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100-hour weeks mean bad management, not passion

Rockstar may not be the hell it's been portrayed as - but we need to stop lionising long overtime and start seeing it as a shameful sign of failure

By Rob Fahey

How to avoid video game development crunch

“Teams who are having fun make better games and making games should be fun - otherwise, what's the point?”

By Christopher Dring

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Arena of Valor brings in $15 million lifetime player spending

International version of Honor of Kings sees strong September led by US spending

By Rebekah Valentine

Rockstar Lincoln QA tester: "Overtime is NOT optional, it is expected"

Current employee describes "standard" crunch hours v. "true" crunch hours, new policy change making overtime optional

By Rebekah Valentine

A post-mortem of Telltale Games

Speaking at Sweden Game Conference 2018, former Telltale narrative designer Emily Grace Buck says it's time for a “really serious conversation about potentially starting a union”

By Haydn Taylor

The rebuilding of People Can Fly

CEO Sebastian Wojciechowski reflects on the company's journey since re-gaining its independence, and the future of its new IP

By Haydn Taylor

Splash Damage ends live development on Dirty Bomb two months after launch

Servers will remain up "as long as there are a meaningful number of players"

By Rebekah Valentine

Ubisoft Massive COO: "We don't want to take a stance in current politics"

Speaking during Sweden Game Conference 2018, Alf Condelius discusses the separation of games and politics with The Division

By Haydn Taylor

SuperData: Mobile AR to generate more revenue than VR by 2021

But virtual reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one

By James Batchelor

EA and Activision's $79bn games-as-a-service growth

DFC reports shows both publishers' values have surged since 2012 as they increase focus on live titles

By James Batchelor

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PlayStation delays Days Gone

Zombie thriller slips from February to April to avoid clash with Anthem and Metro Exodus

By James Batchelor

Day of the Devs announces 2018 participants

Double Fine and iam8bit event brings over 70 upcoming games, mostly indies, with a handful of AAA titles

Discord updates terms of service to force arbitration over lawsuits

Update: Clauses amended to only apply to US users, extend opt-out period

By Rebekah Valentine

Maple Story 2 reaches one million players in a week

Nexon MMO increases servers due to player population that "exceeds expectations"

Some Best Buy copies of Starlink are missing the game itself

Several people report receiving starter packs with all pieces except the game

By Rebekah Valentine

Panic Button and the search for "design fun"

GM Adam Creighton shares how the studio hailed for Switch ports approaches broadening its portfolio, tackling hardware challenges, and accessibility

By Rebekah Valentine

"It felt like the reality of the world was fighting against this game"

Greg Lobanov talks about trying to make the relentlessly positive Wandersong during relentlessly turbulent times

By Brendan Sinclair

Independent game stores may get Red Dead Redemption 2 late

A number of smaller US stores have reported they may not have copies until 5-10 days after release

By Rebekah Valentine

Rockstar says average work week under 46 hours

"We will not stop working to improve in this area," says co-head of Red Dead Redemption 2 developer

By Brendan Sinclair

The average Football Manager 2018 player has over 285 hours of playtime

Nearly half of the game's owners were still playing in September - almost a year after release

By Rebekah Valentine

Call of Duty brings in $500 million in three days

Black Ops 4 sees launch weekend revenue in line with last year's WWII, not quite up to Black Ops III's $550 million

By Brendan Sinclair

Keywords subsidiary Liquid Violet relocates to new central London studio

Voice production and casting studio opens state-of-the-art facility in renovated warehouse

Call of Duty Black Ops 4: Critical Consensus

Activision's annual shooter ditches the campaign but critics say a standout battle royale mode is a fine reward

By James Batchelor

Steam's Chinese audience grows to more than 30 million users

Dota 2 credited with driving Valve's marketplace in the region as firm prepares for China-only version

By James Batchelor

Rockstar allows employees to speak out on 100-hour week controversy

Tools programmer Vivianne Langdon kicks things off with assurances she's never worked more than 50 hours a week, with paid overtime

By James Batchelor

Lords Mobile dev I Got Games opens new office in Jakarta

New office will handle operations, biz dev and marketing for Indonesia

Skybound "fully expect" third episode of The Walking Dead's final season to launch this year

CEO Ian Howe said reuniting the Telltale team is difficult due to people moving on, and others not wanting to come back

By Matthew Handrahan

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