How to make a video game
The keys to multilingual game development
Xloc's Jenny McKearney outlines best practices so that projects remain on schedule when localizing games using remote teams
The black art of platform conversions: The gold master
Sponsored article: Abstraction Games details the process of submitting your project to the platforms
How weapon capabilities influence environmental design and player movement
Lead game designer on Hood: Outlaws & Legends Jamie Smith explores how weapon mechanics can impact other areas
Why next-gen consoles need next-gen faces
DI4D's Colin Urquhart discusses the ever higher expectations of realism in games for the GamesIndustry.biz Academy
The manifold challenges of localising Disco Elysium
Testronic's Manuel Jimenez Verdinelli details the hurdles of localising ZA/UM's hit and its one million words
How to make money from video games
An introduction to advertising on Reddit
EVP and president for global advertising Harold Klaje tells the GamesIndustry.biz Academy how gaming brands and developers can best use the platform to market their title
A guide to GDPR requirements for mobile game developers
AppSecTest's Julian Evans simplifies GDPR for game studios, and details the rules they need to follow and why
The secret to publishing games overseas: Be more local than locals
Man Zhou shares Tencent's experience of helping to make Chinese games popular in Japan through successful localization
How to integrate IP licensing into your marketing strategy
Clipwire Games' Mary Kaye Fraser explores IP licensing for mobile, and what studios should know before taking the plunge
Brainium's Scott Willoughby says mobile devs need to ensure shoddy advertising doesn't undermine their efforts
How to get a job in video games
How to get a job as a narrative director
The GamesIndustry.biz Academy looks at how to secure one of the most senior roles in video game storytelling
How to measure and address your carbon footprint | Green Games Guide
An excerpt from UKIE and Games London's action plan on how the games industry can tackle climate change
What's wrong with the UK talent pipeline and how to improve it
Sumo's Harinder Sangha, Kieran Holland, and Jacob Habgood tell the GamesIndustry.biz Academy about ways UK companies can diversify how they access talent
How to get a job as a games writer
The GamesIndustry.biz Academy looks into how to get a job writing video games
Latest Academy Articles
The keys to multilingual game development
Xloc's Jenny McKearney outlines best practices so that projects remain on schedule when localizing games using remote teams

The black art of platform conversions: The gold master
Sponsored article: Abstraction Games details the process of submitting your project to the platforms

An introduction to advertising on Reddit
EVP and president for global advertising Harold Klaje tells the GamesIndustry.biz Academy how gaming brands and developers can best use the platform to market their title

A guide to GDPR requirements for mobile game developers
AppSecTest's Julian Evans simplifies GDPR for game studios, and details the rules they need to follow and why

Coping with impostor syndrome
Zynga's Phuong Phillips explains what companies can do to help their staff suffering from impostor syndrome, and gives tips for those who constantly fear they are a fraud

The secret to publishing games overseas: Be more local than locals
Man Zhou shares Tencent's experience of helping to make Chinese games popular in Japan through successful localization

How weapon capabilities influence environmental design and player movement
Lead game designer on Hood: Outlaws & Legends Jamie Smith explores how weapon mechanics can impact other areas

Why next-gen consoles need next-gen faces
DI4D's Colin Urquhart discusses the ever higher expectations of realism in games for the GamesIndustry.biz Academy

The manifold challenges of localising Disco Elysium
Testronic's Manuel Jimenez Verdinelli details the hurdles of localising ZA/UM's hit and its one million words

How to integrate IP licensing into your marketing strategy
Clipwire Games' Mary Kaye Fraser explores IP licensing for mobile, and what studios should know before taking the plunge

How to get a job as a narrative director
The GamesIndustry.biz Academy looks at how to secure one of the most senior roles in video game storytelling

An introduction to UX writing for mobile
King's Patricia Gómez Jurado shares good practices around crafting user experience copy for casual mobile games

How to measure and address your carbon footprint | Green Games Guide
An excerpt from UKIE and Games London's action plan on how the games industry can tackle climate change

What's wrong with the UK talent pipeline and how to improve it
Sumo's Harinder Sangha, Kieran Holland, and Jacob Habgood tell the GamesIndustry.biz Academy about ways UK companies can diversify how they access talent

Ad quality is a UX challenge
Brainium's Scott Willoughby says mobile devs need to ensure shoddy advertising doesn't undermine their efforts

Five things to consider when building games for future players
Benjamin Charbit shares the lessons he's learnt about the audience Darewise Entertainment is targeting: Gen Z

Making marketing mistakes or the art of failing properly
At GDC Showcase, Innersloth's Victoria Tran explored the right way to approach failure, and what you can learn from it

Five areas not to compromise when creating a game video
Alconost's Natalia Shuhman highlights the aspects of video production where it doesn't pay to cut corners

Deep dive: Behind-the-scenes data on a Steam F2P game
Robot Squid and Spilt Milk share data on the PC performance of King of Crabs, its free-to-play mobile-PC battle royale game

The Bala brothers' guide to finding the magic
At GDC Showcase, the Velan Studios founders detailed their business model, fuelled by divergent thinking

Developing for fandom at every level
Beautiful Glitch creative director Julián Quijano explains how Monster Prom was designed with fan consumption in mind

Five tips on being a better producer
Fundamentally Games' Ella Romanos looks at what makes production successful for the GamesIndustry.biz Academy

Getting closer to simulating the real world: Applying ray tracing in games
At Tencent Game Developers Conference, Yuan Xie explored the challenges of applying ray tracing

How to get a job as a games writer
The GamesIndustry.biz Academy looks into how to get a job writing video games

GamesIndustry.biz Academy resources to champion women in games
To celebrate International Women's Day, we gathered guides to help studios improve their gender balance
