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Featured Academy Articles

Practical tips to prevent abuse and build team trust

At GDC Summer, Emily Greer offers advice on how to build a respectful workplace and what to do when harassment occurs

By Rebekah Valentine

Is your publishing agreement fair?

At GDC Summer, lawyer Kellen Voyer broke down the average indie game publishing agreement in 2020

By Rebekah Valentine

How to make a video game

Four ways game developers can help save the planet

At GDC Summer, the Playing for the Planet Alliance offered clear steps the industry can take to tackle the climate crisis

By Matthew Handrahan

A quick guide to readable game text

At GDC Summer, EA Sports' Karen Stevens shared the importance of legible fonts and why you shouldn't write off Comic Sans

How to bring your game world to life with impactful sound design

Pearl Abyss' composer and audio director Hwiman Ryu on how engaging audio design can heighten players' experience

Developing Bake It under quarantine

Kwalee's head of development Simon Platt on the processes and tools needed to make and ship a new product during lockdown

Breaking the formula: How to make a standout game trailer

From Port Royale 4 to Bleeding Edge, Flipbook Studio's Andrew Lord details what can make for a memorable trailer

More about making games »

How to make money from video games

Is your publishing agreement fair?

At GDC Summer, lawyer Kellen Voyer broke down the average indie game publishing agreement in 2020

By Rebekah Valentine

Five steps to compliance with the California Consumer Privacy Act

At GDC Summer, Will Bucher outlines how companies already complying with GDPR can ensure CCPA compliance too

The complete sales history of Curious Expedition

Maschinen-Mensch co-founder Riad Djemili on a five year journey -- via China -- to stability and success in indie development

Fostering a positive community in VR

At Ludicious X, IGDA executive director Renee Gittins talked about keeping communities safe and fighting toxicity in VR

Investment health check: Preparing for the due diligence process

In the second of two articles, Sheridans' Kamila Bochenek describes how preparing for the due diligence process can benefit your games business overall

More about selling games »

How to get a job in video games

Lessons learned guiding Riot Games through a cultural crisis

At a time of cultural crisis for many companies, CEO Nicolo Laurent shares his experiences from the ongoing evolution of Riot Games

By Nicolo Laurent

How to avoid burnout

Indie developer Sos Sosowski shares tips and tricks for maintaining a healthy work/life balance

Join Creative Assembly for a live Q&A about game audio today

The studio's audio team will be discussing their approaches and answer questions live

How to patch out implicit bias from your hiring process

Speaking at Ludicious X, Celia Hodent suggests avoiding discrimination when recruiting is much like improving a video game

How insurance can help your business face the COVID-19 pandemic

GG Insurance answers the most frequently asked questions regarding COVID-19

More about working in games »

Latest Academy Articles

Four ways game developers can help save the planet

At GDC Summer, the Playing for the Planet Alliance offered clear steps the industry can take to tackle the climate crisis

By Matthew Handrahan

Practical tips to prevent abuse and build team trust

At GDC Summer, Emily Greer offers advice on how to build a respectful workplace and what to do when harassment occurs

By Rebekah Valentine

Is your publishing agreement fair?

At GDC Summer, lawyer Kellen Voyer broke down the average indie game publishing agreement in 2020

By Rebekah Valentine

Five steps to compliance with the California Consumer Privacy Act

At GDC Summer, Will Bucher outlines how companies already complying with GDPR can ensure CCPA compliance too

By Rebekah Valentine

A quick guide to readable game text

At GDC Summer, EA Sports' Karen Stevens shared the importance of legible fonts and why you shouldn't write off Comic Sans

By James Batchelor

How to bring your game world to life with impactful sound design

Pearl Abyss' composer and audio director Hwiman Ryu on how engaging audio design can heighten players' experience

By Hwiman Ryu

The complete sales history of Curious Expedition

Maschinen-Mensch co-founder Riad Djemili on a five year journey -- via China -- to stability and success in indie development

By Riad Djemili

Fostering a positive community in VR

At Ludicious X, IGDA executive director Renee Gittins talked about keeping communities safe and fighting toxicity in VR

By Marie Dealessandri

Investment health check: Preparing for the due diligence process

In the second of two articles, Sheridans' Kamila Bochenek describes how preparing for the due diligence process can benefit your games business overall

By Kamila Bochenek

Lessons learned guiding Riot Games through a cultural crisis

At a time of cultural crisis for many companies, CEO Nicolo Laurent shares his experiences from the ongoing evolution of Riot Games

By Nicolo Laurent

Improving your influencer marketing strategy with authenticity

Phoenix Labs' RuthAnne Berry explores how players, influencers, and developers win together

By RuthAnne Berry

A beginner's guide to bringing a game to market

Former Ubisoft Germany managing director Odile Limpach demystifies publishing and its opportunities for the GamesIndustry.biz Academy

By Marie Dealessandri

How to guarantee your pitch will be rejected

Publishers and investors share advice on the common mistakes to avoid in your presentation when you're pitching

By James Batchelor

Investment health check: Growing your studio from seed to Series A

In the first of two articles, Sheridans' Tim Davies outlines four key steps to prepare your company for investor scrutiny

By Tim Davies

How to design better communities

During Ludicious X, Kitfox Games' Victoria Tran explained how the right ruleset can lead your community away from toxicity

By Marie Dealessandri

Developing Bake It under quarantine

Kwalee's head of development Simon Platt on the processes and tools needed to make and ship a new product during lockdown

By Simon Platt

How to pitch your mobile game to a publisher

Sponsored article: Lab Cave's Jami Wardman explains how to pitch your game in the mobile space

By Sponsored Article

How to build an audience and conduct business without trade shows

VIM Global's Alex Van Lepp shares his five tips to showcase and promote your games in the era of social distancing

By Alex Van Lepp

How to avoid burnout

Indie developer Sos Sosowski shares tips and tricks for maintaining a healthy work/life balance

By James Batchelor

Breaking the formula: How to make a standout game trailer

From Port Royale 4 to Bleeding Edge, Flipbook Studio's Andrew Lord details what can make for a memorable trailer

By Andrew Lord

Join Creative Assembly for a live Q&A about game audio today

The studio's audio team will be discussing their approaches and answer questions live

By Marie Dealessandri

Why the discussion around difficulty is outdated and archaic

At Ludicious X, ArenaNet's Jennifer Scheurle offered a roadmap for moving beyond the tired language and debates around difficulty in video games

By Matthew Handrahan

Notes on inspiration from a BAFTA-winning studio

Sarepta Studio's CEO Catharina B°hler explores the many ways to find inspiration and stay creative during development

By Marie Dealessandri

How to successfully cater to older players

Mobile veteran Wilhelm Taht looks at lessons from Bingo Bash's success on successfully appealing to players aged 55+

By Wilhelm Taht

Performance capture in the era of remote working

The GamesIndustry.biz Academy explores the challenges of remote performance capture -- and how to overcome them

By Marie Dealessandri

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