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8th July 2021

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Featured articles

Ex-Monolith VP Kevin Stephens starting new EA studio

Studio head during development of Shadow of Mordor franchise will lead team making open-world action-adventures

By Brendan Sinclair

Starbreeze 4.0: How the Payday studio escaped the brink of insolvency

CEO Tobias Sjögren on the Swedish developers plans for the future, including Payday 3 and beyond

By James Batchelor

Latest articles

Focus Home Interactive raises €70m in share offering

Publisher says it will use the money for new studio acquisitions and to increase development spend

By Brendan Sinclair

Vungle acquires TreSensa

Mobile ad creation platform is mobile marketing firm's third acquisition in past year, joining GameRefinery and AlgoLift

Iteration and social trends: The keys to successfully entering the hypercasual market

At GI Live, Shai Sasson detailed CrazyLabs' strategy to develop and release successful hypercasual games

By Vikki Blake

Android ad spending spikes after Apple rolls out iOS privacy feature

Post-IDFA Alliance reports up to 21% more spending on ads in Google's OS after iOS required users to opt-in for ad tracking

By Brendan Sinclair

What can we do to stop the PS5 and Xbox scalpers?

The situation is exaggerated, but there are still problems to solve

By Christopher Dring

The game rating problem you don't want, and how to mitigate it

GameDiscoverCo's Simon Carless looks at games being automatically pulled over IARC ratings and what developers should look out for when obtaining a rating

By Simon Carless

Survey says 59% of women hide gender to avoid harassment while gaming online

Most women gamers are happy with portrayal of women in AAA and indie games, want better representation in ads

By Brendan Sinclair

Take-Two's Zelnick skeptical about metaverse and cryptocurrency

CEO says he's "allergic to buzzwords," is unsure current industry trends will be around in five years

By Jeffrey Rousseau

Epic vs Apple: What we've learned so far

Update: 62% of App Store revenue driven by gaming, but Apple doesn't know if the platform makes a profit

By GamesIndustry Staff

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62% of all App Store revenue is generated from game transactions

Fortnite players on iOS generated 13.2% of all in-game revenue in the time the game was available on the App Store

By Danielle Partis

Apple execs don't know if the App Store is profitable, "don't deny that it likely is"

iPhone maker confirms it took more than $20 billion in commission fees between 2008 and 2017

By James Batchelor

IGDA partners with ESA to promote indies at E3 2021

"We are reimagining E3 in a variety of ways, and part of that is engaging with indie developers by offering opportunities to help highlight them," ESA's CEO Stanley Pierre-Louis said

By Marie Dealessandri

Riot suspends Valorant pro for refusal to cooperate in investigation

Company defers to ongoing law enforcement inquiry, but gives Jay "Sinatraa" Won six-month suspension for false statements

By Jeffrey Rousseau

Take-Two hits $3.37bn revenue in record year

Grand Theft Auto Online delivers its highest recurrent spending yet, joins NBA 2K and Red Dead as main sales drivers

By Brendan Sinclair

Epic vs Apple - Week Two In Review: Does the judge have a solution in mind?

Legal experts weigh in on the second week of the trial and the battle of the economists

By James Batchelor

Bring back Ape Escape | Podcast

Latest episode also discusses Ubisoft's free-to-play shift and the problem with PS5 scalpers

By GamesIndustry Staff

Ancestors: The Humankind Odyssey sells 1m copies

Panache Digital Games' open world survival title achieves milestone

Bad Robot Games raises more than $40m in Series B funding

The investment will be used to expand studio and support multiplatform game development

By Jeffrey Rousseau

IGN staff "appalled" by removal of post calling for Palestinian aid

74 employees of media outlet co-sign open letter criticizing "blatant disregard for the most basic standards of journalistic integrity," asking for piece to be republished

By Brendan Sinclair

Mojang prepares for life after Minecraft | 10 Years Ago This Month

An interview with Mojang's first employee offers insight on a block-building phenomenon in the works while Ubisoft tries to go Hollywood (again)

By Brendan Sinclair

Blaseball developers raises $3m in funding

The Game Band to use investment to expand team and release mobile version of absurdist fantasy sports title

By Jeffrey Rousseau

Epic Games suing AR firm Nreal over trademark violation

Fortnite maker claims company's name sounds “identical” to its own Unreal brand

By Danielle Partis

Ubisoft has reportedly made minimal changes following abuse allegations

As legal proceedings are kickstarted, internal sources point at the lack of accountability since reports of toxic culture last year

By Marie Dealessandri

Epic vs Apple trial will only affect 17% of iOS games

Apple Fellow reveals that three quarters of all games on the App Store are completely free with no in-app purchases

By James Batchelor

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