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Featured articles

Remote work is here to stay -- but it won't be cheap or easy

Square Enix shifting to permanent remote work makes the transition seem inevitable, but it needs to be embraced for the right reasons

By Rob Fahey

How meditation and cooperation shaped Vela Games

We talk to Vela Games about how its vision for building up a studio was shaken up by the pandemic, and what it means for the "meaningful" co-op experience it's creating

By Marie Dealessandri

How 'buoyant' Sega Europe is helping Sega Sammy stay afloat

The publisher's Gary Dale and Tim Heaton say arcade closures and the call for voluntary retirement don't paint the full picture

By James Batchelor

Latest articles

Crown prince of Saudi Arabia's foundation to buy 51% stake in SNK

Non-profit organisation starts with purchase of 33.3% stake for $223 million

By James Batchelor

Itch.io gives its revenue share to developers for 24 hours

Until midnight Pacific Time on November 28, the indie games store is giving its portion of each sale back to developers

What are the biggest changes impacting the games industry?

At the NG20+ conference, Rami Ismail looked back at a decade of games industry and how it can inform indies' decisions going forward

By Marie Dealessandri

Cyberpunk 2077 pre-orders "visibly higher" than any Witcher title

CD Projekt Red expects at least 50% of early sales to be digital

By Matthew Handrahan

TinyBuild invests $3m in Secret Neighbor developer Hologryph

Publisher takes a majority stake in the studio, which will work on a next-gen new IP

By James Batchelor

Gunfire Games' Remnant: From the Ashes has sold 2.7m units

Publisher Perfect World says milestone includes both the base game and its DLC

Blizzard veteran Jeremy Dela Rosa launches new charity platform

Leyline will offer gamers virtual rewards as incentives for supporting good causes

By Matthew Handrahan

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Contact Chris Buckley, Sales Manager

Nicalis issues DMCA against free Cave Story games

Publisher reportedly targeting freeware original, plus fan projects derived from it

By James Batchelor

The Witcher 3 is the bedrock of CD Projekt Red's financials one last time

The Polish firm records a modest rise in revenue in the last full quarter before Cyberpunk 2077

By Matthew Handrahan

Kwalee's hypercasual games portfolio passes 500m downloads

90% of downloads secured in the past two years, Draw It is studio's biggest game at 87 million downloads

Square Enix confirms Avengers missed expectations

Publisher hopes "to make up for slow initial sales" with new content in coming months

By Brendan Sinclair

Piranha Games acquired by Enad Global 7

Mechwarrior developer purchased by Swedish gaming group for $24.1 million with $48.6 million more contingent on performance

By Brendan Sinclair

Four steps to making the most of outsourcing

Sponsored article: Jami Wardman from Lab Cave by SunMedia on how to get the most out of your partnership with outside agencies and services

By Academy Sponsored

How to support players in constantly evolving live games

Keywords Studios' Marek Niszkiewicz describes some of the opportunities and pitfalls when supporting games-as-a-service players

By Marek Niszkiewicz

How to build your back-end in the cloud

Linode's Will Blew explores the options available to developers who want to use the cloud to host their back-end

By Will Blew

PS5 is biggest console launch in history

Platform holder says demand is unprecedented, surpassing sales of previous record-setter PS4

By James Batchelor

Zlatan Ibrahimovic and Gareth Bale question use of likeness in FIFA

Bale's agent says legal action "is being looked into" but EA insists it has contractual rights to for all players in its games

By James Batchelor

Sakuna: Of Rain and Rice passes 500,000 units shipped worldwide

Figure from publisher Marvelous incudes both boxed copy shipments and digital sales

Keywords Studios acquires marketing agency G-Net Media

The acquisition brings the number of Keywords' marketing studios to seven

By Marie Dealessandri

Supercell invests $2.8m in 2UP Games

New remote-first New Zealand studio will focus on co-operative games for mobile

By James Batchelor

Square Enix shifts eligible Japanese staff to permanent remote working

The company expects around 80% of its employees to be home-based from December

By Marie Dealessandri

Can game studios radically transform how they hire?

Failbetter Games, Sports Interactive and TT Games discuss their approaches to improving diversity in recruitment

By Millicent Thomas

Xbox experimenting with how to pay studios for Game Pass "because we don't think we have it figured out"

Phil Spencer also decries console fan tribalism as "one of the worst things about our industry"

By James Batchelor

Epic adds a subscription service to Fortnite

Monthly "Fortnite Crew" service includes a Battle Pass and 1,000 V-Bucks to spend each month

By Matthew Handrahan

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