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Featured Academy Articles

Insights about diversity and inclusion from Take-Two's E3 2021 panel

Jim Huntley, Susanna Pollack, Gordon Bellamy, and Laila Shabir on making diversity, equity and inclusion a business goal and the importance of diverse role models

By Marie Dealessandri

How to get a job in the games industry

The GamesIndustry.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more

By Marie Dealessandri

Brenda Romero's tips for building your personal brand

During GI Live: Academy, Brenda Romero gave students advice on how to build and grow their reputation before even entering the industry

By Marie Dealessandri

How to make a video game

"Just ship it": Tips for game development on a budget

At Nordic Game, Patch & Path's Ian Lotinsky gave advice on how to launch an indie game on schedule and on a shoestring budget

By Marie Dealessandri

Didn't we already fix this? Why you keep seeing the same bugs in localization QA

Amber's John W. Park explains the subtleties of working with a Translation Memory database

Iteration and social trends: The keys to successfully entering the hypercasual market

At GI Live, Shai Sasson detailed CrazyLabs' strategy to develop and release successful hypercasual games

Developing games for low-vision players

Descriptive Video Works' Rhys Lloyd explains how to implement audio description to make your game more accessible

Making platforming pop: How Sumo built Sackboy's music levels

For the GamesIndustry.biz Academy, Jack Houghton explains how Sumo matched licensed music and gameplay in Sackboy: A Big Adventure

More about making games »

How to make money from video games

Tips to connect with investors that are right for your studio

Lightspeed's Amy Wu offers useful advice for developers and studios seeking investment partners

By Aaron Lee

Building anticipation: How to make engaging gameplay trailers

Marketing agency Gnet shares practical advice on elevating your marketing by getting the most from your footage

Perceptions matter: Small things to make your game's marketing stand out

Marketing specialist Michal Napora on how subtle changes in word choice and language make you more memorable

Tip-top TikTok tips for game marketing

Jenny Windom of Wholesome Games talks with GameDiscoverCo's Simon Carless about promoting games on the viral video sharing service

Four things you need to know before raising money for your game

Makers Fund's Ašalsteinn "Alli" Óttarsson shares his advice for teams approaching venture capital firms for funding

More about selling games »

How to get a job in video games

Insights about diversity and inclusion from Take-Two's E3 2021 panel

Jim Huntley, Susanna Pollack, Gordon Bellamy, and Laila Shabir on making diversity, equity and inclusion a business goal and the importance of diverse role models

By Marie Dealessandri

How to successfully carve yourself a position as a communications leader

Jagex communications director Rich Eddy offers a overview of the many comms and editorial roles available at games companies

How internships can drive more diversity into games

The Chinese Room's Ed Daly reflects on the company's internship programme and how other studios can lower the barriers for underrepresented groups to enter the industry

How to get the most out of digital events

Nordic Game's Jacob Riis explains how to optimize your virtual trade show appearances

Coping with impostor syndrome

Zynga's Phuong Phillips explains what companies can do to help their staff suffering from impostor syndrome, and gives tips for those who constantly fear they are a fraud

More about working in games »

Latest Academy Articles

Insights about diversity and inclusion from Take-Two's E3 2021 panel

Jim Huntley, Susanna Pollack, Gordon Bellamy, and Laila Shabir on making diversity, equity and inclusion a business goal and the importance of diverse role models

By Marie Dealessandri

Tips to connect with investors that are right for your studio

Lightspeed's Amy Wu offers useful advice for developers and studios seeking investment partners

By Aaron Lee

How to successfully carve yourself a position as a communications leader

Jagex communications director Rich Eddy offers a overview of the many comms and editorial roles available at games companies

By Rich Eddy

Building anticipation: How to make engaging gameplay trailers

Marketing agency Gnet shares practical advice on elevating your marketing by getting the most from your footage

By Aaron Lee

Perceptions matter: Small things to make your game's marketing stand out

Marketing specialist Michal Napora on how subtle changes in word choice and language make you more memorable

By Michal Napora

"Just ship it": Tips for game development on a budget

At Nordic Game, Patch & Path's Ian Lotinsky gave advice on how to launch an indie game on schedule and on a shoestring budget

By Marie Dealessandri

How internships can drive more diversity into games

The Chinese Room's Ed Daly reflects on the company's internship programme and how other studios can lower the barriers for underrepresented groups to enter the industry

By Marie Dealessandri

Tip-top TikTok tips for game marketing

Jenny Windom of Wholesome Games talks with GameDiscoverCo's Simon Carless about promoting games on the viral video sharing service

By Simon Carless

Four things you need to know before raising money for your game

Makers Fund's Ašalsteinn "Alli" Óttarsson shares his advice for teams approaching venture capital firms for funding

By Ašalsteinn

How to get the most out of digital events

Nordic Game's Jacob Riis explains how to optimize your virtual trade show appearances

By Jacob Riis

The 'combo' era: how GaaS, subscriptions, and IAP mesh on PC/console

GameDiscoverCo's Simon Carless explores the network effects of games-as-a-service, recurring commitments and in-app purchases

By Simon Carless

How to engage fans before launch

Maverick Media's Andy Hammond details his approach to developing marketing ideas

By Andy Hammond

Didn't we already fix this? Why you keep seeing the same bugs in localization QA

Amber's John W. Park explains the subtleties of working with a Translation Memory database

By John W. Park

Iteration and social trends: The keys to successfully entering the hypercasual market

At GI Live, Shai Sasson detailed CrazyLabs' strategy to develop and release successful hypercasual games

By Vikki Blake

The game rating problem you don't want, and how to mitigate it

GameDiscoverCo's Simon Carless looks at games being automatically pulled over IARC ratings and what developers should look out for when obtaining a rating

By Simon Carless

Looking for the signal: Subscription app tips for iOS 14.5

Adjust's Katie Madding explores best practices for games utilising subscription models

By Katie Madding

Developing games for low-vision players

Descriptive Video Works' Rhys Lloyd explains how to implement audio description to make your game more accessible

By Rhys Lloyd

Making platforming pop: How Sumo built Sackboy's music levels

For the GamesIndustry.biz Academy, Jack Houghton explains how Sumo matched licensed music and gameplay in Sackboy: A Big Adventure

By Jack Houghton

How to start hypercasual games production from scratch

Ducky's Ivan Fedyanin explains how to best generate ideas and prepare prototypes for the hypercasual mobile market

By Ivan Fedyanin

Three key discoverability takeaways from the Epic/Apple lawsuit

GameDiscoverCo's Simon Carless looks at the data around platform splits, exclusives and free games revealed in this week's legal proceedings

By Simon Carless

Hypercasual UA and ad monetization in a post-IDFA world

Adjust's Katie Madding shares some best practices to minimise the impact of iOS 14.5

By Katie Madding

An introduction to iOS 14.5 and its impact for mobile developers

AppSecTest's Julian Evans explains how to comply with Apple's latest update

By Julian Evans

Google's guide to growing your mobile games business

At GDC Showcase 2021, Brent Dance and Paula Wang went through the basics of user acquisition and how developers can connect with the influx of new players coming to mobile

By Marie Dealessandri

The challenges of porting Human: Fall Flat to mobile

From touch controls to performance optimization, Codeglue details the complexity of bringing No Brakes Games' hit to mobile

By Jori Kamp and Jorick de Hoog

How to find a new audience for your mobile game | GI Live Online

Xsolla's Miikka Luotio provided insight into bringing mobile games to other platforms during GI Live: Online

By George Yang

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