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Gameloft: You don't have to be No.1 to be No.1 on mobile

Publisher discusses how catering to different audiences has enabled it to stay on top in the competitive smartphone market

By James Batchelor

Publishers say early access is boosting sales of special edition games

And we can expect dual release dates to continue, say publishers

By Christopher Dring

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Latest articles

Sony will skip E3 2019

Company will forego both annual press event and show floor appearance for the first time in event's 24-year history

By Rebekah Valentine

Changyou receives license to develop Tetris mobile games for China

Tetris Journey to be the first of a series of releases from Chinese online game operator

By Rebekah Valentine

The good and bad of making your side project a day job

FunnerSoft's Lester Bloom talks about leaving ArenaNet after a career in AAA to bet on himself with VR tower defense game PlanTechtor

By Brendan Sinclair

PS4: Over 86.1 million sold

Five years into its lifespan, Sony's latest console has already topped the PS3's lifetime total, but trails PS2's record-setting pace

By Brendan Sinclair

Pokémon Let's Go! Pikachu and Eevee: Critical Consensus

In a game entirely about revisiting Pokémon's most familiar region, Game Freak has somehow still managed to surprise

By Rebekah Valentine

Magic Leap announces Independent Creator Program

Fund to offer grants of $20,000 to $500,000 to indie AR developers working on the headset

By Rebekah Valentine

Mujo Games wins Ł25,000 Tranzfuser competition

UK Games Fund's competition winnings to fund development of rhythm game Yellow Rock Road

By Rebekah Valentine

Brexit draft agreement “not ideal” for UK games industry

Trade bodies and other industry organisations warn of further uncertainty following Prime Minister's proposed withdrawal deal

By James Batchelor

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THQ Nordic acquires the Expeditions IP from Logic Artists

Publisher spending spree continues with property acquisition

GOG exclusivity hurt Thronebreaker sales, CD Projekt admits

"The initial period may not have lived up to our initial expectations," says joint-CEO

By Haydn Taylor

Bunch raises $3.8m in seed funding to bring group video chat to mobile games

New capital will allow Bunch to ramp up user acquisition and expand developer platform

NetEase: Anti-addiction measures “should not only be focused on online games”

But Chinese publisher supports ongoing efforts to restrict screen time for young children

By James Batchelor

Blizzard: 'We [are] now working on new mobile titles across all of our IPs'

Developer is working with external partners and internal teams on mobile version of all its properties

By Haydn Taylor

Dude, Where's My Money? Part Three: From Hunting To Gathering

Nikolay Bondarenko's publishing advice series continues with an in-depth look at bundles and crowdfunding

By Nikolay Bondarenko

Telltale undergoing liquidation, removing games from Steam

Back to the Future, Tales of Monkey Island de-listed, employee health benefits set to end soon

By Rebekah Valentine

NetEase sees Q3 growth with mobile titles, Western partnerships

Net revenue increase of 35.1% YOY driven by Chinese mobile releases, Battle for Azeroth, and Minecraft

By Rebekah Valentine

EA partners with Petroglyph Games for Command & Conquer remasters

Tiberian Dawn and Red Alert to be remastered with original developers, no microtransactions

By Rebekah Valentine

Stardew Valley grosses $1 million in iOS debut

First three weeks on mobile led to solid revenue for the premium farming sim

By Rebekah Valentine

Age of Empires: Castle Siege to be taken offline next year

Castle builder to shut down in May after four and a half years on mobile and Windows

US Army launching esports team as recruiting effort

Program intended "to help young people see soldiers in a different light" and "help the Army address the growing disconnect with society"

By Brendan Sinclair

Cryptocurrency is “not for start-ups anymore”

Reality Gaming Group co-founder Tony Pearce warns that the costs around Initial Coin Offerings have skyrocketed in the last year

By James Batchelor

Tencent's revenues and profits up, but games division still suffering

PC and online game revenues drop as users shift to mobile

By Haydn Taylor

Jam City secures multi-year deal with Disney

Mobile developer to absorb Disney's Glendale Games Studio

By Haydn Taylor

THQ Nordic's net sales up 1,403% to $139.5m

Re-releases and Deep Silver titles drive record performance for publisher

By James Batchelor

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