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How Nintendo Switch has changed Firaxis' approach to making Civilization
Firaxis discusses the scary changes it is making to its next major game
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Will the third time be the charm for new Sony handheld? | Microcast
Latest episode available to download now, also discusses Shuhei Yoshida's retirement and Switch's China shutdown
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Unpacking the BEUC complaint against in-game purchases | Opinion
Wiggin's Isabel Davies explores some of the inaccuracies in the EU's complaint and the risks of overregulation
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Yasuyuki Oda on why it's taken over a quarter of a century for a new Fatal Fury game
Fatal Fury: City of the Wolves' producer on new characters, worldbuilding in fighting games, and competitive play
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Handheld consoles are the industry's next battleground | Opinion
With both Microsoft and Sony planning portable launches down the line, and Switch and Steam Deck defining their respective markets, gaming's future seems to be handheld
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Burnout 3: Takedown | Why I Love
Mladen Bošnjak from Misfit Village gives us a breakdown of why the much loved Criterion Games classic holds a special place in his heart
Report: Staff laid off at NetEase after relaunched Hyper Front fails to meet expectations
Update: NetEase has told GamesIndustry.biz that no staff have been laid off
SpecialEffect's One Special Day 2024 raises over £600,000 | News-in-brief
The initiative ran in early October and has been organised for the past eight years, raising over £3 million for the charity
Will the third time be the charm for new Sony handheld? | Microcast
Latest episode available to download now, also discusses Shuhei Yoshida's retirement and Switch's China shutdown
Unpacking the BEUC complaint against in-game purchases | Opinion
Wiggin's Isabel Davies explores some of the inaccuracies in the EU's complaint and the risks of overregulation
Pokémon TCG Pocket reportedly surpassed over $200m in first month
Mobile game peaked at $8.4 million in daily player spending on November 22
RNIB launches accessibility toolkit for devs to support gamers with sight loss
The Design for Every Game initiative features a player testing panel and DevKit
How Nintendo Switch has changed Firaxis' approach to making Civilization
Firaxis discusses the scary changes it is making to its next major game
Ryosuke Yoshida leaves Ouka Studios to join Square Enix
The Visions of Mana director says he quit at the end of October
New report claims gamers spend more time watching videos about gaming than playing games
Gamers typically spend 7.4 hours a week gaming, and 8.5 watching gaming videos
Project Party developer Lilith Games lays off 40 employees
AFK Arena studio almost halves headcount following lukewarm beta test of life sim
Motorsport Games sunsets NASCAR games following IP license transfer
A new NASCAR console title from iRacing is expected to release in 2025
My.Games sells hyper-casual game publisher Mamboo
Company says decision to sell aligns with "primary business focus on mid-core gaming"
Tencent acquires majority stake in Kuro Games
Developer will continue to work independently as a subsidiary of the games firm
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles
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Quantifying the impact of creator programs
Gamesight's Nikolas Racelis-Russell explains how to capitalise on a creator program and what the value in having one is
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Sony developers share how machine learning can improve QA
At CEDEC 2024, PlayStation shared more about how it automated some QA operations in Astro's Playroom
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How your original indie IP can engage audiences beyond the game
Christian Lövstedt, CEO of Battle of Polytopia studio Midjiwan, share lessons about how indie game makers can expand their IP (without needing a trip to Hollywood!)