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CD Projekt Red wants to be "known for treating developers with respect"

Company is pushing "non-obligatory crunch policy" for development of Cyberpunk 2077, asking workers to push back if hours are too much

By Rebekah Valentine

Minecraft has sold 176 million copies worldwide

Latest figure makes Mojang's sandbox adventure the best-selling game of all time based on known game unit sales

By Rebekah Valentine

Riot Games stands firm against walkout employees' demands

UPDATE: League of Legends developer describes walkout as an "important moment" for the company, details changes made as a result

By James Batchelor

The GamesIndustry.biz Podcast: Microsoft and Sony's cloud co-operation

Latest episode also discusses EU's proposal to track overtime and eliminate crunch, plus Ubisoft's mystery AAA titles

By James Batchelor

Minecraft Earth gives franchise a Pokémon Go twist

Microsoft launching free-to-play augmented reality mobile game in closed beta this summer

By Brendan Sinclair

Games2win launches $1.4m fund for Indian startups

The Replay Gaming Fund offers funding, mentorship, and exposure

By Haydn Taylor

Xbox's Gaming for Everyone: "Diversity has always been here"

Senior community program manager Benjamin Williams on ensuring the industry's diverse voices feel welcome enough to stay

By Rebekah Valentine

Nvidia anticipates growth despite steep drop in Q1 profit

Gaming revenue was also down, but Nvidia expects a change in its fortunes

By Matthew Handrahan

Magic Leap acquires holographic communication startup Mimesys

"Concepts of communication imagined in science-fiction in the past 30 years are becoming now technically possible," says Mimesys CEO

Paradox pulls Bloodlines 2 from Epic Store during Mega Sale

Klei Entertainment follows suit with Oxygen Not Included as Epic offers $10 off basically everything

By Haydn Taylor

Apple ruling opens a can of worms for digital storefronts | Opinion

The Supreme Court ruling could open the floodgate to consumer lawsuits for digital stores -- including the content of developer agreements

By Rob Fahey

No show floor booth for Activision at E3

E3 floor plans reveal another big player has left the LACC show floor; EA returns with private meeting room

By Brendan Sinclair

Kickstarter won't recognize employee union without an election

Interim CEO acknowledges problems but believes the company is "better set up to be successful without the framework of a union "

By Brendan Sinclair

Sony and Microsoft partner for cloud, AI innovations

Rival platform holders to collaborate on projects using Microsoft Azure for competitive cloud technology

By Rebekah Valentine

Epic Games store eats cost of site-wide sale

Company takes $10 off everything over $15 at no cost to publisher or devs, giving refunds for preorders, recent purchases

By Brendan Sinclair

Why we're headed toward loot box legislation | Opinion

The games industry is poorly positioned to defend itself on this front, and the fallout could impact a lot more than just loot box mechanisms

By Brendan Sinclair

Who is responsible for loot boxes?

Voices from around the industry share their thoughts on what's at stake and who should be doing what

By Brendan Sinclair

Re-Logic won't "sell our souls" with Epic Games Store exclusivity

VP Whitney Spinks assures Terraria developer's audience that it won't follow trend for PC exclusives

By Matthew Handrahan

Uplay boost fails to prevent The Division 2 missing sales targets

Steam users flock to Ubisoft's own marketplace as sequel sells ten times as many Uplay copies as the original

By James Batchelor

NetEase pushed Minecraft to 200m registered Chinese users in Q1

Milestone achieved against a backdrop of rising revenue and profits from online games

By Matthew Handrahan

Steam Link finally available for iOS

Valve's streaming up launches a year after Apple rejected it

By James Batchelor

LCS directs Echo Fox to separate from shareholder over racist remarks

Esports organized instructed to take action within 60 days or risk participation in League of Legends Championship Series

By Rebekah Valentine

Tencent games business remains steady in lingering effects of license freeze

Q1 growth mostly came from other sources, but company looks to more new releases in Q2

By Rebekah Valentine

GamesIndustry.biz Investment Summit heads to Seattle

Our second US event will co-locate with PAX Dev, and is sponsored by Xsolla

By Christopher Dring

Ubisoft posts record sales again, delays Skull & Bones again

CEO Yves Guillemot says the games industry will reach 5 billion players in the next ten years

By Brendan Sinclair

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