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Marvel Rivals is a bright spot in a dark year for live service | Opinion
With so many expensive, high-profile live service games failing, the early success of NetEase’s title is a welcome relief – but the risks of this model have never been more clear
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Why Krafton "made a sizeable bet" on India
Krafton India CEO Sean (Hyunil) Sohn discusses the impact of BGMI on the local market, the support the company is offering startups, and prospects for Palworld Mobile
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Sounds disruptive: How video games are resetting the music medium's conventions | Playable Futures
Games have become destinations to host concerts, share singles, and support stars – but the potential impact on music is only just getting started
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How Ogre Head Studio found its niche with Indian folklore
We talk to founder Zain Fahadh about the challenges of funding an indie studio, and the inspirations behind Ogre Head's games
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies
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Why RuneScape creator Andrew Gower has returned to MMORPGs with Brighter Shores
Veteran developer discusses how his plan to create an off-the-shelf engine led him back to the genre where he began
Capcom exploring further IP revivals following Okami, Onimusha reveals
Publisher tells investors it will focus on "reactivating dormant IPs" in addition to new launches
Sounds disruptive: How video games are resetting the music medium's conventions | Playable Futures
Games have become destinations to host concerts, share singles, and support stars – but the potential impact on music is only just getting started
Marvel Rivals is a bright spot in a dark year for live service | Opinion
With so many expensive, high-profile live service games failing, the early success of NetEase’s title is a welcome relief – but the risks of this model have never been more clear
Zenimax Online Studios workers unionise
Union of 461 workers has been recognised by Microsoft
Why Krafton "made a sizeable bet" on India
Krafton India CEO Sean (Hyunil) Sohn discusses the impact of BGMI on the local market, the support the company is offering startups, and prospects for Palworld Mobile
Astro Bot takes home Game of the Year at The Game Awards 2024
Breakout hit Balatro won three awards, including Best Independent Game
Hideki Kamiya returns to Capcom with new Clovers studio, working on Okami sequel
New company has studios in Osaka and Tokyo
99 jobs cut at Warner Bros Games Montreal
"I feel like the company just ruined 99 lives," said one of those affected by the layoffs
Ex-Bungie dev Chris Barrett sues Bungie and Sony for "falsely destroying his reputation"
Lawsuit asserts Barrett was terminated to avoid $45m payment
uBroker Spa acquires a 49% stake in Italian indie Memorable Games
"We found a perfect match in Cristiano and uBroker," says Memorable CEO
Pokémon Trading Card Game Pocket surpasses 60m downloads | News-in-brief
Milestone reached in just shy of two months across iOS and Android, plus DLC releasing on December 17
Former Gearbox, Id and Warner veterans form new publisher Cooldown Games
Company will focus on titles that fit in with players' busy lifestyles
How Ogre Head Studio found its niche with Indian folklore
We talk to founder Zain Fahadh about the challenges of funding an indie studio, and the inspirations behind Ogre Head's games
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles
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Quantifying the impact of creator programs
Gamesight's Nikolas Racelis-Russell explains how to capitalise on a creator program and what the value in having one is
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Sony developers share how machine learning can improve QA
At CEDEC 2024, PlayStation shared more about how it automated some QA operations in Astro's Playroom