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Xbox' back catalogue isn't just a stopgap – it's a competitive advantage | Opinion
Maintaining great backwards compatibility shouldn't be seen just as a way to cover for a lack of exclusives; we're in an era where back catalogues are more valuable than ever before
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Hogwarts Legacy and Diablo 4 lead Europe's half year games charts
FIFA sales are 24% up in H1 2023 vs H1 2022
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How 25 years of Yu-Gi-Oh prepared Konami for live service games
Konami developers discuss how games make the media franchise one of its most popular series
Premier League extends licensing partnership with EA
The association also said that it aims to invest in communities and youth football via EA Sports FC Futures
Borderlands film to release in August 2024
Craig Mazin no longer involved
Hogwarts Legacy and Diablo 4 lead Europe's half year games charts
FIFA sales are 24% up in H1 2023 vs H1 2022
Roblox suffers substantial data leak
Personal information including names, dates of birth, physical and IP addresses were disclosed
Xbox' back catalogue isn't just a stopgap – it's a competitive advantage | Opinion
Maintaining great backwards compatibility shouldn't be seen just as a way to cover for a lack of exclusives; we're in an era where back catalogues are more valuable than ever before
Join our free webinar on EGX and the future of live events
The EGX team discuss the role live shows can play in building and supporting game communities
Microsoft and Activision urge FTC to drop its legal challenge before August hearing
Update: FTC suspends its in-house administrative challenge
Bandai Namco pulls the plug on Gundam Evolution
The free-to-play team shooter goes offline a year after launching
2023 Games for Change Awards unveiled
Winners included Go Nisha Go, I Was a Teenage Exocolonist, and Luna's Light
CEO Yves Guillemot said "We delivered a better-than-expected performance, and we continued to progress…"
First Playable 2023 sets record for attendance | News-in-brief
The Italian games industry event pulled more than 500 participants
How 25 years of Yu-Gi-Oh prepared Konami for live service games
Konami developers discuss how games make the media franchise one of its most popular series
Inkle’s Jon Ingold: "The point of narrative is to turn your brain on"
Develop keynote tackled writing games that can be replayed with increased pleasure, and why AI is not the answer
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The five Ps of better creative management
Creative Assembly's Joe Chetcuti offers tips on how you can maximise your own creativity and that of your team
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Closing the tech skills gap in the video games industry
Yannick Theler, CEO of Savvy Games Studios, explores how game firms can foster a healthy talent pipeline
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How to create engaging open worlds
Vasiliy Skobelev, lead level designer at My.Games' studio Pixonic, shares his tips on how to make interesting open worlds and understand the different types of game levels
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How to set up an internship program as a games studio
Ustwo Games' HR director Julie Piedrabuena tells us how the studio is nurturing new talent in as inclusive a way as possible with its paid internships