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German games market drops 6% to €9.4bn in 2024
Console sales dropped by 26% to €807 million, but revenues still above those recorded in 2022
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ESA launches Accessible Games Initiative to improve visibility of accessibility features
Developers including Microsoft, Nintendo, and Ubisoft aim to provide clear information about accessibility in games
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United Videogame Workers union launches at GDC 2025 in partnership with CWA
UVW-CWA is the first direct-join union in North America, initial campaign addresses ongoing industry layoffs
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Sponsored | How Support-a-Creator programs benefit the long-term growth and success of live service games
Nexus CEO Justin Sacks on how harnessing passionate creators can drive discovery, engagement and monetization
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Report: Half of all mobile players have received real-world rewards from games
New study links reward-based UA with increased motivation to download, play, and recommend mobile titles
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Monster Hunter Wilds is US' best-selling game of 2025 so far | US Monthly Charts
Capcom's action RPG sold more than double than that of its predecessor Monster Hunter Rise
Silent Hill F has not been banned in Australia
Upcoming game was previously refused classification, but has since been removed from the Australian Classification Board's website
German games market drops 6% to €9.4bn in 2024
Console sales dropped by 26% to €807 million, but revenues still above those recorded in 2022
Indiana Jones and the Great Circle to launch on PS5 on April 17, 2025 | News-in-brief
MachineGames' action-adventure title launched as a timed console exclusive on Xbox Series X|S and Windows in December 2024
Opus Major raises $10m in seed funding round
Investment for Paris-based developer led by Griffin Ventures and early investor Alven
SpecialEffect's GameBlast25 raises over £130,000 | News-in-brief
The charity event has raised over £1.8 million over the past 12 years, with GameBlast26 announced across February 17 to March 1 next year
Assassin's Creed Shadows reaches 2m players | News-in-brief
Latest title in the Assassin's Creed franchise has surpassed the launches of Origins and Odyssey
ESA launches Accessible Games Initiative to improve visibility of accessibility features
Developers including Microsoft, Nintendo, and Ubisoft aim to provide clear information about accessibility in games
United Videogame Workers union launches at GDC 2025 in partnership with CWA
UVW-CWA is the first direct-join union in North America, initial campaign addresses ongoing industry layoffs
Report: Half of all mobile players have received real-world rewards from games
New study links reward-based UA with increased motivation to download, play, and recommend mobile titles
Assassin's Creed Shadows passes 1m players on launch day | News-in-brief
Set in feudal Japan, Shadows is the 14th mainline installment in the Assassin's Creed franchise
Balatro leads Game Developers Choice Awards 2025, wins Game of the Year
LocalThunk's deck-building roguelite also won Best Debut, Best Design, and the Innovation award
Monster Hunter Wilds debuts at No.3 on revenue charts for February 2025 | Newzoo Charts
Capcom's fastest-selling title took the top spot on Newzoo's premium revenue chart
Monster Hunter Wilds is US' best-selling game of 2025 so far | US Monthly Charts
Capcom's action RPG sold more than double than that of its predecessor Monster Hunter Rise
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles
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Quantifying the impact of creator programs
Gamesight's Nikolas Racelis-Russell explains how to capitalise on a creator program and what the value in having one is
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Sony developers share how machine learning can improve QA
At CEDEC 2024, PlayStation shared more about how it automated some QA operations in Astro's Playroom