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Rebekah Valentine, Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.

Recent articles by Rebekah Valentine

Class action lawsuit against Niantic reveals proposed settlement terms

Terms would require additional messages in Pokemon Go, hastened response times from Niantic on PokeStop, Gym

By Rebekah Valentine

505 Games and XD Network partner to bring Human: Fall Flat to China

Platform puzzle title will debut on mobile in the region as 505 acquires global mobile rights

By Rebekah Valentine

AFL-CIO urges games industry to unionize

Largest US union federation publishes open letter telling game workers to "demand a stake in your industry"

By Rebekah Valentine

Minecraft on mobile sees best year so far

Sensor Tower: Sandbox game brings in $110 million on iOS and Android in 2018

By Rebekah Valentine

Yusuke Hashimoto departs PlatinumGames

Bayonetta 2 director steps away after nearly 12 years at studio, leaving questions about Bayonetta 3

By Rebekah Valentine

TinyBuild raises $15 million in Series A funding

Funds to be used to increase staff, build more franchises, and invest in innovative gameplay

By Rebekah Valentine

Amazon Moments lets mobile developers offer digital and physical incentives

Launched today, tool broadens reward possibilities beyond in-app items

By Rebekah Valentine

Plug In Digital raises $2.25 million for expansion to Asian markets

In light of recent growth, distributor plans new strategy for publishing label Playdius

By Rebekah Valentine

Why Ubisoft moved The Division 2 to the Epic Games store

CEO Yves Guillemot praises Epic's terms, but says move was to "increase player exposure to our own store"

By Rebekah Valentine

Ubisoft holds steady in Q3 despite competitive holiday

CEO Yves Guillemot anticipates "record performances" for both Q4 and the full fiscal year

By Rebekah Valentine

Vainglory's vision of a cross-platform future

Super Evil Megacorp CEO Kristian Segerstrale says the PC launch nears true competitive parity with mobile, and hopes the industry will follow the game's example

By Rebekah Valentine

Activision Blizzard staff cuts largely hurt support teams, IT, QA, and publishing

Blizzard especially affected as company restructures gearing toward more new game releases over less time

By Rebekah Valentine

WWE Hall of Famer sues Activision for character copyright infringement

Booker T Huffman claims Black Ops 4 character too similar to his own comic book hero

By Rebekah Valentine

Esports now officially a profession in China

'Esports operator' and 'esports professional' formally recognized by Chinese government

By Rebekah Valentine

AppLovin: Mobile users play games 3-4 times per week on average, but are reluctant to identify as gamers

US, UK mobile users most commonly play games to pass the time, relax, and relieve stress

By Rebekah Valentine

Reawakening the fears of the past with Resident Evil 2

Producer Tsuyoshi Kanda on prioritising emotional responses over specific mechanics when remaking a beloved classic

By Rebekah Valentine

Activision Blizzard reportedly shutters King's Seattle studio

Update: King communication manager confirms that Seattle and San Francisco studios have closed

By Rebekah Valentine

Crash Bandicoot N Sane Trilogy has sold over 10m units

Remake of classics reaches milestone less than two years after launch

By Rebekah Valentine

Activision Blizzard sees "record year," plans to lay off hundreds

Company prepares for "transition year" as it refocuses on development of core franchises, cuts back on admin and under-performing initiatives

By Rebekah Valentine

Nexon celebrates record year for revenue and income

2018 full-year financials show highest full-year PC and mobile results so far

By Rebekah Valentine

Russ Pitts steps down from Take This, on leave from Escapist

Charity co-founder, site editor-in-chief takes hiatus after "diminishing" experience of Gamergate abuse survivor in Twitter fight

By Rebekah Valentine

Newzoo: Global esports market will exceed $1 billion in 2019

North America, China to continue to represent majority of esports revenue, though global awareness remains on the rise

By Rebekah Valentine

Dark Slope secures $1.5 million in seed funding

Toronto-based VR developer to use funds for future VR and AR experiences following release of Scarygirl Mission Maybee

By Rebekah Valentine

Supercell revenue down second year in a row as titles reach revenue milestones

CEO Ilkka Paananen remains optimistic, outlines plan for studio to become carbon-neutral in 2019

By Rebekah Valentine

Apex Legends reaches 25m players, 2m concurrent

Respawn's battle royale reaches milestone in first week, after reaching 1m concurrent in first 72 hours

By Rebekah Valentine

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