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Featured Academy Articles

How Project Zomboid made 23x its normal sales numbers

GameDiscoverCo speaks with The Indie Stone's Chris Simpson to dig into how the eight-year-old Early Access game's official launch spiked interest and engagement

By Simon Carless

Clear goals and organic paths: The Arkane guide to player agency

Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust

By James Batchelor

How to make a video game

Clear goals and organic paths: The Arkane guide to player agency

Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust

By James Batchelor

Unpacking foley design in video games

From indie to AAA, we explore how sound designers immerse players in worlds with authentic sounds.

What games companies need to know about the Age Appropriate Design Code

With the UK's new kids data code now in force, Reed Smith's Elle Todd explores what the industry needs to do

Hiring to address diversity

Super.com chief people officer Chris Davies on hiring marginalized devs and supporting them once they're on board

How to place virtual objects in the real world convincingly

The team behind Angry Birds AR: Isle of Pigs shares its secrets for making augmented reality feel more like reality

More about making games »

How to make money from video games

How to secure funding for your indie game

Global Top Round's Pontus Mahler deciphers the world of funding, from accelerators to venture capital

By Pontus Mahler

How to pitch your hypercasual game to a publisher

Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way

Finding a publisher in a pandemic: How to stand out in a sea of Zoom calls and digital events

Publishers discuss how to make your pitch more memorable, and the risks and rewards of platform holder deals

Analyzing an indie F2P success on Steam

GameDiscoverCo looks at how Slapshot: Rebound went top shelf with customization microtransactions and in-game ads

How to get the most out of your community and embrace its ideas

Star Stable's Johan Sj÷berg gives tips about interacting with your players in a way that helps grow your company

More about selling games »

How to get a job in video games

Five things you need to consider when starting a games studio

Fundamentally Games' Ella Romanos gives her top tips for game development startups

By Ella Romanos

What to consider when making the leap from AAA to indie

The Monster Closet team shares advice about the realities of creating your company, even when coming from an experienced AAA background

How to grow a work-for-hire business

Streamline Media Group's Alexander Fernandez shares tips to stand out from the competition when starting an external development studio

Should you grow your games company? Four questions to help you decide

Pipeworks CEO Lindsay Gupton explores the considerations you must take into account before expanding your business

How to get a job in the games industry

The GamesIndustry.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more

More about working in games »

Latest Academy Articles

How Project Zomboid made 23x its normal sales numbers

GameDiscoverCo speaks with The Indie Stone's Chris Simpson to dig into how the eight-year-old Early Access game's official launch spiked interest and engagement

By Simon Carless

How to secure funding for your indie game

Global Top Round's Pontus Mahler deciphers the world of funding, from accelerators to venture capital

By Pontus Mahler

Clear goals and organic paths: The Arkane guide to player agency

Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust

By James Batchelor

Unpacking foley design in video games

From indie to AAA, we explore how sound designers immerse players in worlds with authentic sounds.

By Alan Wen

What games companies need to know about the Age Appropriate Design Code

With the UK's new kids data code now in force, Reed Smith's Elle Todd explores what the industry needs to do

By Elle Todd

How to pitch your hypercasual game to a publisher

Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way

By Danielle Reich Cohen

Hiring to address diversity

Super.com chief people officer Chris Davies on hiring marginalized devs and supporting them once they're on board

By Brendan Sinclair

How to place virtual objects in the real world convincingly

The team behind Angry Birds AR: Isle of Pigs shares its secrets for making augmented reality feel more like reality

By Magnus Runesson

Finding a publisher in a pandemic: How to stand out in a sea of Zoom calls and digital events

Publishers discuss how to make your pitch more memorable, and the risks and rewards of platform holder deals

By Giancarlo Valdes

Roblox 101: Adopt Me developer's tips on finding success

The GamesIndustry.biz Academy talks to Uplift Games' head of marketing David Statter about Roblox's best practices and how to make it on the platform

By Marie Dealessandri

Five things you need to consider when starting a games studio

Fundamentally Games' Ella Romanos gives her top tips for game development startups

By Ella Romanos

Essential design features to help PC and console games succeed on mobile

GameRefinery's Wilhelm Voutilainen explores how Call of Duty Mobile, Genshin Impact and League of Legends: Wild Rift bring AAA gameplay to smart devices

By Wilhelm Voutilainen

What to consider when making the leap from AAA to indie

The Monster Closet team shares advice about the realities of creating your company, even when coming from an experienced AAA background

By Marie Dealessandri

How to grow a work-for-hire business

Streamline Media Group's Alexander Fernandez shares tips to stand out from the competition when starting an external development studio

By Alexander Fernandez

Analyzing an indie F2P success on Steam

GameDiscoverCo looks at how Slapshot: Rebound went top shelf with customization microtransactions and in-game ads

By Simon Carless

Should you grow your games company? Four questions to help you decide

Pipeworks CEO Lindsay Gupton explores the considerations you must take into account before expanding your business

By Lindsay Gupton

Three community-led ways to promote equity and make better games

Collaboration, accessibility, community: Elliot Callighan explores ways indie and mid-sized developers can lead the charge for equity

By Elliot Callighan

How to get a job in the games industry

The GamesIndustry.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more

By Marie Dealessandri

How to get a job as a game programmer

The GamesIndustry.biz Academy explores the routes into one of the business' core competencies: game programming

By Marie Dealessandri

The art of fair play: Developing the best systems to deal with players who cheat

My Games' anti-cheat team lead programmer Victor Punegov gives tips to developers on how they can combat cheating

By Victor Punegov

12 winning tools and strategies for the games industry's work from home era

Developers and publishers share their advice on how to adapt to a remote or hybrid operation

By Colin Campbell

How to get the most out of your community and embrace its ideas

Star Stable's Johan Sj÷berg gives tips about interacting with your players in a way that helps grow your company

By Johan Sj÷berg

How to become a video game sound designer

The GamesIndustry.biz Academy finds out what it takes to make a living creating soundscapes for virtual worlds

By Niall O'Donoghue

How streamers pick games: An interview with SplatterCat

GameDiscoverCo's Simon Carless asks the indie-focused YouTuber about the logistics of constantly finding new games to feature

By Simon Carless

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