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Breaking down Azeroth's gates

Nostalgia is a powerful force for millions of former WoW players; but to convince them that they can re-engage without facing a time-sink, Blizzard needs to innovate once more

By Rob Fahey

Guiding children towards healthy gaming

"We have amazing materials for parents, we need to shout about them much more," says Andy Robertson

By Andy Robertson

Rockfish: Live Steam broadcasting will change the game for indie marketing

Valve's store page streaming beta helped Everspace to its highest ever single-day revenue, says CEO Michael Schade

By Matthew Handrahan

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End of a Saga: What Stoic learnt from the Mass Effect finale

Studio co-founder and ex-BioWare dev Arnie Jorgensen joins producer Zeb West to discuss ending the Banner Saga trilogy

By Haydn Taylor

Candy Crush Saga revenue spikes 18% in Q2 to over $200m

King's six-year-old game ranked No. 7 for global app spending and No. 6 for games

By Haydn Taylor

Unity: "Games wouldn't see the light of day" without asset stores

Asset Store boss Peter O'Reilly on the misconception around "asset flips", and why Unity won't match the Unreal Marketplace's 88/12 revenue split

By Rebekah Valentine

Next Games looks to The Walking Dead for growth after €7m H1 loss

Revenue halved in H1 2018, but The Walking Dead: Our World may reverse the decline in H2

By Matthew Handrahan

Keywords Studios buys Yokozuna Data for $1.5 million

Tokyo-based company's AI and machine learning expertise was key to the cash deal

Halo leads kick off Reboot Develop Blue 2019 speaker line-up

343 Industries' Chris Lee and Kiki Wolfkill are joined by Unity CTO Joachim Ante and Larian Studios CEO Swen Vincke among others

By Matthew Handrahan

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Bandai Namco establishes new development team for VR, AR, MR

Bandai Namco Amusement Lab Inc. will focus on XR experiences primarily for arcades

By Rebekah Valentine

Trion Worlds eliminates 15 positions post-Defiance 2050 launch

MMO studio says round of layoffs necessary to enable continued development on upcoming projects

By Rebekah Valentine

Minecraft most downloaded Switch game in Japan so far this year

Retail version beats out all other packaged software for 2018 after less than one month on store shelves

By Rebekah Valentine

For the record: Report on Saudi Arabia ban of 47 games inaccurate

GamesIndustry.biz issues correction over erroneous news story

By GamesIndustry Staff

90,000 Steam accounts banned in Valve's biggest anti-cheat purge to date

Just under 30,000 cheaters dealt with on Wednesday, followed by a record-breaking 60,000 yesterday

By James Batchelor

PUBG developer apologies after controversial World War II references found in game

Purchasable mask and AI bot caused offence across Korea and China with allusions to Imperial Japan

By James Batchelor

Keywords Studios acquires Snowed In Studios

Technical service provider grows engineering service line with Canada expansion

Niantic outlines Pokemon Go cheating policy

Developer offers clarity on three-strike disciplinary system as ban waves ramp up

By Rebekah Valentine

iQiyi acquires Skymoons for $190 million

Online video giant looks to diversify by bringing in Chinese mobile game studio

By Rebekah Valentine

Microsoft annual gaming revenue tops $10 billion

Xbox maker's full-year results show year-over-year growth in sales, Xbox Live active users

By Brendan Sinclair

THQ Nordic to publish Avalanche's Generation Zero at retail

Physical distribution of open world action game follows successful partnership on theHunter Call of the Wild

Oculus Go supporting otherwise faltering VR headset market

Q2 shipments show waning interest in VR as Pokemon Go continues to popularize AR

By Rebekah Valentine

PUBG's PGI Charity Showdown brings famous streamers together for charity

Top placing teams will see $1 million prize pool donated to charities of choice

Mini Metro sells over one million units

Subway designing management sim joins Mightier platform

By Rebekah Valentine

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