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Featured Academy Articles

The social media strategy behind Fall Guys: Ultimate Knockout

Oliver Hindle explains how Mediatonic rapidly grew its hit game's Twitter to one million followers

By Oliver Hindle

Why playable teasers are way better than demos

TinyBuild CEO Alex Nichiporchik discusses the benefits of playable teasers and offers advice on how to create your own

By Alex Nichiporchik

How the UK games industry and education should work together

The Games Education Summit revealed how to better prepare games graduates and improve diversity through education

By Christopher Dring

How to make a video game

How Quantic Dream took control of remote working using Amazon Web Services 

Sponsored article: The Heavy Rain and Beyond Two Souls studio explains how it used the cloud to move its teams out of the office

By Academy Sponsored

Insights into adaptation game design challenges

Sponsored article: Abstraction goes through the tailoring pillars that shape its adaptation design approach for the GamesIndustry.biz Academy

Six ways to make your user-generated content game successful and lawsuit-free

Mythical Games' Jamie Jackson detailed the dos and don'ts of user-generated content in a Devcom talk this week

Copyright changes could limit in-game props, but might defeat clones | Opinion

Kostya Lobov warns that recent EU court decisions could drastically affect what is protectable by copyright

Epic Games: Why cross-play matters

Sponsored article: Cross-players play Fortnite 570% more on average than non cross-players, Psyonix and Phoenix Labs reveal similar benefits

More about making games »

How to make money from video games

The social media strategy behind Fall Guys: Ultimate Knockout

Oliver Hindle explains how Mediatonic rapidly grew its hit game's Twitter to one million followers

By Oliver Hindle

Why playable teasers are way better than demos

TinyBuild CEO Alex Nichiporchik discusses the benefits of playable teasers and offers advice on how to create your own

How to pitch your game remotely

Ahead of our latest Investment Summit Online, 22Cans' Bradley Crooks offers advice to developers on how to impress publishers and partners over video calls

Marketing is the business of selling entertainment, not news

With no news to share about the game, 32-33's Michal Napora took advantage of the PC Gaming Show by creating a "moment" for Inkulinati

Five top tips to avoid the post-investment hangover

Ahead of the GI Investment Summit this week, Fundamentally Games' Ella Romanos describes how to navigate the early months of building a business

More about selling games »

How to get a job in video games

How the UK games industry and education should work together

The Games Education Summit revealed how to better prepare games graduates and improve diversity through education

By Christopher Dring

Level up on diversity: Three changes to get more women into games

King's Frances Light looks into ways games companies can improve their gender balance

What's wrong with the games industry, and how to fix it

At Devcom, Kate Edwards highlighted the main issues affecting game creators, and what the industry can do to address them

Craft, art, and science: Three ways of teaching game design

How can educational institutions best teach prospective designers in a way that prepares them for work in the industry?

How do you make hitting something fun?

A panel of experts answered this burning question at Devcom, and gave advice on the skills you need to become a combat designer

More about working in games »

Latest Academy Articles

The social media strategy behind Fall Guys: Ultimate Knockout

Oliver Hindle explains how Mediatonic rapidly grew its hit game's Twitter to one million followers

By Oliver Hindle

Why playable teasers are way better than demos

TinyBuild CEO Alex Nichiporchik discusses the benefits of playable teasers and offers advice on how to create your own

By Alex Nichiporchik

How the UK games industry and education should work together

The Games Education Summit revealed how to better prepare games graduates and improve diversity through education

By Christopher Dring

Level up on diversity: Three changes to get more women into games

King's Frances Light looks into ways games companies can improve their gender balance

By Frances Light

How to pitch your game remotely

Ahead of our latest Investment Summit Online, 22Cans' Bradley Crooks offers advice to developers on how to impress publishers and partners over video calls

By James Batchelor

How Quantic Dream took control of remote working using Amazon Web Services 

Sponsored article: The Heavy Rain and Beyond Two Souls studio explains how it used the cloud to move its teams out of the office

By Academy Sponsored

Marketing is the business of selling entertainment, not news

With no news to share about the game, 32-33's Michal Napora took advantage of the PC Gaming Show by creating a "moment" for Inkulinati

By Michal Napora

Five top tips to avoid the post-investment hangover

Ahead of the GI Investment Summit this week, Fundamentally Games' Ella Romanos describes how to navigate the early months of building a business

By Ella Romanos

What's wrong with the games industry, and how to fix it

At Devcom, Kate Edwards highlighted the main issues affecting game creators, and what the industry can do to address them

By Marie Dealessandri

The ultimate guide to pitching your game

Ahead of our Investment Summit Online next week, Execution Labs founder Jason Della Rocca leads advice from all around the industry about how to pitch your game

By Marie Dealessandri

What hypercasual mobile game publishers look for in developers

Supersonic Studios' Nadav Ashkenazy explains what it takes to get your hypercasual game published

By Nadav Ashkenazy

Free and easy ways to cross-promote your game

Straw Fawn Studio's Philomena Schwab shares tips on how to work with other developers on your marketing

By James Batchelor

Craft, art, and science: Three ways of teaching game design

How can educational institutions best teach prospective designers in a way that prepares them for work in the industry?

By Toke Krainert

Insights into adaptation game design challenges

Sponsored article: Abstraction goes through the tailoring pillars that shape its adaptation design approach for the GamesIndustry.biz Academy

By Academy Sponsored

Six ways to make your user-generated content game successful and lawsuit-free

Mythical Games' Jamie Jackson detailed the dos and don'ts of user-generated content in a Devcom talk this week

By Marie Dealessandri

Copyright changes could limit in-game props, but might defeat clones | Opinion

Kostya Lobov warns that recent EU court decisions could drastically affect what is protectable by copyright

By Kostyantyn Lobov

Democratizing in-app purchase with direct payment

Following the Apple vs Epic dispute, Raymond Arifianto gives a crash course on how to implement in-app purchase with direct payment in your game

By Raymond Arifianto

How do you make hitting something fun?

A panel of experts answered this burning question at Devcom, and gave advice on the skills you need to become a combat designer

By Marie Dealessandri

Licensing lessons from Hello Neighbor's success

During GamesIndustry.biz's Changing Channels, Alex Nichiporchik gave pieces of advice and words of warning for developers tempted by a licensing adventure

By Marie Dealessandri

Epic Games: Why cross-play matters

Sponsored article: Cross-players play Fortnite 570% more on average than non cross-players, Psyonix and Phoenix Labs reveal similar benefits

By Academy Sponsored

How EA turned The Sims into a reality TV show

During GamesIndustry.biz digital conference Changing Channels, EA talked about how to evolve a brand into a concept for another medium

By Marie Dealessandri

Four ways game developers can help save the planet

At GDC Summer, the Playing for the Planet Alliance offered clear steps the industry can take to tackle the climate crisis

By Matthew Handrahan

Practical tips to prevent abuse and build team trust

At GDC Summer, Emily Greer offers advice on how to build a respectful workplace and what to do when harassment occurs

By Rebekah Valentine

Is your publishing agreement fair?

At GDC Summer, lawyer Kellen Voyer broke down the average indie game publishing agreement in 2020

By Rebekah Valentine

Five steps to compliance with the California Consumer Privacy Act

At GDC Summer, Will Bucher outlines how companies already complying with GDPR can ensure CCPA compliance too

By Rebekah Valentine

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