Institute of Play program will bring the kits to 100 classrooms to integrate into curriculum
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VP of engineering Brett Bibby says undertaking will demonstrate the "best way to build a specific type of game"
Sumo Digital's Jamie Smith says Rare's N64 kart racer left the competition in the dust
JourneyQuest producers pull content, saying "We cannot do business with a company that doesn't take human rights seriously"
Latest episode available now, discussing a crunch-less future, the evolution of open world games, retail challenges and horse testicles
Extensive report shows uneven experiences across Rockstar studios and departments, including year-long crunch
But GameAnalytics' mobile benchmarking reports shows that 40% retention rates for Day 1 mean a game is doing well
Industry organisation also unveils new logo, has raised 62p per minute for charities over 10 years
Angry Birds: FPS and Bait developer will invest additional finance into additional VR and AR projects
Co-founder of Facebook's VR firm announces departure after six years with the company to "recharge, reflect and be creative"
Formerly defunct console brand is re-imaged as Intellivision Amico
John Vignocchi to work on "new tent-pole franchise" for Borderlands studio
Job cuts come as German MMO outfit Gamigo acquires majority of assets of Rift and Defiance developer/publisher
In the wake of its latest funding round, co-founder Jesse Houston talks about growing the studio and the game at a deliberate pace
Sponsored article: Improbable gives us a tour of its new SpatialOS Game Development Kit for Unity and teases its upcoming Unreal edition
Warhammer: Vermintide developer welcomes Stockholm mobile and PC studio's nine employees
Idle Miner Tycoon creator abandons name that "no longer reflected the company"
Samantha Ryan to add the Montreal studio to her charges
AppLovin's Lion Studios shares its secrets of success as it pushes indie title Flip Trickster to the top of the charts
At the Dev Play conference, Nicolae Berbece described taking Move or Die from a humble Flash game to an audience of over 500,000 people
Series has now sold more than 47 million units
Hilmar Veigar Pétursson says virtual reality has fallen far short of the Eve developer's expectations