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Lego, Switch and PS5 top April Charts | European Monthly Report

But quiet month means market falls both year-on-year and compared to March

By Christopher Dring

Is 2022 still shaping up to be one of video games' biggest ever years? | This Week In Business

Starfield's delay puts another big hole in the release slate, making us wonder what will be next

By James Batchelor

Can a Switch successor be third time lucky for Nintendo? | Opinion

The question of what Nintendo does after Switch is increasingly important, but breaking the curse of unsuccessful console follow-ups is a major concern

By Rob Fahey

Latest articles

Following sale of Western devs, Square Enix wants to acquire and establish new studios

The Japanese company also shared its ambition to accelerate investment in blockchain, AI, and the cloud

By Marie Dealessandri

Capcom scales back divisive Street Fighter esports licensing rules

Publisher removes or extends prize pool and sponsorship limits, allows spectator fees and video/photo capture of events

By James Batchelor

Elden Ring: A discussion on the differences between accessibility and game design

Sarah Doyle, creative producer at Kids Industries, talks accessibility trends in game design

By Sarah Doyle

The many virtues of Heroes of Might and Magic 3 | Why I Love

Carry Castle CEO Per Fornander sings the praises of the 1999 hot seat multiplayer strategy PC game

By Per Fornander

Epic Games to release Unreal editor for Fortnite later this year

CEO Tim Sweeney said "we're building an economy, & it will support creators actually building businesses around their work…"

By Jeffrey Rousseau

Remedy's profit grew 56% as it amassed $13.2m during Q1 2022

Studio's revenue growth was attributed to development fees and royalties accounted for $1m of the total

By Jeffrey Rousseau

Curve Game acquires Hue franchise

With the purchase, publisher intends to add new content & potentially create sequels for the title

By Jeffrey Rousseau

Advertise on GamesIndustry.biz Put your message in front of the global games industry

Contact Chris Buckley, Sales Manager

PUBG: Mobile accounted for 75% of Krafton's Q1 2022 revenue

Firm also said its quarterly growth was attributed to PUBG going free-to-play on PC and consoles

By Jeffrey Rousseau

April spending down 8% despite strong hardware sales | US monthly charts

Accessories sales were down 10% year-on-year, while hardware saw a 16% growth

By Marie Dealessandri

Sega's COVID recovery continues as sales rise 15.6% to $2.5bn

Publisher confirms third Sonic movie, expects 13 million game sales this year, and says 'Super Games' will arrive in 2026

By James Batchelor

Class action lawsuit accuses grading firm Wata of “manipulating the retro video game market”

Company involved in million-dollar sales of retro games reportedly hid its relationship with Heritage Auctions

By James Batchelor

How studios support their devs in wartime

From the Russian invasion of Ukraine to the civil war in Yemen to military rule in Myanmar, developers are adapting to conflict around the world

By Alexis Ong

An introduction to games technical art

Atomhawk's technical art director Liam Fleming explains what technical artists do and gives pointers on how to become one

By Marie Dealessandri

Strong year for Square Enix as Final Fantasy 14 offsets non-MMO game decline

The company's Digital Entertainment category saw a 6% increase in net sales to $2.1 billion

By Marie Dealessandri

Xbox's Chris Charla joins GI Live: Online line-up

He joins Take-Two CEO Strauss Zelnick on the bill

By Christopher Dring

PlayStation staff criticize Jim Ryan's message on abortion rights

CEO didn't take a stance on the issue, but urged employees to "respect differences of opinion"

By Jeffrey Rousseau

Arkane Studios adds accessibility options to Deathloop

Developer update makes the title more accessible to disabled players eight months after its launch

By Jeffrey Rousseau

Liftoff appoints Jeremy Bondy as its new CEO | Jobs Roundup: May 2022

Netflix promotes Laura Teclemariam to director of product innovation, as Tim Lewinson is appointed studio operations director at Respawn

By GamesIndustry Staff

Yu-Gi-Oh drives record year for Konami with profits up 25% to $626m

Publisher generated $2.3 billion in revenue, expects further growth across the board next year

By James Batchelor

Report: Top 10 companies made 65% of global games market in 2021

Chinese gaming firm Tencent is the no. 1 revenue generator, while top earners revenue grew by 10% for the year

By Jeffrey Rousseau

FRVR acquires free-to-play shooter Krunker

Team behind the game, including its creator Sidney de Vries, to join FRVR

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