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Celebrating one year of GamesIndustry.biz Academy

Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year

By Marie Dealessandri

The triumph of mobile core games heralds a demographic shift | Opinion

With teens and young adults increasingly choosing mobile for its gaming, PCs and consoles must grow their appeal with older demographics

By Rob Fahey

Latest articles

2020 sees record US games spending at $56.9bn | US Annual Report

Call of Duty: Black Ops Cold War was the best-selling game of the year, while the Nintendo Switch was the No.1 platform

By Marie Dealessandri

YouTube channel GameXplain accused of overworking and underpaying staff

Owner André Segers says he is "absolutely committed" to a postive work/life balance and fair compensation

By James Batchelor

The return of Peter Moore

The industry veteran discusses his new role at Nifty Games and why mobile is the key to breaking away from EA and Take-Two's dominance in sports

By James Batchelor

GI 100 | Game Changers

All 100 profiles of individuals and organisations working in diversity, accessibility, charity, mental health, progressive politics, uniting communities, and much more

By GamesIndustry Staff

UK Games Careers Week debuts March 26th, 2021

A series of events planned to help young people, parents and teachers

By Christopher Dring

Chinese Switch sales expose a failure to counter the import market | Opinion

Apptutti's Daniel Camilo on the ever-present import market in China, and why 1m Switch sales does not make Nintendo the market leader

By Daniel Camilo

2K international boss Murray Pannell departs

Former PlayStation, Xbox, Ubisoft and EA exec leaves after five years

By Christopher Dring

Epic Games takes legal action against Apple and Google in UK

Update: Apple says Epic's "reckless behavior made pawns of customers", and it "looks forward to making this clear to UK courts"

By James Batchelor

Ubisoft's Riders Republic delayed to "later this year"

The extreme sports MMO was due to launch on February 25

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505 Games acquires Infinity Plus Two

Update: Digital Bros clarified that it acquired Infinite Interactive and Infinity Plus Two for $4.5 million

By Marie Dealessandri

Games investments reached $33.6bn in 2020

There were 219 M&A deals last year, dominated by Tencent, Embracer, Stillfront, and Zynga

By Marie Dealessandri

Nintendo Switch accounted for 87% of consoles sold in Japan last year | Japan Annual Report

Famitsu/KADOKAWA data shows that Nintendo held almost 50% of boxed game sales in 2020

By Christopher Dring

Activision Blizzard employees donate $1.6m to charity

The firm's staff were given $200 as part of the initiative, with more than 3,200 charities receiving donations

Playtika IPO raises $1.88bn

Share price exceeds expectations, mobile publisher begins trading on Nasdaq Global Select Market today

By James Batchelor

The post-war road trip adventure of Yoan Fanise

Creator of Valiant Hearts and 11-11: Memories Retold discusses his break from war games with 90s film-inspired narrative game Road 96

By Rebekah Valentine

US environmental organisation warns against Xbox Series X, PS5 energy consumption

The NRDC calls for platform holders to ship their consoles with energy saving options enabled by default

By Marie Dealessandri

Nintendo blocks videos by Game & Watch hacker

But YouTuber who added other games to Super Mario Bros anniversary handheld is filing disputes to reinstate them

By James Batchelor

Super Nintendo World opening on "indefinite hiatus"

Launch of Nintendo-themed section of Universal Studios pushed back as COVID-19 surges in Japan

By James Batchelor

Kuato raises £4.5m, expands to VR

Educational gaming studio's Panic Room will let one player direct the action from a PC or mobile device while another plays through a VR headset

By Brendan Sinclair

CD Projekt apologizes again for Cyberpunk 2077 on consoles

Co-founder Marcin Iwiński narrows next-gen upgrade for back half of 2021, delays free DLCs until after first big patches

By Brendan Sinclair

Steam saw 21% more games sold in 2020

Valve reports storefront had 120 million monthly active users last year, hours played jumped 51% as VR sales rose 32%

By Brendan Sinclair

Hogwarts Legacy delayed to 2022

Game's original announcement gave a 2021 release window

Glitch CEO launches early stage Moonrise Fund

Evva Karr explains why they're building a fund to support developers "thinking differently about play"

By Rebekah Valentine

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