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Featured Academy Articles

How to make the games industry more sustainable

As part of the GamesIndustry.biz Best Places To Work Awards, we've invited panellists to talk about actionable steps against climate change

By Malindy Hetfeld

Listening to your employees: Key lessons from the pandemic

Behaviour Interactive's Rémi Racine explores ways to address the micro-level impact of COVID and better support staff going forwards

By Rémi Racine

How to make a video game

Technical localization challenges and how to solve them

Codeglue's Thomas Jongman details common issues you can encounter when localizing Japanese games into English

By Thomas Jongman

"It's made of details": Staying focused as a hobbyist game developer

CreatorCrate's Jori Ryan on how part-time developers can keep themselves undaunted by bigger picture worries as they work on their project

Seven steps for a winning hypercasual prototype

Crazy Labs' Rotem Eldor details the right steps for a prototype that can pass the marketability test and later become a successful hypercasual game

Improve your user experience with passwordless authentication

Sponsored article: Learn how Xsolla Login and passwordless authentication can remove the risk of weak, reused, and leaked passwords during registration

Growing customisable first-party data analytics for mobile games

Exient's production director Thomas Leinekugel explains the benefits of building a first-party analytics solution

More about making games »

How to make money from video games

Pitfalls to avoid when looking for funding

1047 Games' Ian Proulx explores how to narrow down prospects, remove confusion, and speed up the funding process

By Ian Proulx

The biggest games in the world are only as successful as their communities

Keywords Studios' James Gallagher analyses recent success stories, showing the various ways to build a community

The perfect publisher pitch deck

Fundamentally Games' Ella Romanos details each key section that should be covered in a pitch deck

Deep dive: How Shapez.io went from web game to $1 million Steam hit

The latest GameDiscoverCo column digs into the numbers behind the successful game with creator Tobias Springer

How to make bundles work on Steam

Piotr Bajraszewski breaks down the mechanics of 11 Bit Studios' Bundle Madness sale, and how it sold nearly 1m units in a week

More about selling games »

How to get a job in video games

How to make the games industry more sustainable

As part of the GamesIndustry.biz Best Places To Work Awards, we've invited panellists to talk about actionable steps against climate change

By Malindy Hetfeld

Listening to your employees: Key lessons from the pandemic

Behaviour Interactive's Rémi Racine explores ways to address the micro-level impact of COVID and better support staff going forwards

Creating a diverse future for the games industry

As part of our Best Places To Work week, Amiqus' Liz Prince sat down with three panellists to talk about how diversity and inclusion can lead to a better future

How to support your staff's mental health

As part of Gamesindustry.biz's Best Places to Work Awards, we've talked to three panellists about the best practices to champion mental health support at your company

What to do if you are harassed in the workplace

We look back at advice given by Cinzia Musio and Anisa Sanusi during the GamesIndustry.biz podcast on handling toxicity

More about working in games »

Latest Academy Articles

How to make the games industry more sustainable

As part of the GamesIndustry.biz Best Places To Work Awards, we've invited panellists to talk about actionable steps against climate change

By Malindy Hetfeld

Listening to your employees: Key lessons from the pandemic

Behaviour Interactive's Rémi Racine explores ways to address the micro-level impact of COVID and better support staff going forwards

By Rémi Racine

Creating a diverse future for the games industry

As part of our Best Places To Work week, Amiqus' Liz Prince sat down with three panellists to talk about how diversity and inclusion can lead to a better future

By Malindy Hetfeld

How to support your staff's mental health

As part of Gamesindustry.biz's Best Places to Work Awards, we've talked to three panellists about the best practices to champion mental health support at your company

By Malindy Hetfeld

Pitfalls to avoid when looking for funding

1047 Games' Ian Proulx explores how to narrow down prospects, remove confusion, and speed up the funding process

By Ian Proulx

The biggest games in the world are only as successful as their communities

Keywords Studios' James Gallagher analyses recent success stories, showing the various ways to build a community

By James Gallagher

Technical localization challenges and how to solve them

Codeglue's Thomas Jongman details common issues you can encounter when localizing Japanese games into English

By Thomas Jongman

The perfect publisher pitch deck

Fundamentally Games' Ella Romanos details each key section that should be covered in a pitch deck

By Ella Romanos

Deep dive: How Shapez.io went from web game to $1 million Steam hit

The latest GameDiscoverCo column digs into the numbers behind the successful game with creator Tobias Springer

By Simon Carless

"It's made of details": Staying focused as a hobbyist game developer

CreatorCrate's Jori Ryan on how part-time developers can keep themselves undaunted by bigger picture worries as they work on their project

By Jori Ryan

How to make bundles work on Steam

Piotr Bajraszewski breaks down the mechanics of 11 Bit Studios' Bundle Madness sale, and how it sold nearly 1m units in a week

By Piotr Bajraszewski

What you need to know to ensure your ad creatives are successful in China

Nativex's Irene Yang guides mobile developers who wish to enter the lucrative Chinese market

By Irene Yang

How to take full advantage of Steam Festivals

TinyBuild's Michael Kuzmin details best practices when it comes to making the most out of Valve's events

By Michael Kuzmin

Seven steps for a winning hypercasual prototype

Crazy Labs' Rotem Eldor details the right steps for a prototype that can pass the marketability test and later become a successful hypercasual game

By Rotem Eldor

Five reasons why game localization matters

Keywords' Yago Sagrado explores the many reasons why developers and publishers should consider localizing their games into more languages

By Yago Sagrado

Improve your user experience with passwordless authentication

Sponsored article: Learn how Xsolla Login and passwordless authentication can remove the risk of weak, reused, and leaked passwords during registration

By Academy Sponsored

Growing customisable first-party data analytics for mobile games

Exient's production director Thomas Leinekugel explains the benefits of building a first-party analytics solution

By Thomas Leinekugel

Estimating Steam and console sales: Two battletested methods

GameDiscoverCo and Fellow Traveller offer developers two models to forecast their games' sales potential

By Simon Carless

What to do if you are harassed in the workplace

We look back at advice given by Cinzia Musio and Anisa Sanusi during the GamesIndustry.biz podcast on handling toxicity

By Marie Dealessandri

An introduction to games user research

The GamesIndustry.biz Academy talks to veteran user researcher Steve Bromley about what the job entails and what you can do to become one

By Marie Dealessandri

Optimizing for the first 24 hours: Conversion values and iOS 14.5+

Adjust's Katie Madding explains the importance of leveraging behavioral activity in the first 24 hours of the player's journey

By Katie Madding

Resources for victims of sexual harassment in the workplace

The GamesIndustry.biz Academy compiles materials to give employees tools to get mental health support, and options to seek action from an impartial body

By Marie Dealessandri

Tips from the Games and Online Harassment Hotline on stamping out toxicity in the workplace

Hotline director Jae Lin reflects on the initiative's first year, and share advice on how games professionals on any level can help stop discrimination and harassment

By James Batchelor

Lessons learnt from launching a studio while at university

Waving Bear Studio's co-founders talk about the challenges of transitioning from student to becoming your own boss

By Marie Dealessandri

Get a Job in Games month: The full guide to finding your place in the industry

Everything we published as part of the GamesIndustry.biz Academy event in one place

By Marie Dealessandri

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