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Featured Academy Articles

Brenda Romero's tips for building your personal brand

During GI Live: Academy, Brenda Romero gave students advice on how to build and grow their reputation before even entering the industry

By Marie Dealessandri

From student to professional -- advice for the road ahead

Fundamentally Games' Emelie Edholm has some advice for students and graduates building a career in the games industry

By Emelie Edholm

Lifting the barriers for Black professionals in the games industry

Focusing on retention and promotion, the GamesIndustry.biz Academy looks at the barriers facing Black talent in games

By Marie Dealessandri

How to make a video game

VR lessons from Arizona Sunshine's success

Vertigo Games dives into the strategies behind its virtual reality hit, and how it paved the way for future projects such as After the Fall

By Vertigo Games

The black art of platform conversions: The (not so) straightforward port

Sponsored article: In the second part of a series dedicated to platform adaptations, Abstraction takes a deep dive into the first part of the production process, the "straightforward port"

Tools to identify bottlenecks and performance issues

Coconut Lizard's Robert Troughton goes through the right toolset to keep a development team happy and working efficiently

What is the best game engine: is Amazon Lumberyard right for you?

The GamesIndustry.biz Academy's in-depth guide to Lumberyard, a 3D engine powered by Amazon Web Services

Lessons in community building from EVE Online

At Devcom Digital, CCP Games' Tryggvi Hjaltason offered advice on creating an environment that builds meaningful friendships

More about making games »

How to make money from video games

In-app ad segmentation 101: How to split and analyse your players

IronSource's Justin Norman gives an introduction to ad segmentation and monetisation strategies

By Justin Norman

Seven tips for running a $100 million user acquisition budget

SciPlay's CMO Noga Halperin goes through the principles that can make or break an app's UA results

Five best practices for making high-performing creatives

AppLovin's Alice Guillaume explores how to make mobile game ads that stand out

The social media strategy behind Fall Guys: Ultimate Knockout

Oliver Hindle explains how Mediatonic rapidly grew its hit game's Twitter to one million followers

Why playable teasers are way better than demos

TinyBuild CEO Alex Nichiporchik discusses the benefits of playable teasers and offers advice on how to create your own

More about selling games »

How to get a job in video games

Brenda Romero's tips for building your personal brand

During GI Live: Academy, Brenda Romero gave students advice on how to build and grow their reputation before even entering the industry

By Marie Dealessandri

From student to professional -- advice for the road ahead

Fundamentally Games' Emelie Edholm has some advice for students and graduates building a career in the games industry

Lifting the barriers for Black professionals in the games industry

Focusing on retention and promotion, the GamesIndustry.biz Academy looks at the barriers facing Black talent in games

Check out our huge line-up for this week's GI Live: Academy

More than 65 industry professionals to speak with UK students this week in Discord

A lawyer's perspective on the industry's abuse problem

Toxic family notions, favoritism and lack of regulation all lead to abuse, says legal expert Siobhán Crawford

More about working in games »

Latest Academy Articles

Brenda Romero's tips for building your personal brand

During GI Live: Academy, Brenda Romero gave students advice on how to build and grow their reputation before even entering the industry

By Marie Dealessandri

From student to professional -- advice for the road ahead

Fundamentally Games' Emelie Edholm has some advice for students and graduates building a career in the games industry

By Emelie Edholm

Lifting the barriers for Black professionals in the games industry

Focusing on retention and promotion, the GamesIndustry.biz Academy looks at the barriers facing Black talent in games

By Marie Dealessandri

Check out our huge line-up for this week's GI Live: Academy

More than 65 industry professionals to speak with UK students this week in Discord

By Christopher Dring

VR lessons from Arizona Sunshine's success

Vertigo Games dives into the strategies behind its virtual reality hit, and how it paved the way for future projects such as After the Fall

By Vertigo Games

The black art of platform conversions: The (not so) straightforward port

Sponsored article: In the second part of a series dedicated to platform adaptations, Abstraction takes a deep dive into the first part of the production process, the "straightforward port"

By Academy Sponsored

A lawyer's perspective on the industry's abuse problem

Toxic family notions, favoritism and lack of regulation all lead to abuse, says legal expert Siobhán Crawford

By Haydn Taylor

Tools to identify bottlenecks and performance issues

Coconut Lizard's Robert Troughton goes through the right toolset to keep a development team happy and working efficiently

By Robert Troughton

What is the best game engine: is Amazon Lumberyard right for you?

The GamesIndustry.biz Academy's in-depth guide to Lumberyard, a 3D engine powered by Amazon Web Services

By Marie Dealessandri

GamesIndustry.biz and Creative Assembly team up on free student event

GI Live: Academy will feature talks, masterclasses, portfolio reviews and meet and greets

By Christopher Dring

Lessons in community building from EVE Online

At Devcom Digital, CCP Games' Tryggvi Hjaltason offered advice on creating an environment that builds meaningful friendships

By Matthew Handrahan

Retaining and fostering women in the games industry

Victoria Setian gave a GDC Summer talk addressing how to fight discriminatory attitudes in the workplace and develop female talent into leadership

By Marie Dealessandri

How pinball made us better RPG developers -- and vice versa

Zen Studios COO Mel Kirk on what the pinball specialist learned by leaving its comfort zone with two RPG titles

By Mel Kirk

Push and pull: How to build an in-game economy

Unity Technologies' Julie Shumaker explains how to knit together the key components of a robust and engaging game economy

By Julie Shumaker

In-app ad segmentation 101: How to split and analyse your players

IronSource's Justin Norman gives an introduction to ad segmentation and monetisation strategies

By Justin Norman

Seven tips for running a $100 million user acquisition budget

SciPlay's CMO Noga Halperin goes through the principles that can make or break an app's UA results

By Noga Halperin

A guide to designing transformative, empowering experiences

Robin Arnott and Heather Ray look into the many ways to create impactful games that evoke a wide range of emotional responses

By Robin Arnott and Heather Ray

The black art of platform conversion: How to get your technical assessment right

Sponsored article: In the first part of a series dedicated to platform adaptations, Abstraction looks into the intricacies of the assessment process, which is pivotal to a project's success

By Academy Sponsored

Five best practices for making high-performing creatives

AppLovin's Alice Guillaume explores how to make mobile game ads that stand out

By Alice Guillaume

The social media strategy behind Fall Guys: Ultimate Knockout

Oliver Hindle explains how Mediatonic rapidly grew its hit game's Twitter to one million followers

By Oliver Hindle

Why playable teasers are way better than demos

TinyBuild CEO Alex Nichiporchik discusses the benefits of playable teasers and offers advice on how to create your own

By Alex Nichiporchik

How the UK games industry and education should work together

The Games Education Summit revealed how to better prepare games graduates and improve diversity through education

By Christopher Dring

Level up on diversity: Three changes to get more women into games

King's Frances Light looks into ways games companies can improve their gender balance

By Frances Light

How to pitch your game remotely

Ahead of our latest Investment Summit Online, 22Cans' Bradley Crooks offers advice to developers on how to impress publishers and partners over video calls

By James Batchelor

How Quantic Dream took control of remote working using Amazon Web Services 

Sponsored article: The Heavy Rain and Beyond Two Souls studio explains how it used the cloud to move its teams out of the office

By Academy Sponsored

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