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Featured Academy Articles

A beginner's guide to performance capture by Epic Games

Sponsored article: Epic Games' David Hibbitts looks into the intricacies of performance capture and how to set up your own system

By Sponsored Article

Don't believe the hype: a basic guide to engaging with your players

My.Games' Alexey Izotov explores the balancing act of generating hype for the GamesIndustry.biz Academy

By Alexey Izotov

How to make a video game

A beginner's guide to performance capture by Epic Games

Sponsored article: Epic Games' David Hibbitts looks into the intricacies of performance capture and how to set up your own system

By Sponsored Article

What the Age Appropriate Design Code means for video games

The ICO's Statutory Code regarding children's personal data has implications for video games -- Baker McKenzie's Ben Slinn advises to start preparing now

Why localisation is a vital part of games writing

A LudoNarraCon panel looked at the links between writing and localisation, and the impact translation has on world building

No time to fail: How to stop databases from damaging your game launch

Percona discusses how to choose your database and approach its implementation

A guide to creating sound and music for mobile games

King's audio director Vanesa Tate discusses the five things you should think about when creating music for mobile games

More about making games »

How to make money from video games

Don't believe the hype: a basic guide to engaging with your players

My.Games' Alexey Izotov explores the balancing act of generating hype for the GamesIndustry.biz Academy

By Alexey Izotov

How the Dauntless community taught Phoenix Labs about trust

Phoenix Labs' Nick Clifford explores the value of building lasting relationships within your community, and how to get there

A developer's guide to releasing a game on Steam

Everything you need to know about publishing on Steam, direct from established developers and Valve itself

A game developer's guide to Steam wishlists

Developers tell the GamesIndustry.biz Academy about how to make the most of Steam wishlists, while Valve clarifies its mysterious algorithm

Growing mobile games through user acquisition

Nordeus' Andrej Kugonič takes a deep dive into UA for the GamesIndustry.biz Academy

More about selling games »

How to get a job in video games

Get your art career questions answered in a live Q&A with Creative Assembly today

Join us for this exclusive livestream Q&A with Total War's art director, Kevin McDowell

By Marie Dealessandri

The GamesIndustry.biz Podcast: A Guide To Remote Working

The team shares its own experiences of remote working as the world adapts to lockdown

How to transition from working from home to being a remote studio

Due to the coronavirus crisis, leading games studios are having to learn to work remotely. But how do you make a success of working from home?

A brief guide to writing for video games

Our EGX Rezzed Digital panel discusses the different aspects of being a writer in the games industry

Creative Chronicles: How to become a programmer

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on becoming a programmer

More about working in games »

Latest Academy Articles

A beginner's guide to performance capture by Epic Games

Sponsored article: Epic Games' David Hibbitts looks into the intricacies of performance capture and how to set up your own system

By Sponsored Article

Don't believe the hype: a basic guide to engaging with your players

My.Games' Alexey Izotov explores the balancing act of generating hype for the GamesIndustry.biz Academy

By Alexey Izotov

How the Dauntless community taught Phoenix Labs about trust

Phoenix Labs' Nick Clifford explores the value of building lasting relationships within your community, and how to get there

By Nick Clifford

What the Age Appropriate Design Code means for video games

The ICO's Statutory Code regarding children's personal data has implications for video games -- Baker McKenzie's Ben Slinn advises to start preparing now

By Ben Slinn

A developer's guide to releasing a game on Steam

Everything you need to know about publishing on Steam, direct from established developers and Valve itself

By Marie Dealessandri

A game developer's guide to Steam wishlists

Developers tell the GamesIndustry.biz Academy about how to make the most of Steam wishlists, while Valve clarifies its mysterious algorithm

By Marie Dealessandri

Get your art career questions answered in a live Q&A with Creative Assembly today

Join us for this exclusive livestream Q&A with Total War's art director, Kevin McDowell

By Marie Dealessandri

Why localisation is a vital part of games writing

A LudoNarraCon panel looked at the links between writing and localisation, and the impact translation has on world building

By Marie Dealessandri

Growing mobile games through user acquisition

Nordeus' Andrej Kugonič takes a deep dive into UA for the GamesIndustry.biz Academy

By Andrej Kugonič

Top five tips for creating an effective pitch deck

Fundamentally Games' Ella Romanos explores the key aspects of a pitch deck to find investment

By Ella Romanos

A crash course in live service games

AccelByte's Raymond Arifianto on getting to know your players, why it matters, and the best way to monetize

By Raymond Arifianto

No time to fail: How to stop databases from damaging your game launch

Percona discusses how to choose your database and approach its implementation

By Matt Yonkovit

The secrets to standing out in mobile app stores with App Store Optimization

Sponsored article: Lab Cave's Virginia H. Plaza explains how to make your app shine on the iOS App Store and Google Play

By Sponsored Article

How to get the most out of your game's Steam page

Developers tell the GamesIndustry.biz Academy about their top tips to have a Steam page that stands out

By Marie Dealessandri

Loveshark's investment story: How to impress angel investors

In this second part, the studio's CEO Tara Reddy offers advice on securing those crucial first supporters

By Tara Reddy

Mobile publisher Lab Cave backs GamesIndustry.biz Academy

New contributor to offer guides on the main aspects of mobile growth

By Christopher Dring

Loveshark's investment story: How the AR developer impressed the Oliver Twins

In the first of two parts, Philip Oliver shares how developers should approach investors

By Philip Oliver

Valve's advice for making your game thrive after launch

Discovery on Steam is vital for indie developers -- Valve's Sophie Mackey offers six ways to improve your game's visibility

By Matthew Handrahan

Valve's top tips for launching a game on Steam

The GamesIndustry.biz Academy delves into localisation, wishlists, game tags, and other tools to ensure the best possible launch on Steam

By Matthew Handrahan

How events being featured on Steam is changing games marketing

For the GamesIndustry.biz Academy, Michal Napora explores what events being featured on Steam can do for your game

By Michal Napora

A guide to creating sound and music for mobile games

King's audio director Vanesa Tate discusses the five things you should think about when creating music for mobile games

By Vanesa Tate

Ethical community management in a struggling world

Kitfox Games' Victoria Tran on the positive role of community management during times of stress and upheaval

By Victoria Tran

What is the best game engine: is Godot right for you?

The GamesIndustry.biz Academy's in-depth guide to Godot, a flexible and intuitive engine focused on 2D, that could soon become a 3D powerhouse

By Marie Dealessandri

Three free tools to level up your prototyping

Joel Beardshaw explains how Ustwo Games makes the most of free tools for creative prototyping

By Joel Beardshaw

The GamesIndustry.biz Podcast: A Guide To Remote Working

The team shares its own experiences of remote working as the world adapts to lockdown

By GamesIndustry Staff

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