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Gaffe prevention, GameStop, and Big Game Hunter: Sandbox Strategies reflects on two decades in PR
Formed by three ex-Rockstar employees, the New York PR and marketing agency has witnessed everything from the death of print media to the rise of AI
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Splash Damage places entire studio into consultation ahead of redundancies
All staff members affected, after UK studio stalwart was purchased by private equity in September
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Coatsink to lay off half its staff due to "challenging co-development market"
Consultation process started with team members, up to 60 roles affected
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Santa Ragione co-founder Pietro Righi Riva on Horses, Steam, and possible closure of the studio
UPDATE: Valve responds, saying the decision not to ship Horses on Steam is "final"
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BAFTA Breakthrough profile: Kyle Banks
"When I tell people from the tech side of things that I'm working in games now, they have no idea what that really involves"
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Embracer sells off Arc Games and Cryptic Studios
Company continues to downsize following previous acquisition spree, Neverwinter and Star Trek Online developer bought by management team
Gaffe prevention, GameStop, and Big Game Hunter: Sandbox Strategies reflects on two decades in PR
Formed by three ex-Rockstar employees, the New York PR and marketing agency has witnessed everything from the death of print media to the rise of AI
Splash Damage places entire studio into consultation ahead of redundancies
All staff members affected, after UK studio stalwart was purchased by private equity in September
Coatsink to lay off half its staff due to "challenging co-development market"
Consultation process started with team members, up to 60 roles affected
Embracer sells off Arc Games and Cryptic Studios
Company continues to downsize following previous acquisition spree, Neverwinter and Star Trek Online developer bought by management team
Santa Ragione co-founder Pietro Righi Riva on Horses, Steam, and possible closure of the studio
UPDATE: Valve responds, saying the decision not to ship Horses on Steam is "final"
Developer Santa Ragione claims it could close after Valve blocked game from Steam
UPDATE: Valve reaffirms its decision not to list Horses on Steam
"It should be easier than ever to connect audiences to creators"
"I potentially risk burning out myself and/or give up making a whole 'nother game"
Tekken's Katsuhiro Harada says the big money of fighting tournaments isn't reflected in game revenue
The development vet points to positive commercial metrics for fighting games, as well as the ecosystem that has been created around the genre
Far Cry TV series confirmed, with talent from It's Always Sunny and Alien: Earth
Anthology series to air on FX, following success of Splinter Cell animated series
BAFTA Breakthrough profile: Cara Ellison
"Your game's story or narrative, even if it's not a traditional narrative, is the thing that actually keeps people picking the controller back up"
BAFTA Breakthrough profile: Mark Choi
"I started off as a classical pianist, but it wasn't a lifestyle that I really wanted to pursue"
BAFTA Breakthrough profile: Sally Beaumont
"I have all this weird, disparate experience: like I did commedia dell'arte"
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With DEI cuts, mass layoffs and remote work tensions, psychological safety is at risk – here's how to support it, according to Metacore's Maria Törnroos
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles
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Quantifying the impact of creator programs
Gamesight's Nikolas Racelis-Russell explains how to capitalise on a creator program and what the value in having one is