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Could subscription services rescue the AA-tier game? | Opinion
The move to $70 has highlighted the games industry’s "missing middle" – the gulf between indies and premium games that was once occupied by a wealth of AA titles
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Ubisoft: "If there is no value in gen AI for creatives, it is not going to be adopted"
We speak to the team behind Ubisoft's NEO NPCs on the potential and challenges around player-facing gen AI
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20 years of the BAFTA Games Awards
We speak to the organiser behind the prestigious awards about how they have evolved over time and the role they have played in bringing the best games to a wider audience
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Command & Conquer invades European March charts as sales improve | European Monthly Charts
EA Sports FC 24 reclaims No.1 from Helldivers 2
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Saber's Matthew Karch: "The AAA model is going to change"
CEO discusses the challenges facing AAA and how developers can lower their costs, plus more on reclaiming independence from Embracer
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Making Tetra Tactics, the Final Fantasy mini-game inspired title that wasn't meant to exist
We talk to lead developer Jabari Alii about how a side project became a full-blown title releasing after almost two years of early access, and his work at Hidden Genius Project
Avalanche Studios to enter collective bargaining agreement with Swedish labor unions
CEO Stefanía Halldórsdóttir says "It's important for us to approach the transition in the right way"
Epic Games calls for Google Play Store policy changes
Update: Google says Epic "wants the benefits of Google Play without having to pay for it"
Jobs Roundup: April 2024 | Dinosaur Polo Club appoints Amie Wolken as CEO
Update: Nintendo of America hires Gio Corsi, Room 8 Group promotes Julien Proux
Prytania Media studio's staff laid off weeks after sibling studio Crop Circle officially shut down
Taking layoffs too lightly | This Week in Business
Industry leadership likes to pay lip service to how seriously it takes layoffs, but their actions too often suggest otherwise
Could subscription services rescue the AA-tier game? | Opinion
The move to $70 has highlighted the games industry’s "missing middle" – the gulf between indies and premium games that was once occupied by a wealth of AA titles
Blood Strike reaches 30m downloads | News-in-brief
NetEase's mobile battle royale first-person shooter launched on October 28, 2023
Baldur's Gate 3 sweeps BAFTA Games Awards 2024
Larian Studio's acclaimed RPG takes five prizes, Nintendo wins three
IGDA calls for action on layoffs
Developer group gives studio leaders six points to follow for a more sustainable industry that stops driving away talent
During March Twitch viewership increased by 2%
Throughout the month Counter-Strike's views saw a 53% increase due to the PGL CS2 Major tournament
Koei Tecmo issues lawsuit against Youzu over copyright infringement
The company allegedly warned the games firm to stop using its IP repeatedly
Report: Immortals of Aveum maker furloughs majority of its studio
The news comes seven months after Ascendant Studios laid off 45% of its staffers
20 years of the BAFTA Games Awards
We speak to the organiser behind the prestigious awards about how they have evolved over time and the role they have played in bringing the best games to a wider audience
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"Guess I'll just piss on the floor": Baldur's Gate 3's top TikTok tips
Larian creative content manager Ben Maltz-Jones on running your TikTok like a fan account and other takeaways for the social media platform
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The definitive primer for publishers and developers on striking deals with influencers
Gamesight's Emilee Helm shares five influencer marketing strategies, and how to identify good offers from bad ones
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How games companies can protect themselves from cyber attacks
Experts explain how and why the video games industry is targeted, and what specific measures they can take to avoid falling victim to attacks
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Demade, remade: What game demakes offer to publishers
Publishers are recognising that fan-made demakes can keep communities engaged and extend the lifespan of an IP