Academy
-
A guide to properly crediting game workers and why it matters
As developers continue to see their work unacknowledged, we explore the issues behind this and how to resolve them
-
The blueprint for building a press kit
Game developers advise how to make a media kit effective for journalists and content creators
Games industry professionals share their GDC tips, from networking advice to finding the best pasta in San Francisco
A guide to properly crediting game workers and why it matters
As developers continue to see their work unacknowledged, we explore the issues behind this and how to resolve them
The blueprint for building a press kit
Game developers advise how to make a media kit effective for journalists and content creators
So, you want to establish your own pizza plac... Oh, wait, game dev studio?
Mario Leśniewski looks at the challenges of starting up a games studio – through the metaphor of making pizza
Key licensing tips from working with big brands
Having worked on IP such as Portal and Lego, ClockStone's Tri Do Dinh gives advice on targeting, obtaining and working on licensed games
-
A crash course in designing clothes in games
Sumo's concept artist Shania Hall share the textile trials and tribulations that come with designing fashion
-
How to design autistic-friendly games
We talk to Changingday's founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind
-
An introduction to choosing colors in game VFX
VFX Apprentice shares insight into the thought process that goes into color palettes for impactful visual effects
-
Sound design essentials for updating live service mobile games
Unlock Audio's Jon Ruse and Elliot Callighan give pointers for upgrading sound assets for games that have a majority of their groundwork already laid
-
The blueprint for building a press kit
Game developers advise how to make a media kit effective for journalists and content creators
-
Key licensing tips from working with big brands
Having worked on IP such as Portal and Lego, ClockStone's Tri Do Dinh gives advice on targeting, obtaining and working on licensed games
-
Marketing tips to have a successful Early Access phase
Michal Napora shares his experience with EA titles and how to nurture a community that you will love spending time with – and vice versa
-
A crash course in porting your game to mobile
In a PGC talk, Playdigious' Xavier Liard explored mobile opportunities for PC and console titles, and the do's and don'ts of porting
-
A guide to properly crediting game workers and why it matters
As developers continue to see their work unacknowledged, we explore the issues behind this and how to resolve them
-
So, you want to establish your own pizza plac... Oh, wait, game dev studio?
Mario Leśniewski looks at the challenges of starting up a games studio – through the metaphor of making pizza
-
I will survive: Resilience strategies for game studios
Fundamentally Games' Ella Romanos shares tips to increase your chances of surviving through the tough times as a newly established developer