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Featured Academy Articles

Everything you need before you even think of pitching to a publisher

GYLD's co-founders break down all the information and materials that publishers request when assessing your game

By Fabian Malabello & Lex Suurland

From finding investors to pitching publishers: The funding journey explained

Our panel of experts lays out everything you need to know about securing funding in the games industry right now

By Alex Calvin

How to make a video game

Elevating the way video game companies work with music

Ben Sumner shares seven key things that can be done to improve the way music is integrated in games

By Ben Sumner

What you should know before choosing open development

COO Chris Moore shares what Simutronics learned from a year of making its work-in-progress available to players

How to develop a game design document

Ludo.ai's Tom Pigott explains why a well-formulated game design document can make a huge difference for game devs

Elden Ring: A discussion on the differences between accessibility and game design

Sarah Doyle, creative producer at Kids Industries, talks accessibility trends in game design

How to run an incubator

As Tentacle Zone gears up for another cohort, program director Nisha Valand shares advice on supporting new games startups

More about making games »

How to make money from video games

Everything you need before you even think of pitching to a publisher

GYLD's co-founders break down all the information and materials that publishers request when assessing your game

By Fabian Malabello & Lex Suurland

From finding investors to pitching publishers: The funding journey explained

Our panel of experts lays out everything you need to know about securing funding in the games industry right now

How V Rising reached one million sales in just one week

GameDiscoverCo talks to developer Stunlock Studios about the secrets behind its success

What's going on with social media and games communities right now?

Evolve PR's Colin Cummings lays out the state of play for social media and community management in gaming

Music licensing in games: trials, tribulations, and what's next

Experts in music licensing reveal their biggest challenges, advice for publishers big and small, and what they expect from the future of music in games

More about selling games »

How to get a job in video games

Self-care tips for games community managers - and their bosses

Safe in Our World's Sarah Sorrell on supporting a CM's wellbeing and why mental health first aid training is a must

By Sarah Sorrell

Ali-A's advice to further your content creator career

YouTuber shares advice on how to get started, which platforms to prioritise, and recognising your worth

How to get a job as a game level designer

The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development

How to get a job as a technical artist

The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles

What to think about when setting up an apprenticeship program

Beyond-FX CEO Keith Guerrette discusses the VFX studio's apprenticeship initiative, the challenges it faced and why it's worth it

More about working in games »

Latest Academy Articles

Everything you need before you even think of pitching to a publisher

GYLD's co-founders break down all the information and materials that publishers request when assessing your game

By Fabian Malabello & Lex Suurland

From finding investors to pitching publishers: The funding journey explained

Our panel of experts lays out everything you need to know about securing funding in the games industry right now

By Alex Calvin

Self-care tips for games community managers - and their bosses

Safe in Our World's Sarah Sorrell on supporting a CM's wellbeing and why mental health first aid training is a must

By Sarah Sorrell

Elevating the way video game companies work with music

Ben Sumner shares seven key things that can be done to improve the way music is integrated in games

By Ben Sumner

Ali-A's advice to further your content creator career

YouTuber shares advice on how to get started, which platforms to prioritise, and recognising your worth

By Marie Dealessandri

What you should know before choosing open development

COO Chris Moore shares what Simutronics learned from a year of making its work-in-progress available to players

By Chris Moore

How V Rising reached one million sales in just one week

GameDiscoverCo talks to developer Stunlock Studios about the secrets behind its success

By Simon Carless

What's going on with social media and games communities right now?

Evolve PR's Colin Cummings lays out the state of play for social media and community management in gaming

By Colin Cummings

How to get a job as a game level designer

The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development

By Alex Calvin

Music licensing in games: trials, tribulations, and what's next

Experts in music licensing reveal their biggest challenges, advice for publishers big and small, and what they expect from the future of music in games

By Rhys Elliott

How to get a job as a technical artist

The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles

By Alan Wen

Does a Day 1 Game Pass debut make your game convert worse on Steam?

GameDiscoverCo takes a shot at answering that question by comparing pre-release hype with launch-week Steam reviews

By Simon Carless

Charting the evolution of social instant gaming

Gismart's Alexey Avdey explores how developers and publishers can make the most of the social instant gaming opportunity

By Alexey Avdey

What to think about when setting up an apprenticeship program

Beyond-FX CEO Keith Guerrette discusses the VFX studio's apprenticeship initiative, the challenges it faced and why it's worth it

By Marie Dealessandri

How to develop a game design document

Ludo.ai's Tom Pigott explains why a well-formulated game design document can make a huge difference for game devs

By Tom Pigott

Elden Ring: A discussion on the differences between accessibility and game design

Sarah Doyle, creative producer at Kids Industries, talks accessibility trends in game design

By Sarah Doyle

An introduction to games technical art

Atomhawk's technical art director Liam Fleming explains what technical artists do and gives pointers on how to become one

By Marie Dealessandri

Mastering predictive lifetime value in the iOS 14.5+ era

Adjust's Katie Madding explores how to make accurate LTV predictions in a post-IDFA world

By Katie Madding

Could the UK's Online Safety Bill change gaming worldwide?

Fieldfisher's Frankie Everitt and John Brunning explore the ramifications of the flagship policy and what you should be doing to comply

By Frankie Everitt & John Brunning

How Dread Hunger found and retained an audience

GameDiscoverCo talks with James Tan of Digital Confectioners to find what made the social deduction game click

By Simon Carless

Could you be a mentor?

Limit Break's training consultant and researcher Cinzia Musio shares advice on what makes a good mentor, and how to make the most of your mentorship experience

By Cinzia Musio

Recruitment tips when recovering from cultural issues

MidBoss' Cade Peterson and Onward Play's Kim Shatzer share advice on demonstrating your company has changed -- and ensuring you won't repeat past mistakes

By Marie Dealessandri

How to get the most out of your voice actors

Unlock Audio's Elliot Callighan and Bonnie Bogovich give advice for getting the best performance possible from your recording talent

By Elliot Callighan & Bonnie Bogovich

How to get a job as a game UX designer

The GamesIndustry.biz Academy explores the routes into an essential but often misunderstood field in the games industry: UX design

By Alan Wen

Introducing the GamesIndustry.biz Academy Magazine

All our advice about finding a job in games available now in a 100+ page magazine

By Marie Dealessandri

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