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Deep Rock Galactic and the advantages of open development

Game director and studio co-founder Mikkel Pedersen discusses how Ghost Ship Games has thrived in early access

By Haydn Taylor

How do you evaluate a mobile game's profit potential?

Alexsandr Enin Head of My.Com's IT Territory Game Studio takes a deep dive on determining which fledgling games can be salvaged and which need to have the plug pulled

By Alexsandr Enin Head

Aaryn Flynn joins Improbable

Former BioWare GM talks about getting his head in the clouds and building a new studio from scratch in downtown Edmonton

By Brendan Sinclair

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Latest articles

Nintendo Online App allows voice chat with strangers for select games

Service update includes support for lobbies in Mario Kart 8, Mario Tennis Aces, and Arms; Splatoon 2 still friends-only

By Rebekah Valentine

Rocket League reaches 50 million players worldwide

Vehicular sport game achieves milestone early in its fourth year since launch

Sony to launch PlayStation Classic on December 3

Mini version of the classic console will be pre-loaded with Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, 16 other games

By Matthew Handrahan

Outfit7 opening new Barcelona studio

Talking Tom developer to use new location for both Talking Tom games and new projects

By Rebekah Valentine

"We've never made a game with a jump button, and we don't plan to start now"

Tomorrow Corporation's Kyle Gabler and Kyle Gray share their thoughts on quietly succeeding without being on social media, attending conventions, advertising, or doing PR

By Brendan Sinclair

Rockstar confirms Red Dead Online

Multiplayer experience will be launched in public beta in November, free for owners of Red Dead Redemption 2

By Brendan Sinclair

THQ Nordic acquires Alone in the Dark and Act of War

Acquisition spree continues for Austrian publisher with rights to survival horror, RTS IP from Atari

By Rebekah Valentine

Funsolve gets "seven-figure" investment from Outright Games

Funding will cover new project based on a major IP, and a second project to start in 2020

By Matthew Handrahan

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Valve and Ubisoft fined for breach of French consumer law

Steam and Uplay latest storefronts caught up in European consumer rights violations

By Haydn Taylor

First uncensored adult game on Steam pulled from sale in 28 countries

"The fact is, these restrictions are the downside of being the poster child for the first fully uncensored adult game on Steam," says developer Dharker Studios

By Haydn Taylor

Sega pushes Mega Drive Mini to 2019

Japanese publisher is rethinking the retro console's design ahead of simultaneous global launch

By Matthew Handrahan

NPD: Madden NFL 19 scores while Call of Duty: Modern Warfare 2 returns

Nintendo Switch sales remain strong, though still must work to catch PS4's year-to-date lead

By Rebekah Valentine

Scum sells 1 million units in three weeks of early access

Gamepires' open world survival game celebrates milestone after reaching 250k sales on launch day

Writing the video games of the future

ArenaNet narrative designers Aaron Linde and Alex Kain discuss VR, and what they see as the future of interactive storytelling

By Rebekah Valentine

Nintendo introduces Fortnite Switch bundle with V-bucks included

Console bundle is the same price as system alone, includes in-game currency and exclusive cosmetics

By Rebekah Valentine

Ubisoft introduces Alexa skill "Alexios" for Assassin's Creed Odyssey

Skill answers typical Alexa prompts as a Spartan, provides historical context for Odyssey in-game locations

Niantic rolls out beta PokeStop nominations in Brazil and South Korea

Ingress veterans to review submissions; program to expand to other countries soon

By Rebekah Valentine

YouTube Gaming migrates to main YouTube hub

Separate website, app to shut down by March 2019; features implemented on YouTube main

By Rebekah Valentine

UKIE responds to Migration Advisory Committee immigration post-Brexit report

CEO Dr. Jo Twist: "Expanding the current Tier 2 system to EEA citizens would prove inefficient and cumbersome for the industry"

By Rebekah Valentine

Capcom closing Vancouver studio

Publisher confirms plans to consolidate major development in Japan after announcing $40 million expense on cancelled projects

By Matthew Handrahan

Skillz doubles revenue run-rate once more to $400 million

5,000 new developer partners fuel growth over five-month period

By Rebekah Valentine

Switch owners in Japan are getting a "cloud version" of Assassin's Creed Odyssey

Ubisoft follows the streaming model adopted by Capcom for Resi 7, selling daily and full-game passes for its upcoming blockbuster

By Matthew Handrahan

Brian Fargo wants to buy back Interplay

Fargo will attempt to acquire the company he co-founded in 1983 if Bard's Tale IV hits sales target

By Matthew Handrahan

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