How to make a video game
Best practices for designing an effective user interface
Double Eleven's Edd Coates shares the essential components to designing accessible and effective UI for video games
How to be a better character designer
At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills
Making terms and conditions more accessible to users
Sulake discusses how to make something that epitomizes "boring" into something that adds to the user experience
The black art of platform conversions: The release candidate
Sponsored article: Abstraction Games details the penultimate stage of the adaptation process -- the release candidate
GoldenEye, Mario and how to succeed in the world of nostalgia
There's a huge market of 30-somethings eager to replay the games from their youth, but getting it right can be hard
How to make money from video games
Balancing data and creativity: Is there a magic formula for hypercasual games?
Voodoo's Antonin Chapelon details what it takes to stay at the top of the hypercasual mobile market
How to get your music placed in a video game
The GamesIndustry.biz Academy talks to experts from both industries to create the ultimate guide to getting your music placed in a video game
Five steps to boost your game's performance on the app stores
SplitMetrics' Lina Danilchik details how to optimise your app store's product page
How to protect your intellectual property in the games industry
GG Insurance's Philip Wildman gives an overview of what intellectual property means in practice and what can go wrong
How to localize a game video: A checklist for developers
From the timing of the voiceover to text in the UI, preparing a game video for a target market is more complicated than you think
How to get a job in video games
Things you wish you knew before starting a studio
Melissa Phillips reflects on what she's learnt in the 12 months since co-founding Silver Rain Games
Navigating the new normal: Studio culture in the time of COVID
Mediatonic's Annie Clare details the studio's answer to a critical question: how do you take care of your staff remotely?
A brief guide to becoming a concept artist
Shiro Games' concept artists tell the GamesIndustry.biz Academy about how the field is about much more than "pretty drawings"
Celebrating one year of GamesIndustry.biz Academy
Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year
Tips for a successful interview in the games industry
Splash Damage's Jason Tzaidas goes through the dos and don'ts of interviewing for an engineering role
Latest Academy Articles
Best practices for designing an effective user interface
Double Eleven's Edd Coates shares the essential components to designing accessible and effective UI for video games

Are Steam followers the best predictor of success for unreleased games?
GameDiscoverCo's Simon Carless examines how Steam festivals and showcases have changed the impact of being wishlisted

Balancing data and creativity: Is there a magic formula for hypercasual games?
Voodoo's Antonin Chapelon details what it takes to stay at the top of the hypercasual mobile market

How to be a better character designer
At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills

Making terms and conditions more accessible to users
Sulake discusses how to make something that epitomizes "boring" into something that adds to the user experience

How to get your music placed in a video game
The GamesIndustry.biz Academy talks to experts from both industries to create the ultimate guide to getting your music placed in a video game

The black art of platform conversions: The release candidate
Sponsored article: Abstraction Games details the penultimate stage of the adaptation process -- the release candidate

GoldenEye, Mario and how to succeed in the world of nostalgia
There's a huge market of 30-somethings eager to replay the games from their youth, but getting it right can be hard

Things you wish you knew before starting a studio
Melissa Phillips reflects on what she's learnt in the 12 months since co-founding Silver Rain Games

Five steps to boost your game's performance on the app stores
SplitMetrics' Lina Danilchik details how to optimise your app store's product page

How to protect your intellectual property in the games industry
GG Insurance's Philip Wildman gives an overview of what intellectual property means in practice and what can go wrong

Azure PlayFab: The world's biggest dev tools you've never thought of
Microsoft's James Gwertzman tells the GamesIndustry.biz Academy about his mission to help developers succeed

Navigating the new normal: Studio culture in the time of COVID
Mediatonic's Annie Clare details the studio's answer to a critical question: how do you take care of your staff remotely?

Piracy: Does it matter?
People will try to steal your game in huge numbers, says Butterscotch Shenanigans' Adam Coster -- treat it as a design constraint

Dealing with delays: A guide to production optimization and crisis management
META Publishing's Alessandro Cossidente explains how to avoid setbacks, and how to cope when it does happen

Using player-avatar relations to make more engaging and successful games
Avatars can be the key to offering more intense and satisfying game experiences, and inspiring loyalty among players

A brief guide to becoming a concept artist
Shiro Games' concept artists tell the GamesIndustry.biz Academy about how the field is about much more than "pretty drawings"

How to localize a game video: A checklist for developers
From the timing of the voiceover to text in the UI, preparing a game video for a target market is more complicated than you think

Celebrating one year of GamesIndustry.biz Academy
Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year

How to enable cross-progression between generations and platforms
AccelByte's Raymond Arifianto gives a crash course on how to implement platform-agnostic cloud save features

Maximum safety, minimum cost: How to launch your game on a new platform
Focusing on the Epic Games Store, Reto Moto's Jean-Marc Broyer dives into launching a PC game on a new platform

How to bring blockbuster brands to the gaming world
Outright Games on three key principles that can bring success when working with major licenses

A closer look at Raw Fury's publishing contract
GameDiscoverCo's Simon Carless digs into the details and developer criticisms of the publicly posted agreement

How to map social media to your marketing funnel
Phoenix Labs' RuthAnne Berry talks about using social media to meet your game's goals

IP licensing for games: How to profit from brand injections
Yodo1's Yu Huan Mirko explores how partnering with IP owners can benefit your studio
