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Console pricing has gone terribly wrong | Opinion
Capcom's president has voiced what many in the industry feel – the lack of price cutting for console hardware is turning into a huge problem for mass-market franchises
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The Wizards of the Coast president would love a new Dungeons & Dragons MMORPG
"I want to see that happen," says John Hight, the former general manager for Warcraft
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Sponsored | Download this free guide on tapping into the potential of emerging game markets
In this whitepaper, we'll show you how the co-dev model can supercharge mid-sized teams in rising game industry hotspots
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Hollow Knight: Silksong surpasses half a million concurrent players following launch
2017's Hollow Knight also achieves new peak of nearly 73,000 concurrent players
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Playnist aims to be the Goodreads for games
Founder Emma Nicole discusses how the community-first platform will put an emphasis on inclusivity
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2K confirms a "staff reduction" at Civ and XCOM developer Firaxis
2K says the studio must "restructure and optimize" for "adaptability, collaboration, and creativity"
The Wizards of the Coast president would love a new Dungeons & Dragons MMORPG
"I want to see that happen," says John Hight, the former general manager for Warcraft
Console pricing has gone terribly wrong | Opinion
Capcom's president has voiced what many in the industry feel – the lack of price cutting for console hardware is turning into a huge problem for mass-market franchises
Hollow Knight: Silksong surpasses half a million concurrent players following launch
2017's Hollow Knight also achieves new peak of nearly 73,000 concurrent players
Playing for the Planet to host Green Game Summit and awards ceremony this November
Day of events will take place at BFI Southbank on November 6, 2025
Netflix's animated Tomb Raider adaptation reportedly ending after second season
Report claims that Tomb Raider: The Legend of Lara Croft will return for its final season on December 11, 2025
2K confirms a "staff reduction" at Civ and XCOM developer Firaxis
2K says the studio must "restructure and optimize" for "adaptability, collaboration, and creativity"
Hollow Knight: Silksong launch breaks global game storefronts
And it's already one of Steam's biggest games ever by concurrent peak count
Playnist aims to be the Goodreads for games
Founder Emma Nicole discusses how the community-first platform will put an emphasis on inclusivity
"Everybody on board is wildly passionate about Lara and are all as outrageous, brave, and hilarious as she is," says series creator Phoebe Waller-Bridge
Sponsored | Download this free guide on tapping into the potential of emerging game markets
In this whitepaper, we'll show you how the co-dev model can supercharge mid-sized teams in rising game industry hotspots
Roblox partners with International Age Rating Coalition to replace current maturity labels
Platform to also expand its age estimation communication for all users by end of the year
The web game market is growing, and ignoring it means leaving money on the table, says Pavel Polovinka, head of publishing at Playgama
Dreamhaven affected by unspecified number of layoffs
CEO remains "optimistic about Dreamhaven's future and the experiences still to come"
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With DEI cuts, mass layoffs and remote work tensions, psychological safety is at risk – here's how to support it, according to Metacore's Maria Törnroos
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles
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Quantifying the impact of creator programs
Gamesight's Nikolas Racelis-Russell explains how to capitalise on a creator program and what the value in having one is