How to make a video game
Using player-avatar relations to make more engaging and successful games
Avatars can be the key to offering more intense and satisfying game experiences, and inspiring loyalty among players
How to enable cross-progression between generations and platforms
AccelByte's Raymond Arifianto gives a crash course on how to implement platform-agnostic cloud save features
Maximum safety, minimum cost: How to launch your game on a new platform
Focusing on the Epic Games Store, Reto Moto's Jean-Marc Broyer dives into launching a PC game on a new platform
How to bring blockbuster brands to the gaming world
Outright Games on three key principles that can bring success when working with major licenses
The black art of platform conversions: The tailored port
Sponsored article: Ensuring players experience the game they love as though it was designed for their platform of choice is not easy to achieve -- but that is why Abstraction Games puts so much effort into "tailoring"
How to make money from video games
How to localize a game video: A checklist for developers
From the timing of the voiceover to text in the UI, preparing a game video for a target market is more complicated than you think
A closer look at Raw Fury's publishing contract
GameDiscoverCo's Simon Carless digs into the details and developer criticisms of the publicly posted agreement
How to map social media to your marketing funnel
Phoenix Labs' RuthAnne Berry talks about using social media to meet your game's goals
IP licensing for games: How to profit from brand injections
Yodo1's Yu Huan Mirko explores how partnering with IP owners can benefit your studio
Lessons learnt from business development in Africa
During Africa Games Week, Nyamakop's Limpho Moeti explored how growing your business can benefit your local industry
How to get a job in video games
A brief guide to becoming a concept artist
Shiro Games' concept artists tell the GamesIndustry.biz Academy about how the field is about much more than "pretty drawings"
Celebrating one year of GamesIndustry.biz Academy
Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year
Tips for a successful interview in the games industry
Splash Damage's Jason Tzaidas goes through the dos and don'ts of interviewing for an engineering role
Pillars for an effective charity stream
Mega Cat Studios' Monica Figueroa looks at how the right guiding principles can amplify the success of a charity campaign
Four steps to making the most of outsourcing
Sponsored article: Jami Wardman from Lab Cave by SunMedia on how to get the most out of your partnership with outside agencies and services
Latest Academy Articles
Using player-avatar relations to make more engaging and successful games
Avatars can be the key to offering more intense and satisfying game experiences, and inspiring loyalty among players

A brief guide to becoming a concept artist
Shiro Games' concept artists tell the GamesIndustry.biz Academy about how the field is about much more than "pretty drawings"

How to localize a game video: A checklist for developers
From the timing of the voiceover to text in the UI, preparing a game video for a target market is more complicated than you think

Celebrating one year of GamesIndustry.biz Academy
Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year

How to enable cross-progression between generations and platforms
AccelByte's Raymond Arifianto gives a crash course on how to implement platform-agnostic cloud save features

Maximum safety, minimum cost: How to launch your game on a new platform
Focusing on the Epic Games Store, Reto Moto's Jean-Marc Broyer dives into launching a PC game on a new platform

How to bring blockbuster brands to the gaming world
Outright Games on three key principles that can bring success when working with major licenses

A closer look at Raw Fury's publishing contract
GameDiscoverCo's Simon Carless digs into the details and developer criticisms of the publicly posted agreement

How to map social media to your marketing funnel
Phoenix Labs' RuthAnne Berry talks about using social media to meet your game's goals

IP licensing for games: How to profit from brand injections
Yodo1's Yu Huan Mirko explores how partnering with IP owners can benefit your studio

The black art of platform conversions: The tailored port
Sponsored article: Ensuring players experience the game they love as though it was designed for their platform of choice is not easy to achieve -- but that is why Abstraction Games puts so much effort into "tailoring"

Tips for a successful interview in the games industry
Splash Damage's Jason Tzaidas goes through the dos and don'ts of interviewing for an engineering role

Lessons learnt from business development in Africa
During Africa Games Week, Nyamakop's Limpho Moeti explored how growing your business can benefit your local industry

Pillars for an effective charity stream
Mega Cat Studios' Monica Figueroa looks at how the right guiding principles can amplify the success of a charity campaign

Are seasonal creatives worth it?
AppLovin's Alice Guillaume looks into how holiday-themed mobile creatives can drive UA and engagement

Not all Steam wishlists are created equal
GameDiscoverCo's Simon Carless explores why developers are seeing wildly different conversion rates of wishlists after launch

Everything you need to know about making and releasing a demo
The GamesIndustry.biz Academy explores why and when developers should make a demo, how to approach its release, and what makes a good first impression

Investing for success: a comprehensive guide to raising money
nDreams' CEO Patrick O'Luanaigh details how to secure funding and avoid some of the pitfalls of investment

Key questions to ask before hiring a QA vendor
Keywords Studios' Adam Rush provides indie studios with the answers to the most common QA questions

What are the biggest changes impacting the games industry?
At the NG20+ conference, Rami Ismail looked back at a decade of games industry and how it can inform indies' decisions going forward

How to build your back-end in the cloud
Linode's Will Blew explores the options available to developers who want to use the cloud to host their back-end

"The time is right to re-evaluate open worlds. We can do better"
In his Develop:Brighton talk, Ubisoft Reflections' Chris Jenner suggested ways to achieve world-scale emergent gameplay

The black art of platform conversions: The challenges of integrating and recreating engines and platforms
Sponsored article: Abstraction Games takes another deep-dive into the straightforward port process

How to support players in constantly evolving live games
Keywords Studios' Marek Niszkiewicz describes some of the opportunities and pitfalls when supporting games-as-a-service players

The ultimate guide to selling your indie game
At Develop:Brighton Digital, Network N's James Binns laid out the strategy and tactics indies should follow to sell more games


