamesco launches in Isle of Man
    2. Alexander Sliwinski joins Bithell Games
    3. Critical Consensus: Rise of the Tomb Raider
    4. Black Ops III takes UK #1
    5. Shahid Ahmad leaving Sony after 10 years
    1. Zoe Quinn publishing Gamergate memoir
    1. GAME opening three new stores ahead of Christmas
    2. Banner Saga 2 delayed to 2016
    3. Activision Blizzard launches TV and film studio
    4. Take-Two Interactive closes 2K China
    5. Steam ad runs afoul of ASA
    6. NCsoft West launches Iron Tiger Studios
    7. Mobile gaming in Asia: One size does not fit all
    8. Swery breaking from development due to health issues
    9. Indian mobile market will hit $1.2 billion revenue in 2018
    10. YouTube Red marks a turning point for games media
    11. Nick Earl joins Glu Mobile after a difficult Q3
    12. God Eater Resurrection tops Japanese charts
    1. Aeria Games opens new San Francisco office
    2. NBA 2K16, GTA V drive $55m profit for Take-Two
    3. 80% of US gamers plan to vote in 2016 - Survey
    4. Despite population gap Japan far outspends China in mobile gaming
    5. Steam launches dev-controlled Item Store
    6. 10 Years Ago This Month: November 2005
    7. Edge Case Games raises $2.7m
    1. Candy Crush sours King's financials
    2. "Games are far too obsessed with technical innovation" - Bogost
    3. More than 25% of Steam users running Windows 10
    4. Ubisoft loses $71 million in quiet first half
    5. Lego Dimensions, Mad Max drive WBIE to growth
    6. eSports: Where are the big sponsors?
    7. Nearly half of US adults own tablets - Survey
    8. Halo 5 generates $400 million in software and hardware sales
    9. Sega taps Joseph Kim to lead Western mobile efforts
    10. Kabam promotes Jeff Howell to newly created CTO role
    11. Konami shutters Los Angeles studio
    1. Ukie aims for £1 billion UK market growth by 2020
    2. Zynga CFO resigns
    3. Activision got King "cheaply" - Pachter
    4. Activision Blizzard to stop reporting Warcraft subscribers
    5. Activision Blizzard Q3 sales, profits slide
    6. Activision and King: Wrong price, poor fit
    7. lands $4 million in funding
    8. Activision Blizzard to buy King for $5.9 billion
    1. Blizzard and Innovis settle Overwatch suit
    2. Sony's Paris Games Week event grabs headlines - ICO Partners
    3. "There were no rules...we made them up as we went along"
    4. Torment: Tides of Numenera pushed to 2016
    5. Gfinity reports £3.6m loss in first fiscal year
    6. Umbra raises $3.4 million to meet AR/VR demand
    7. Halo 5's first week 50 per cent bigger than Assassin's Creed's
    8. Avalanche Studios cuts staff in New York and Stockholm
    9. Warner Bros. offers refunds for Arkham Knight PC... Again
    10. Sega misses lowered six-month profit forecast