Features
-
Representation with intention | GDC 2024
Experts from Capcom and Lilith Games highlight the obstacles hindering inclusivity in gaming communities, and why it matters
-
European game sales strong in February thanks to Helldivers 2 | European Monthly Charts
But a tough month for console sales
-
Unity: "The more places your games are, the more opportunity for discovery" | GDC 2024
From discoverability to AI, Marc Whitten unpacks the key trends from this year's Unity Gaming Report
-
What will Embracer sell next? | This Week In Business
With Saber Interactive now confirmed as the first major divestment for the struggling games firm, we look at the other potential sales Embracer could make
-
Palia reaches over 3m players in six months thanks to "invaluable" Switch partnership
Singularity 6's Yu Sian Tan provides insight into how the studio reached this goal, and the biggest lessons it learned from Palia's launch
-
Discoverability is a problem that will never be solved | Opinion
Even as digital platforms battle low-quality dreck, the bigger problem remains intractable – too many products, and not enough consumer attention to go around
-
Find out how to make your games cheaper, faster and better with GI Sprint
A new series of videos, podcasts and articles set for June
-
Xbox: AI's influence and future are unwritten
At DICE 2024, Xbox's Haiyan Zhang discussed the use of artificial intelligence
-
The creative sparks ignited by Global Game Jam
From Tokyo to Newcastle, jammers talk about the power of the event, from building bridges between languages to offering students a chance to hone their skills
-
2024 game spending down 2% is Circana analyst's "most optimistic" outlook
Mat Piscatella talks about unprecedented uncertainty in the year ahead and why we'll need more overachievers like Helldivers 2 and Palworld
-
Keoken Interactive: The way games are made and funded is "failing"
Co-founder Koen Deetman on the difficulties devs face in finding funding, and the Deliver Us Mars studio's last resort efforts to land a deal
-
Respawn veteran Stig Asmussen forms Giant Skull to build AAA single player games
"I think we can make a very successful competitive game with 100 people"
-
From California to the Philippines with friendly goblins: The story of Orc Chop Games
Vince McDonnell shares the creative process behind Orc Chop Games's debut title, and the realities of making games in the Philippines
-
Demade, remade: What game demakes offer to publishers
Publishers are recognising that fan-made demakes can keep communities engaged and extend the lifespan of an IP
-
WB's push for predictable returns carries real risk | This Week in Business
Hogwarts Legacy publisher's pivot to pursue live service games like Suicide Squad shows the cash is always greener on the other side
-
A Broforce to be reckoned with
Playtopia, jams, workshops, meetups, funding: we chat to Dominique Gawlowski about Free Lives' success and how it's enabled it to take South African developers under its wings
-
Helldivers 2 is a major hit in the UK | UK February Charts
Results are not so strong for Skull and Bones or Suicide Squad
-
Former EA devs' Simply Sweet Games aims to "raise the bar for the entire industry"
Tina Merry and Carina Kom tell us the new studio will create "polished, deep, and ad-free" mobile experiences
-
Why Bandai Namco is betting big on Unknown 9's transmedia universe
Reflector Entertainment CEO and Bandai Namco exec Hervé Hoerdt offers insight into telling a story across games, novels, comics, podcasts and more
-
Best time to remake a video game? Between 10 and 20 years later
New study also reveals that remasters perform best when the game is under 5 years old
-
Sea Monster: "Play with a purpose can change the world"
CEO Glenn Gillis discusses Games for Change, what South Africa has to offer to the world of games, and how the industry across the continent has matured
-
Limpho Moeti: Collaboration is key to South Africa's future in games
RocketRide Games' business development manager on the importance of being able to connect with the wider industry, and the structural challenges hindering growth
-
Glow Up Games on bringing Black stories to games and why AI doesn't recognize rap
At DICE 2024, co-founders Mitu Khandaker and Latoya Peterson discussed the challenges in building games around hip-hop culture
-
Studio Bolland and the highs and lows of entering the South African game dev scene
Richard Bolland shares the studio's experience of its first year trying to make its foray into games, and why South Africa is such a "fertile ground"