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Is the Star Wars franchise in crisis? | Opinion
Ubisoft is in a tailspin over poor sales of Star Wars Outlaws – but for all the publisher's woes, the real problem here may be Disney's management of the IP
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Don't Nod's journey from Life Is Strange to Lost Records: Bloom and Rage
We talk to Don't Nod Montréal about the lessons learned from its most popular series, and how its new IP continues the studio's narrative-driven focus
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Awesomenauts devs reclaim their unfinished game as new studio Rangatang
Co-founder Olivier Thijssen and Glowfish Interactive's Emiel De Paepe discuss the co-dev deal supporting the startup
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Six ways to create safer spaces to play
Rovio's chief sustainability officer Heini Kaihu shares the basics to combat bullying and harassment in games
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"There is an art to adaptation"
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"We don't want to just replicate successful games": Behind Krafton's acquisition of Tango Gameworks
Head of corporate development Maria Park explains the reasoning behind the company's move to acquire the former Microsoft studio, and looks at the future of Hi-Fi Rush
Is the Star Wars franchise in crisis? | Opinion
Ubisoft is in a tailspin over poor sales of Star Wars Outlaws – but for all the publisher's woes, the real problem here may be Disney's management of the IP
FromSoftware to increase average basic salary pay by around 11.8%
Starting salary for new graduates will also increase from ¥260,000 to ¥300,000
11 Bit Studios delays The Alters to 2025 | News-in-brief
Frostpunk 2 dev delays its next game to focus on "quality"
Mario + Rabbids and Red Dead Redemption creators form new studio: Day 4 Night
The new team has received its first round of funding from Krafton and 1Up Veterans
French publisher RIVRS raises €4m to "professionalise and industrialise" UGC
"Our proven model puts us in pole position to capture the global UGC market," said co-founder
Esports Wales receives up to £125,000 in funding
Investment will support the extension of its academy program
Don't Nod's journey from Life Is Strange to Lost Records: Bloom and Rage
We talk to Don't Nod Montréal about the lessons learned from its most popular series, and how its new IP continues the studio's narrative-driven focus
Fallout series reaches 100m viewers worldwide | News-in-brief
Amazon's adaptation of the post-apocalyptic franchise premiered on April 10, 2024
Steam will no longer sell games in Germany without age rating | News-in-brief
Move follows request from regulator BZKJ, developers must use USK rating agency or Steam's built-in rating process
Antstream Arcade makes "small number" of layoffs
Retro games streaming firm attributed job cuts to a "strategic shift in focus"
Amazon hires Xbox co-founder J Allard
Allard will be working in Devices and Services team, previously returned to games for Intellivision role
Indie Studio Black Flag shuts down following "communication breakdown" with publisher
"We appear to be another casualty of the current downturn in the video game industry," Black Flag says
Future shutters PlayStation-focused Play magazine
A spiritual successor to the UK's Official PlayStation Magazine, it ran for 29 years
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Six ways to create safer spaces to play
Rovio's chief sustainability officer Heini Kaihu shares the basics to combat bullying and harassment in games
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Finding ways to better understand your players
Metacore Games' Tim Shepherd explains how to better understand player motivations to create games that truly speak to your target audience
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A guide to culturalizing mobile games through live operations
EA Mobile's Oindrila Mandal uses a product management lens to demystify how to culturalize mobile games for global audiences
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How to effectively lead leaders in game development
Criterion's Charity Joy shares her experience and provides strategies in effectively overseeing managers