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14 - 16 April 2021

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Featured Academy Articles

The keys to multilingual game development

Xloc's Jenny McKearney outlines best practices so that projects remain on schedule when localizing games using remote teams

By Jenny McKearney

An introduction to advertising on Reddit

EVP and president for global advertising Harold Klaje tells the GamesIndustry.biz Academy how gaming brands and developers can best use the platform to market their title

By Marie Dealessandri

The black art of platform conversions: The gold master

Sponsored article: Abstraction Games details the process of submitting your project to the platforms

By Academy Sponsored

How to make a video game

The keys to multilingual game development

Xloc's Jenny McKearney outlines best practices so that projects remain on schedule when localizing games using remote teams

By Jenny McKearney

The black art of platform conversions: The gold master

Sponsored article: Abstraction Games details the process of submitting your project to the platforms

How weapon capabilities influence environmental design and player movement

Lead game designer on Hood: Outlaws & Legends Jamie Smith explores how weapon mechanics can impact other areas

Why next-gen consoles need next-gen faces

DI4D's Colin Urquhart discusses the ever higher expectations of realism in games for the GamesIndustry.biz Academy

The manifold challenges of localising Disco Elysium

Testronic's Manuel Jimenez Verdinelli details the hurdles of localising ZA/UM's hit and its one million words

More about making games »

How to make money from video games

An introduction to advertising on Reddit

EVP and president for global advertising Harold Klaje tells the GamesIndustry.biz Academy how gaming brands and developers can best use the platform to market their title

By Marie Dealessandri

A guide to GDPR requirements for mobile game developers

AppSecTest's Julian Evans simplifies GDPR for game studios, and details the rules they need to follow and why

The secret to publishing games overseas: Be more local than locals

Man Zhou shares Tencent's experience of helping to make Chinese games popular in Japan through successful localization

How to integrate IP licensing into your marketing strategy

Clipwire Games' Mary Kaye Fraser explores IP licensing for mobile, and what studios should know before taking the plunge

Ad quality is a UX challenge

Brainium's Scott Willoughby says mobile devs need to ensure shoddy advertising doesn't undermine their efforts

More about selling games »

How to get a job in video games

Coping with impostor syndrome

Zynga's Phuong Phillips explains what companies can do to help their staff suffering from impostor syndrome, and gives tips for those who constantly fear they are a fraud

By Marie Dealessandri

How to get a job as a narrative director

The GamesIndustry.biz Academy looks at how to secure one of the most senior roles in video game storytelling

How to measure and address your carbon footprint | Green Games Guide

An excerpt from UKIE and Games London's action plan on how the games industry can tackle climate change

What's wrong with the UK talent pipeline and how to improve it

Sumo's Harinder Sangha, Kieran Holland, and Jacob Habgood tell the GamesIndustry.biz Academy about ways UK companies can diversify how they access talent

How to get a job as a games writer

The GamesIndustry.biz Academy looks into how to get a job writing video games

More about working in games »

Latest Academy Articles

The keys to multilingual game development

Xloc's Jenny McKearney outlines best practices so that projects remain on schedule when localizing games using remote teams

By Jenny McKearney

The black art of platform conversions: The gold master

Sponsored article: Abstraction Games details the process of submitting your project to the platforms

By Academy Sponsored

An introduction to advertising on Reddit

EVP and president for global advertising Harold Klaje tells the GamesIndustry.biz Academy how gaming brands and developers can best use the platform to market their title

By Marie Dealessandri

A guide to GDPR requirements for mobile game developers

AppSecTest's Julian Evans simplifies GDPR for game studios, and details the rules they need to follow and why

By Julian Evans

Coping with impostor syndrome

Zynga's Phuong Phillips explains what companies can do to help their staff suffering from impostor syndrome, and gives tips for those who constantly fear they are a fraud

By Marie Dealessandri

The secret to publishing games overseas: Be more local than locals

Man Zhou shares Tencent's experience of helping to make Chinese games popular in Japan through successful localization

By Man Zhou

How weapon capabilities influence environmental design and player movement

Lead game designer on Hood: Outlaws & Legends Jamie Smith explores how weapon mechanics can impact other areas

By Jamie Smith

Why next-gen consoles need next-gen faces

DI4D's Colin Urquhart discusses the ever higher expectations of realism in games for the GamesIndustry.biz Academy

By Colin Urquhart

The manifold challenges of localising Disco Elysium

Testronic's Manuel Jimenez Verdinelli details the hurdles of localising ZA/UM's hit and its one million words

By Manuel Jimenez Verdinelli

How to integrate IP licensing into your marketing strategy

Clipwire Games' Mary Kaye Fraser explores IP licensing for mobile, and what studios should know before taking the plunge

By Mary Kaye Fraser

How to get a job as a narrative director

The GamesIndustry.biz Academy looks at how to secure one of the most senior roles in video game storytelling

By James Batchelor

An introduction to UX writing for mobile

King's Patricia Gómez Jurado shares good practices around crafting user experience copy for casual mobile games

By Marie Dealessandri

How to measure and address your carbon footprint | Green Games Guide

An excerpt from UKIE and Games London's action plan on how the games industry can tackle climate change

By Nic Walker

What's wrong with the UK talent pipeline and how to improve it

Sumo's Harinder Sangha, Kieran Holland, and Jacob Habgood tell the GamesIndustry.biz Academy about ways UK companies can diversify how they access talent

By Marie Dealessandri

Ad quality is a UX challenge

Brainium's Scott Willoughby says mobile devs need to ensure shoddy advertising doesn't undermine their efforts

By Scott Willoughby

Five things to consider when building games for future players

Benjamin Charbit shares the lessons he's learnt about the audience Darewise Entertainment is targeting: Gen Z

By Benjamin Charbit

Making marketing mistakes or the art of failing properly

At GDC Showcase, Innersloth's Victoria Tran explored the right way to approach failure, and what you can learn from it

By Marie Dealessandri

Five areas not to compromise when creating a game video

Alconost's Natalia Shuhman highlights the aspects of video production where it doesn't pay to cut corners

By Natalia Shuhman

Deep dive: Behind-the-scenes data on a Steam F2P game

Robot Squid and Spilt Milk share data on the PC performance of King of Crabs, its free-to-play mobile-PC battle royale game

By Simon Carless

The Bala brothers' guide to finding the magic

At GDC Showcase, the Velan Studios founders detailed their business model, fuelled by divergent thinking

By Marie Dealessandri

Developing for fandom at every level

Beautiful Glitch creative director Julián Quijano explains how Monster Prom was designed with fan consumption in mind

By Brendan Sinclair

Five tips on being a better producer

Fundamentally Games' Ella Romanos looks at what makes production successful for the GamesIndustry.biz Academy

By Ella Romanos

Getting closer to simulating the real world: Applying ray tracing in games

At Tencent Game Developers Conference, Yuan Xie explored the challenges of applying ray tracing

By Yuan Xie

How to get a job as a games writer

The GamesIndustry.biz Academy looks into how to get a job writing video games

By Marie Dealessandri

GamesIndustry.biz Academy resources to champion women in games

To celebrate International Women's Day, we gathered guides to help studios improve their gender balance

By Marie Dealessandri

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