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Featured Academy Articles

Get a Job in Games month: The full guide to finding your place in the industry

Everything we published as part of the GamesIndustry.biz Academy event in one place

By Marie Dealessandri

Winning the business development game (without feeling like a sell-out)

Fundamentally Games' Oscar Clark details ways to connect with people, build relationships and find business opportunities

By Oscar Clark

How to make a video game

Best practices for developing VR games for theme parks

Gamitronics founder Rajat Ojha explains the subtleties of developing VR content for location-based experiences

By Rajat Ojha

Telling story through gameplay

In a case study looking at Grindstone, Kaitlin Tremblay explains what it means to tell stories in games that look like they may not have a lot of space for narrative

"Just ship it": Tips for game development on a budget

At Nordic Game, Patch & Path's Ian Lotinsky gave advice on how to launch an indie game on schedule and on a shoestring budget

Didn't we already fix this? Why you keep seeing the same bugs in localization QA

Amber's John W. Park explains the subtleties of working with a Translation Memory database

Iteration and social trends: The keys to successfully entering the hypercasual market

At GI Live, Shai Sasson detailed CrazyLabs' strategy to develop and release successful hypercasual games

More about making games »

How to make money from video games

Winning the business development game (without feeling like a sell-out)

Fundamentally Games' Oscar Clark details ways to connect with people, build relationships and find business opportunities

By Oscar Clark

The Age Appropriate Design Code: A quick, practical guide for games businesses

Wiggin LLP's Peter Lewin and Patrick O'Connell on how to comply with the new rules ahead of the September deadline

Game localization for discovery: Trickier than you think?

GameDiscoverCo's Simon Carless says the decision to localize is about a lot more than the size of the target market

An introduction to intellectual property in the games industry

Trade mark attorney Aaron Wood on why IP is so crucial, which types are most prevalent and how devs can protect theirs

Tips to connect with investors that are right for your studio

Lightspeed's Amy Wu offers useful advice for developers and studios seeking investment partners

More about selling games »

How to get a job in video games

Get a Job in Games month: The full guide to finding your place in the industry

Everything we published as part of the GamesIndustry.biz Academy event in one place

By Marie Dealessandri

The GamesIndustry.biz Academy Jobscast: Recruitment and diversity

Final episode of our four-part series now available, discusses how to improve your hiring process and appeal to a broader range of applicants

How to get a job in game design

The GamesIndustry.biz Academy looks into how to get a job as a game designer

Best practices to hire and retain diverse talent | GDC 2021

Unity's Movell Dash, Niantic's Trinidad Hermida, and PlayStation's Davina Mackey sat down with IGDA Foundation's Nika Nour to discuss ways to improve diversity in games

How do you make hitting something fun?

A panel of experts answered this burning question at Devcom, and gave advice on the skills you need to become a combat designer

More about working in games »

Latest Academy Articles

Get a Job in Games month: The full guide to finding your place in the industry

Everything we published as part of the GamesIndustry.biz Academy event in one place

By Marie Dealessandri

Winning the business development game (without feeling like a sell-out)

Fundamentally Games' Oscar Clark details ways to connect with people, build relationships and find business opportunities

By Oscar Clark

The GamesIndustry.biz Academy Jobscast: Recruitment and diversity

Final episode of our four-part series now available, discusses how to improve your hiring process and appeal to a broader range of applicants

By James Batchelor

How to get a job in game design

The GamesIndustry.biz Academy looks into how to get a job as a game designer

By Marie Dealessandri

Best practices to hire and retain diverse talent | GDC 2021

Unity's Movell Dash, Niantic's Trinidad Hermida, and PlayStation's Davina Mackey sat down with IGDA Foundation's Nika Nour to discuss ways to improve diversity in games

By Marie Dealessandri

How do you make hitting something fun?

A panel of experts answered this burning question at Devcom, and gave advice on the skills you need to become a combat designer

By Marie Dealessandri

How to patch out implicit bias from your hiring process

Speaking at Ludicious X, Celia Hodent suggests avoiding discrimination when recruiting is much like improving a video game

By James Batchelor

How to get a job as a diversity and inclusion officer

The GamesIndustry.biz Academy explores the role and impact of a D&I officer

By Malindy Hetfeld

How to get a job as a community manager in games

As communities keep growing and companies look to engage with them more genuinely, the GamesIndustry.biz Academy looks into how to get a job in community management

By Marie Dealessandri

How to not ruin your job interview

The games industry share their stories of job interview fails (and not-so-fails)

By Christopher Dring

How to get a job in the games press

The GamesIndustry.biz Academy looks into how to get a job as a games journalist

By Marie Dealessandri

Get A Job In Games: Meet OPM

Sponsored article: The recruitment agency shares its expertise on the state of hiring in the video games industry

By Academy Sponsored

How to get a job as a creative director

The GamesIndustry.biz Academy shares advices on how to land one of the most influential roles in games development

By James Batchelor

Improving your Onboarding | The GamesIndustry.biz Academy Jobscast

Third episode in our four-part series now available, explores how to make hires feel welcome and enabled

By James Batchelor

Leadership lessons from Satoru Iwata

Five key tenets of Iwata's leadership style, as presented in "Iwata Asks"

By David Richards

Creative Chronicles: How to become a programmer

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on becoming a programmer

By Creative Assembly

Best practices for onboarding new recruits (without actually meeting them)

We talk to Inno Games about how to successfully integrate new members into a remote working team

By Marie Dealessandri

How to make your video games resume, portfolio, and job application stand out

The GamesIndustry.biz Academy shares tips on how to overcome the first barriers between you and the job you want

By Vikki Blake

How to get a job as a game producer

The GamesIndustry.biz Academy explores the many paths to working in video games production

By Marie Dealessandri

How to brush up your CV ahead of a careers fair

Developers, publishers and more offer advice on how to improve your chances of securing your next job

By James Batchelor

How to get a job as a video games tester

The GamesIndustry.biz Academy looks into how to get a job in video games quality assurance

By Christopher Dring

Get A Job In Games: Meet Kwalee

Sponsored article: The global multiplatform games publisher explains why it's become such a special place to work

By Academy Sponsored

The GamesIndustry.biz Academy Jobscast: Recruiting the next generation

Educators discuss the routes from university into games development as part of our Get A Job In Games Month

By GamesIndustry Staff

How to work with graduates and students

The Best Places To Work winners discuss ways to support the future generations of game creators

By Christopher Dring

How to succeed at a games industry job interview

Amiqus' Louise Wardale shares advice on how best to prepare for an interview

By Louise Wardale

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