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14 - 16 April 2021

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Featured Academy Articles

Best practices for designing an effective user interface

Double Eleven's Edd Coates shares the essential components to designing accessible and effective UI for video games

By William Nelson

Are Steam followers the best predictor of success for unreleased games?

GameDiscoverCo's Simon Carless examines how Steam festivals and showcases have changed the impact of being wishlisted

By Simon Carless

How to be a better character designer

At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills

By Marie Dealessandri

How to make a video game

Best practices for designing an effective user interface

Double Eleven's Edd Coates shares the essential components to designing accessible and effective UI for video games

By William Nelson

How to be a better character designer

At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills

Making terms and conditions more accessible to users

Sulake discusses how to make something that epitomizes "boring" into something that adds to the user experience

The black art of platform conversions: The release candidate

Sponsored article: Abstraction Games details the penultimate stage of the adaptation process -- the release candidate

GoldenEye, Mario and how to succeed in the world of nostalgia

There's a huge market of 30-somethings eager to replay the games from their youth, but getting it right can be hard

More about making games »

How to make money from video games

Balancing data and creativity: Is there a magic formula for hypercasual games?

Voodoo's Antonin Chapelon details what it takes to stay at the top of the hypercasual mobile market

By Antonin Chapelon

How to get your music placed in a video game

The GamesIndustry.biz Academy talks to experts from both industries to create the ultimate guide to getting your music placed in a video game

Five steps to boost your game's performance on the app stores

SplitMetrics' Lina Danilchik details how to optimise your app store's product page

How to protect your intellectual property in the games industry

GG Insurance's Philip Wildman gives an overview of what intellectual property means in practice and what can go wrong

How to localize a game video: A checklist for developers

From the timing of the voiceover to text in the UI, preparing a game video for a target market is more complicated than you think

More about selling games »

How to get a job in video games

Things you wish you knew before starting a studio

Melissa Phillips reflects on what she's learnt in the 12 months since co-founding Silver Rain Games

By Marie Dealessandri

Navigating the new normal: Studio culture in the time of COVID

Mediatonic's Annie Clare details the studio's answer to a critical question: how do you take care of your staff remotely?

A brief guide to becoming a concept artist

Shiro Games' concept artists tell the GamesIndustry.biz Academy about how the field is about much more than "pretty drawings"

Celebrating one year of GamesIndustry.biz Academy

Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year

Tips for a successful interview in the games industry

Splash Damage's Jason Tzaidas goes through the dos and don'ts of interviewing for an engineering role

More about working in games »

Latest Academy Articles

Best practices for designing an effective user interface

Double Eleven's Edd Coates shares the essential components to designing accessible and effective UI for video games

By William Nelson

Are Steam followers the best predictor of success for unreleased games?

GameDiscoverCo's Simon Carless examines how Steam festivals and showcases have changed the impact of being wishlisted

By Simon Carless

Balancing data and creativity: Is there a magic formula for hypercasual games?

Voodoo's Antonin Chapelon details what it takes to stay at the top of the hypercasual mobile market

By Antonin Chapelon

How to be a better character designer

At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills

By Marie Dealessandri

Making terms and conditions more accessible to users

Sulake discusses how to make something that epitomizes "boring" into something that adds to the user experience

By Raquel Alvarez

How to get your music placed in a video game

The GamesIndustry.biz Academy talks to experts from both industries to create the ultimate guide to getting your music placed in a video game

By Mat Ombler

The black art of platform conversions: The release candidate

Sponsored article: Abstraction Games details the penultimate stage of the adaptation process -- the release candidate

By Academy Sponsored

GoldenEye, Mario and how to succeed in the world of nostalgia

There's a huge market of 30-somethings eager to replay the games from their youth, but getting it right can be hard

By Christopher Dring

Things you wish you knew before starting a studio

Melissa Phillips reflects on what she's learnt in the 12 months since co-founding Silver Rain Games

By Marie Dealessandri

Five steps to boost your game's performance on the app stores

SplitMetrics' Lina Danilchik details how to optimise your app store's product page

By Lina Danilchik

How to protect your intellectual property in the games industry

GG Insurance's Philip Wildman gives an overview of what intellectual property means in practice and what can go wrong

By Philip Wildman

Azure PlayFab: The world's biggest dev tools you've never thought of

Microsoft's James Gwertzman tells the GamesIndustry.biz Academy about his mission to help developers succeed

By Marie Dealessandri

Navigating the new normal: Studio culture in the time of COVID

Mediatonic's Annie Clare details the studio's answer to a critical question: how do you take care of your staff remotely?

By Annie Clare

Piracy: Does it matter?

People will try to steal your game in huge numbers, says Butterscotch Shenanigans' Adam Coster -- treat it as a design constraint

By Adam Coster

Dealing with delays: A guide to production optimization and crisis management

META Publishing's Alessandro Cossidente explains how to avoid setbacks, and how to cope when it does happen

By Alessandro Cossidente

Using player-avatar relations to make more engaging and successful games

Avatars can be the key to offering more intense and satisfying game experiences, and inspiring loyalty among players

By Hugo Aranzaes

A brief guide to becoming a concept artist

Shiro Games' concept artists tell the GamesIndustry.biz Academy about how the field is about much more than "pretty drawings"

By Marie Dealessandri

How to localize a game video: A checklist for developers

From the timing of the voiceover to text in the UI, preparing a game video for a target market is more complicated than you think

By Natalia Shuhman

Celebrating one year of GamesIndustry.biz Academy

Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year

By Marie Dealessandri

How to enable cross-progression between generations and platforms

AccelByte's Raymond Arifianto gives a crash course on how to implement platform-agnostic cloud save features

By Raymond Arifianto

Maximum safety, minimum cost: How to launch your game on a new platform

Focusing on the Epic Games Store, Reto Moto's Jean-Marc Broyer dives into launching a PC game on a new platform

By Jean-Marc Broyer

How to bring blockbuster brands to the gaming world

Outright Games on three key principles that can bring success when working with major licenses

By Terry Malham-Wallis

A closer look at Raw Fury's publishing contract

GameDiscoverCo's Simon Carless digs into the details and developer criticisms of the publicly posted agreement

By Simon Carless

How to map social media to your marketing funnel

Phoenix Labs' RuthAnne Berry talks about using social media to meet your game's goals

By RuthAnne Berry

IP licensing for games: How to profit from brand injections

Yodo1's Yu Huan Mirko explores how partnering with IP owners can benefit your studio

By Yu Huan Mirko

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