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"Games need to take more responsibility"

Outright Games chair Nick Button-Brown talks about making kids games when 11-year-olds are playing Grand Theft Auto, and how the industry needs to embrace its social responsibility

By Brendan Sinclair

Jagex launches publishing arm: “We've already seen 100 games”

Jagex Partners will focus on 'a handful' of live games to begin with

By Christopher Dring

Dying Light 2's choices will power “the ultimate vision for the open world”

Techland's Adrian Ciszewski details how the upcoming 'narrative sandbox' enables players to manipulate a zombie-filled city

By James Batchelor

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Overwatch League reportedly adding Toronto team for $35 million

Splyce to partner with OverActive Media, Pittsburgh Penguins investor

By Rebekah Valentine

More Hearthstone veterans join Second Dinner

Three former colleagues join former Hearthstone game director, Ben Brode at new studio

By Rebekah Valentine

After 14 years, the biggest obstacle for World of Warcraft is time, not technology

Blizzard technical director Patrick Dawson on overcoming the challenges of continued development on an ageing MMO

By Rebekah Valentine

IGN pulls all of writer's work after plagiarism scandal

Further evidence of former employee's wrong-doing prompts gaming site to scrub him from the archives

By Brendan Sinclair

The Darkness, or "How I learned to leave the Sun and Love the Nordics"

3rd Eye Studios' Gregory Louden finds inspiration in Starbreeze's first-person shooter that lets players inhabit the protagonist for quiet moments as well as firefights

By Gregory Louden

The Treasure Hunters FanClub to fund five new games

Phil Fish, Britt Selvitelle join indie game funding group committed to over $500k in investment

By Rebekah Valentine

Nordisk Film Games invests $5.5m in Raw Fury

Investment firm acquires "healthy-sized" minority stake in Swedish indie publisher

By Haydn Taylor

Tencent's mobile games revenues drop, but daily users are on the rise

Smartphone titles still generate almost a quarter of Chinese giant's $11.1 billion revenue in Q2 2018

By James Batchelor

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Six talks to watch at Devcom 2018

The pre-Gamescom developer conference will explore loot boxes, the line between satisfaction and addiction, and the emotional journey in creating God of War

By Matthew Handrahan

War Child, Gfinity and Nordeus team up for charity FIFA 18 tournament

Celebrities and pro gamers on board to help raise money for children in countries torn by conflict

Tilting Point opens new Barcelona studio

Mobile firm's new outfit will focus on publishing, art and user acquisition

By James Batchelor

GOG: Streaming is another layer of DRM

Head of global communication Lukasz Kukawski says streaming won't take over game distribution, talks about storefront's approach to discoverability and audience expansion

By Brendan Sinclair

Unreal Engine Online Learning becomes new, free hub for learning Unreal

Epic Games launches platform to help train developers of all skill levels in its engine

By Rebekah Valentine

Valve tells Dota 2 teams not to take on gambling sponsors

Professional teams competing in The International 2018 advised to end existing long-term contracts

By Rebekah Valentine

AGTech, One97 Communications invest in joint mobile gaming venture

$16 million investment will fuel Gamepind's mobile gaming focus in India

By Rebekah Valentine

Slow online checkouts drive over a quarter of gamers to abandon their orders

Developers may be willing to sacrifice sales revenue for the reliability of subscription services, says SuperData

By Haydn Taylor

UK Charts: Crash Bandicoot N.Sane Trilogy enjoys seventh consecutive week at No. 1

Overcooked! 2 enters charts at No. 8 while We Happy Few comes in at No. 10

By Haydn Taylor

Patrick Söderlund leaves Electronic Arts after 12 years

Publisher reshuffling teams as long-serving exec makes surprise departure

By James Batchelor

Hi-Rez establishes three development studios

And it has added art and esports specialists to bolster publishing plans

By Christopher Dring

Paradox Interactive's record Q2 revenues marred by declining profits

Royalty payments to third-party devs and two cancelled projects dragged on the Swedish publisher's bottom line

By Matthew Handrahan

Korean devs have been unable to publish in China since March 2017

Meanwhile, Chinese developers continue to push aggressively into Korea

By Haydn Taylor

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