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What's ailing Ubisoft? | Opinion
Yet another share price drop has drawn attention to an activist investor's demands for a takeover; his prescription would be disastrous, but Ubisoft's problems are very real
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How well will the PS5 Pro sell?
Analysts weigh up the opportunities and barriers facing Sony's new console
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A second chance for Shinji Mikami and Suda51's lesser-known collaboration
We speak to the development legends about Shadows of the Damned: Hella Remastered, plus Zombie Rider – their third joint project that never got off the ground
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The problem with PS5 Pro isn't the price tag | Opinion
There is definitely an audience for PS5 Pro, but even four years in, this generation still feels young
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PS5 Pro launches November 7 for $699.99
Larger GPU, advanced ray tracing and AI-driven upscaling among the new console's key selling points
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Headup's future as an independent company
CEO and founder Dieter Schoeller discusses the takeaways from the firm's partnership with Thunderful and how the industry can better support indie studios
Control 2, Wanderstop and Mixtape among projects unaffected by Annapurna collapse
Annapurna president Hector Sanchez reportedly told developers that the firm would honour its existing contracts
What's ailing Ubisoft? | Opinion
Yet another share price drop has drawn attention to an activist investor's demands for a takeover; his prescription would be disastrous, but Ubisoft's problems are very real
First Ontario game dev labour union formed at Joydrop, majority of staff who voted reportedly fired
Former employee claims devs were laid off two working days after voting to unionise
Absurd Ventures launches new studio with Ascendant Studios staff
San Rafael-based developer to be led by Immortals of Aveum director Bret Robbins
Embracer confirms it's keeping Metro dev 4A Games and Zen Studios following Saber sale
Option for Beacon Interactive to acquire studios cancelled, Embracer receives early payment for Saber assets
Flappy Bird returns after a decade as fan group acquires trademark
Title set to launch on web browsers by the end of October, iOS and Android in 2025
Suda51: "Everyone cares too much about Metacritic scores"
Meanwhile, Shinji Mikami says big budget titles are drowning out "more unique games"
Annapurna Interactive team quits after spin-off talks fail
The publisher's parent company wants to integrate games into its core business
Latino Representation in Gaming Coalition wants more transparency and representation in games
Group also pushes for "a greater Latino representation in the industry and leadership"
Campfire raises $3.95m for generative AI engine, Sprites
"The shift to AI-native games represents the biggest advancement since the move to 3D," says investor
Drama Studios announces new $2.5m seed series investment round
French studio hopes "to strengthen the core development team"
"We want to deliver value at a fair price," CEO says
How well will the PS5 Pro sell?
Analysts weigh up the opportunities and barriers facing Sony's new console
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Finding ways to better understand your players
Metacore Games' Tim Shepherd explains how to better understand player motivations to create games that truly speak to your target audience
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A guide to culturalizing mobile games through live operations
EA Mobile's Oindrila Mandal uses a product management lens to demystify how to culturalize mobile games for global audiences
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How to effectively lead leaders in game development
Criterion's Charity Joy shares her experience and provides strategies in effectively overseeing managers
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'Steam is a supermarket, and your game is beans' - A guide for reluctant marketers
At Develop Brighton, marketing experts gave tips to promoting your game even if you don't have any interest in it