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"More people have played Florence in Mandarin than in English"

At Game Connect Asia Pacific, Mountains founder Ken Wong emphasised the importance of Asian markets - for studios of all sizes

By Matthew Handrahan

The world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.

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If less than 30% of players come back to your game on Day 2, fix it or kill it

But GameAnalytics' mobile benchmarking reports shows that 40% retention rates for Day 1 mean a game is doing well

By James Batchelor

Diddy Kong was my Dark Souls

Sumo Digital's Jamie Smith says Rare's N64 kart racer left the competition in the dust

By Jamie Smith

The GamesIndustry.biz Podcast: Red Dead Redemption 2 Special

Latest episode available now, discussing a crunch-less future, the evolution of open world games, retail challenges and horse testicles

By James Batchelor

GamesAid launches #GamesAidMinute to encourage weekly fundraising

Industry organisation also unveils new logo, has raised 62p per minute for charities over 10 years

By James Batchelor

Phoenix Labs on walking the line between Dauntless and reckless

In the wake of its latest funding round, co-founder Jesse Houston talks about growing the studio and the game at a deliberate pace

By Brendan Sinclair

Resolution Games secures $7.5 million in additional funding

Angry Birds: FPS and Bait developer will invest additional finance into additional VR and AR projects

By James Batchelor

Brendan Iribe departs Oculus

Co-founder of Facebook's VR firm announces departure after six years with the company to "recharge, reflect and be creative"

By Brendan Sinclair

Intellivision joins the retro console space with new hardware coming in 2020

Formerly defunct console brand is re-imaged as Intellivision Amico

By Haydn Taylor

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Former Disney Infinity exec joins Gearbox

John Vignocchi to work on "new tent-pole franchise" for Borderlands studio

By Rebekah Valentine

Trion Worlds lays off staff

Job cuts come as German MMO outfit Gamigo acquires majority of assets of Rift and Defiance developer/publisher

By Brendan Sinclair

Fatshark snaps up A Sweet Studio AB

Warhammer: Vermintide developer welcomes Stockholm mobile and PC studio's nine employees

By Rebekah Valentine

Fluffy Fairy Games rebrands to Kolibri Games

Idle Miner Tycoon creator abandons name that "no longer reflected the company"

By Rebekah Valentine

Jade Raymond departs EA Motive

Samantha Ryan to add the Montreal studio to her charges

By Rebekah Valentine

What does it take to reach No.1 on mobile?

AppLovin's Lion Studios shares its secrets of success as it pushes indie title Flip Trickster to the top of the charts

By James Batchelor

"Designing with marketing in mind" in Move or Die

At the Dev Play conference, Nicolae Berbece described taking Move or Die from a humble Flash game to an audience of over 500,000 people

By Matthew Handrahan

Tekken 7 sells three million copies in first year

Series has now sold more than 47 million units

CCP CEO: “You can't build a business” on current VR

Hilmar Veigar Pétursson says virtual reality has fallen far short of the Eve developer's expectations

By James Batchelor

Six Foot lays off one third of development staff

Flagship game Dreadnought hampered by delays, slow sales, and mixed reviews

By Haydn Taylor

All eyes on Red Dead as UK games retail falters

LEGO, SoulCalibur and Starlink fail to lift physical sales in poor start to Q4

By Christopher Dring

Arena of Valor brings in $15 million lifetime player spending

International version of Honor of Kings sees strong September led by US spending

By Rebekah Valentine

Rockstar Lincoln QA tester: "Overtime is NOT optional, it is expected"

Current employee describes "standard" crunch hours v. "true" crunch hours, new policy change making overtime optional

By Rebekah Valentine

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