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Featured Academy Articles

What are the biggest changes impacting the games industry?

At the NG20+ conference, Rami Ismail looked back at a decade of games industry and how it can inform indies' decisions going forward

By Marie Dealessandri

How to build your back-end in the cloud

Linode's Will Blew explores the options available to developers who want to use the cloud to host their back-end

By Will Blew

"The time is right to re-evaluate open worlds. We can do better"

In his Develop:Brighton talk, Ubisoft Reflections' Chris Jenner suggested ways to achieve world-scale emergent gameplay

By James Batchelor

How to make a video game

What are the biggest changes impacting the games industry?

At the NG20+ conference, Rami Ismail looked back at a decade of games industry and how it can inform indies' decisions going forward

By Marie Dealessandri

How to build your back-end in the cloud

Linode's Will Blew explores the options available to developers who want to use the cloud to host their back-end

"The time is right to re-evaluate open worlds. We can do better"

In his Develop:Brighton talk, Ubisoft Reflections' Chris Jenner suggested ways to achieve world-scale emergent gameplay

The black art of platform conversions: The challenges of integrating and recreating engines and platforms

Sponsored article: Abstraction Games takes another deep-dive into the straightforward port process

How to efficiently create a winning demo

Art Of Play shares its tips on how to build a demo using the right tools, communication methods, and teamwork, in record time

More about making games »

How to make money from video games

How to support players in constantly evolving live games

Keywords Studios' Marek Niszkiewicz describes some of the opportunities and pitfalls when supporting games-as-a-service players

By Marek Niszkiewicz

The ultimate guide to selling your indie game

At Develop:Brighton Digital, Network N's James Binns laid out the strategy and tactics indies should follow to sell more games

Seven questions to ask before creating a game trailer

Alconost's Natalia Shuhman offers practical advice on creating an essential marketing tool for any game developer

All eyes on esports: staying ahead of the legal hurdles

As investment pours into the sector, legal firm Reed Smith offers advice to new companies seeking to avoid legal pitfalls

Ten risks associated with the new EU Digital Content Directive

Legal expert Sebastian Schwiddessen breaks down how buggy games at launch, shutting titles down early and more can violate consumers' rights

More about selling games »

How to get a job in video games

Four steps to making the most of outsourcing

Sponsored article: Jami Wardman from Lab Cave by SunMedia on how to get the most out of your partnership with outside agencies and services

By Academy Sponsored

Mike Bithell: What I wish I knew when I started in games

During GamesIndustry.biz Live: Academy, Mike Bithell explored six lessons he's learned during his career that can help aspiring developers get a successful start in games

How to get a job as a community manager in games

As communities keep growing and companies look to engage with them more genuinely, the GamesIndustry.biz Academy looks into how to get a job in community management

Four ways to improve your collaboration with another studio

Having taken the helm on Minecraft Dungeons' DLC, Double Eleven shares how to make the best of a multi-studio collaboration

Is the games industry open to working class people?

UK census data suggests it isn't -- here's what you need to know to give yourself the best chance, from people that built careers

More about working in games »

Latest Academy Articles

What are the biggest changes impacting the games industry?

At the NG20+ conference, Rami Ismail looked back at a decade of games industry and how it can inform indies' decisions going forward

By Marie Dealessandri

How to build your back-end in the cloud

Linode's Will Blew explores the options available to developers who want to use the cloud to host their back-end

By Will Blew

"The time is right to re-evaluate open worlds. We can do better"

In his Develop:Brighton talk, Ubisoft Reflections' Chris Jenner suggested ways to achieve world-scale emergent gameplay

By James Batchelor

The black art of platform conversions: The challenges of integrating and recreating engines and platforms

Sponsored article: Abstraction Games takes another deep-dive into the straightforward port process

By Academy Sponsored

How to support players in constantly evolving live games

Keywords Studios' Marek Niszkiewicz describes some of the opportunities and pitfalls when supporting games-as-a-service players

By Marek Niszkiewicz

The ultimate guide to selling your indie game

At Develop:Brighton Digital, Network N's James Binns laid out the strategy and tactics indies should follow to sell more games

By Marie Dealessandri

Seven questions to ask before creating a game trailer

Alconost's Natalia Shuhman offers practical advice on creating an essential marketing tool for any game developer

By Natalia Shuhman

Four steps to making the most of outsourcing

Sponsored article: Jami Wardman from Lab Cave by SunMedia on how to get the most out of your partnership with outside agencies and services

By Academy Sponsored

All eyes on esports: staying ahead of the legal hurdles

As investment pours into the sector, legal firm Reed Smith offers advice to new companies seeking to avoid legal pitfalls

By Nick Breen & Hunter Thomson

How to efficiently create a winning demo

Art Of Play shares its tips on how to build a demo using the right tools, communication methods, and teamwork, in record time

By Ash Nicholls and Billy Deakin

Mike Bithell: What I wish I knew when I started in games

During GamesIndustry.biz Live: Academy, Mike Bithell explored six lessons he's learned during his career that can help aspiring developers get a successful start in games

By Marie Dealessandri

How to get a job as a community manager in games

As communities keep growing and companies look to engage with them more genuinely, the GamesIndustry.biz Academy looks into how to get a job in community management

By Marie Dealessandri

How Unreal Engine is helping artists achieve their next-gen potential

Sponsored article: Epic Games discusses its next generation development tools, which are designed to make the creation of high-quality 3D content simpler than ever

By Academy Sponsored

Ten risks associated with the new EU Digital Content Directive

Legal expert Sebastian Schwiddessen breaks down how buggy games at launch, shutting titles down early and more can violate consumers' rights

By Sebastian Schwiddessen

Four ways to improve your collaboration with another studio

Having taken the helm on Minecraft Dungeons' DLC, Double Eleven shares how to make the best of a multi-studio collaboration

By Tom Pedalino

Is the games industry open to working class people?

UK census data suggests it isn't -- here's what you need to know to give yourself the best chance, from people that built careers

By Jason Coles

Brenda Romero's tips for building your personal brand

During GI Live: Academy, Brenda Romero gave students advice on how to build and grow their reputation before even entering the industry

By Marie Dealessandri

From student to professional -- advice for the road ahead

Fundamentally Games' Emelie Edholm has some advice for students and graduates building a career in the games industry

By Emelie Edholm

Lifting the barriers for Black professionals in the games industry

Focusing on retention and promotion, the GamesIndustry.biz Academy looks at the barriers facing Black talent in games

By Marie Dealessandri

Check out our huge line-up for this week's GI Live: Academy

More than 65 industry professionals to speak with UK students this week in Discord

By Christopher Dring

VR lessons from Arizona Sunshine's success

Vertigo Games dives into the strategies behind its virtual reality hit, and how it paved the way for future projects such as After the Fall

By Vertigo Games

The black art of platform conversions: The (not so) straightforward port

Sponsored article: In the second part of a series dedicated to platform adaptations, Abstraction takes a deep dive into the first part of the production process, the "straightforward port"

By Academy Sponsored

A lawyer's perspective on the industry's abuse problem

Toxic family notions, favoritism and lack of regulation all lead to abuse, says legal expert Siobhán Crawford

By Haydn Taylor

Tools to identify bottlenecks and performance issues

Coconut Lizard's Robert Troughton goes through the right toolset to keep a development team happy and working efficiently

By Robert Troughton

What is the best game engine: is Amazon Lumberyard right for you?

The GamesIndustry.biz Academy's in-depth guide to Lumberyard, a 3D engine powered by Amazon Web Services

By Marie Dealessandri

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