How to make a video game
Elevating the way video game companies work with music
Ben Sumner shares seven key things that can be done to improve the way music is integrated in games
What you should know before choosing open development
COO Chris Moore shares what Simutronics learned from a year of making its work-in-progress available to players
How to develop a game design document
Ludo.ai's Tom Pigott explains why a well-formulated game design document can make a huge difference for game devs
Elden Ring: A discussion on the differences between accessibility and game design
Sarah Doyle, creative producer at Kids Industries, talks accessibility trends in game design
As Tentacle Zone gears up for another cohort, program director Nisha Valand shares advice on supporting new games startups
How to make money from video games
Everything you need before you even think of pitching to a publisher
GYLD's co-founders break down all the information and materials that publishers request when assessing your game
From finding investors to pitching publishers: The funding journey explained
Our panel of experts lays out everything you need to know about securing funding in the games industry right now
How V Rising reached one million sales in just one week
GameDiscoverCo talks to developer Stunlock Studios about the secrets behind its success
What's going on with social media and games communities right now?
Evolve PR's Colin Cummings lays out the state of play for social media and community management in gaming
Music licensing in games: trials, tribulations, and what's next
Experts in music licensing reveal their biggest challenges, advice for publishers big and small, and what they expect from the future of music in games
How to get a job in video games
Self-care tips for games community managers - and their bosses
Safe in Our World's Sarah Sorrell on supporting a CM's wellbeing and why mental health first aid training is a must
Ali-A's advice to further your content creator career
YouTuber shares advice on how to get started, which platforms to prioritise, and recognising your worth
How to get a job as a game level designer
The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development
How to get a job as a technical artist
The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles
What to think about when setting up an apprenticeship program
Beyond-FX CEO Keith Guerrette discusses the VFX studio's apprenticeship initiative, the challenges it faced and why it's worth it
Latest Academy Articles
Everything you need before you even think of pitching to a publisher
GYLD's co-founders break down all the information and materials that publishers request when assessing your game

From finding investors to pitching publishers: The funding journey explained
Our panel of experts lays out everything you need to know about securing funding in the games industry right now

Self-care tips for games community managers - and their bosses
Safe in Our World's Sarah Sorrell on supporting a CM's wellbeing and why mental health first aid training is a must

Elevating the way video game companies work with music
Ben Sumner shares seven key things that can be done to improve the way music is integrated in games

Ali-A's advice to further your content creator career
YouTuber shares advice on how to get started, which platforms to prioritise, and recognising your worth

What you should know before choosing open development
COO Chris Moore shares what Simutronics learned from a year of making its work-in-progress available to players

How V Rising reached one million sales in just one week
GameDiscoverCo talks to developer Stunlock Studios about the secrets behind its success

What's going on with social media and games communities right now?
Evolve PR's Colin Cummings lays out the state of play for social media and community management in gaming

How to get a job as a game level designer
The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development

Music licensing in games: trials, tribulations, and what's next
Experts in music licensing reveal their biggest challenges, advice for publishers big and small, and what they expect from the future of music in games

How to get a job as a technical artist
The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles

Does a Day 1 Game Pass debut make your game convert worse on Steam?
GameDiscoverCo takes a shot at answering that question by comparing pre-release hype with launch-week Steam reviews

Charting the evolution of social instant gaming
Gismart's Alexey Avdey explores how developers and publishers can make the most of the social instant gaming opportunity

What to think about when setting up an apprenticeship program
Beyond-FX CEO Keith Guerrette discusses the VFX studio's apprenticeship initiative, the challenges it faced and why it's worth it

How to develop a game design document
Ludo.ai's Tom Pigott explains why a well-formulated game design document can make a huge difference for game devs

Elden Ring: A discussion on the differences between accessibility and game design
Sarah Doyle, creative producer at Kids Industries, talks accessibility trends in game design

An introduction to games technical art
Atomhawk's technical art director Liam Fleming explains what technical artists do and gives pointers on how to become one

Mastering predictive lifetime value in the iOS 14.5+ era
Adjust's Katie Madding explores how to make accurate LTV predictions in a post-IDFA world

Could the UK's Online Safety Bill change gaming worldwide?
Fieldfisher's Frankie Everitt and John Brunning explore the ramifications of the flagship policy and what you should be doing to comply

How Dread Hunger found and retained an audience
GameDiscoverCo talks with James Tan of Digital Confectioners to find what made the social deduction game click

Could you be a mentor?
Limit Break's training consultant and researcher Cinzia Musio shares advice on what makes a good mentor, and how to make the most of your mentorship experience

Recruitment tips when recovering from cultural issues
MidBoss' Cade Peterson and Onward Play's Kim Shatzer share advice on demonstrating your company has changed -- and ensuring you won't repeat past mistakes

How to get the most out of your voice actors
Unlock Audio's Elliot Callighan and Bonnie Bogovich give advice for getting the best performance possible from your recording talent

How to get a job as a game UX designer
The GamesIndustry.biz Academy explores the routes into an essential but often misunderstood field in the games industry: UX design

Introducing the GamesIndustry.biz Academy Magazine
All our advice about finding a job in games available now in a 100+ page magazine
