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Warren Spector: "If immersive sims disappear, I disappear"

System Shock developer explains why the struggles of Dishonored and Deus Ex won't deter him from his chosen genre

By James Batchelor

Skybox Labs: Development and co-development in broad vistas

Shyang Kong shares the history of the co-development studio, and why it's now developing its own title, Stela

By Rebekah Valentine

Is it Game Over for traditional PR?

"Definitely yes," says industry veteran Cat Channon, but a more fluid, agile and empowering approach to communications has emerged in its place

By Cat Channon

The world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.

Latest articles

Nepal Supreme Court suspends ban on PUBG

Government ordered to show cause for its prohibition on popular survival shooter

By Brendan Sinclair

Limited Run, UploadVR schedule E3 briefings

Publisher and press outlet launching their own events as Square Enix moves its show into Sony's vacated time slot

By Rebekah Valentine

CCP Games: EVE Online's tech is "absolutely at its breaking edge"

At Reboot Develop, Hilmar Petursson detailed CCP's plans to keep pace with the huge battles staged by EVE's remarkable community

By Matthew Handrahan

SuperData: Sekiro sells 1.4m digital units in March, beating Dark Souls III launch

Battle royales continue to drive growth alongside console games as premium PC digital sales decline

By Rebekah Valentine

Mortal Kombat 11: Critical Consensus

Reviewers applaud the meat and bones of NetherRealm's latest, but question the method for unlocking skins

By Brendan Sinclair

Epic devs speak out on Fortnite crunch

"I was working at least 12-hour days, seven days a week, for at least four or five months" after survival shooter became a mainstream phenomenon

By Brendan Sinclair

World War Z sells 1m copies in first week

Co-op zombie shooter saw 70k concurrent players during launch

By Rebekah Valentine

Epic Games Store exclusivity helps Phoenix Point achieve 191% return

"Cash advance" from engine provider will be shared with Fig backers as part of game's revenue

By James Batchelor

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GAME and GameStop shrug off Xbox One S All-Digital Edition threat

GaneStop survey finds around half of consumers are less likely to purchase console without disc drive

By Haydn Taylor

Chinese streaming platform DouYu files for $500m IPO

Tencent-backed Twitch rival could be one of the largest Chinese floatations in the US so far this year

By James Batchelor

Keywords acquires Japanese mobile studio Wizcorp

Work-for-hire team joins Keywords' engineering services group in a deal worth $1 million

Tencent raises minimum age for "digital lock" to 16

New measure will be trialled in upcoming game, limiting gamers aged 15 and under to two hours a day

By Matthew Handrahan

Over 200 Fortnite World Cup prize winners caught cheating

Over 1,200 total cheaters caught in first week of competition, most for circumventing region locks

By Rebekah Valentine

Kitfox: People are more important than projects

Co-founder Tanya X. Short says she's reconsidering putting gameplay and quality on equal footing with respect and personal development

By Brendan Sinclair

PUBG Corp sees $920 million in 2018 revenue

PC accounted for $790 million of total revenue; over half of total earnings came from Asia

By Rebekah Valentine

UK Charts: World War Z lurches to the top in debut week

The Division 2 drops to No.3, Snooker 19: The Official Video Game debuts at No.9

By Rebekah Valentine

European Esports Federation to be formed with 12 countries

Organization to serve as a "moderating partner" rather than a governing body for the industry

By Rebekah Valentine

South Korean FTC examining consumer regulations surrounding in-game purchases

Government body currently investigating issues surrounding minors making purchases and "unfair" limitations on refunds

By Rebekah Valentine

China introduces new game approval process, limiting total approvals per year

HTML5 games now require approval, anti-addiction system policy expanded to mobile titles

By Rebekah Valentine

Nintendo stock leaps following Switch approval in China

17% rise on Tokyo exchange is company's largest percentage gain since Pokemon Go's summer of 2016

By Rebekah Valentine

Code to Inspire is creating "Afghan Hero Girls" through education

CEO Fereshteh Forough talks about founding the organization, and how the games created by its students can lead to careers, independence

By Rebekah Valentine

Diverging paths: Sony, Microsoft and Nintendo's radically different visions | Opinion

After decades of platform holders releasing similar hardware, we should celebrate their new, wildly different visions of gaming's future

By Rob Fahey

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