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Starbreeze proposes plan to pay debts in full

Administrator signs off on reconstruction schedule that would see Payday outfit meet obligations to creditors within five years

By Brendan Sinclair

Homescapes has grossed $1b in lifetime revenue

Playrix's free-to-play match-3 title reaches milestone two years after launch

By Rebekah Valentine

Google Stadia's launch lineup includes 12 games

Only one title is an exclusive; three of them are Tomb Raider games

By Rebekah Valentine

Zynga: "Not every DAU is created equal"

President of publishing Bernard Kim talks about long-running live ops games and the decision to sunset or reinvest in them

By Brendan Sinclair

Soul Reaver: Audacious, pulpy, intelligent, trashy, uncompromising

Why I Love: TheChineseRoom's Dan Pinchbeck pays tribute to Crystal Dynamics' PSOne vampiric action-adventure

By Dan Pinchbeck

Key resellers claim legitimacy -- the courts say otherwise | Opinion

Beiten Burkhardt's Andreas Lober probes the legal basis for key resellers, and finds those marketplaces on shaky ground

By Dr Andreas Lober

Nintendo expects "remarkable results" from Mario Kart Tour

President Shuntaro Furukawa told investors that "earnings are off to a good start" following strong launch

By Matthew Handrahan

Minecraft closes in on 300m registered accounts in China

Mojang's game now has 112m monthly active users worldwide

By Matthew Handrahan

Flavourworks raises Ł3m to expand Touch Video platform

Series A round was led by Hiro Capital, making its first investment after launching earlier this year

By Matthew Handrahan

UK Charts: Death Stranding is the second biggest PS4 launch of 2019

Hideo Kojima's game debuts at No.2 behind Call of Duty: Modern Warfare

By Christopher Dring

Overwatch director thinks Blitzchung ban "should be reduced more or eliminated"

Jeff Kaplan says the process for a suspension or ban in OWL "takes about four to five days"

By Rebekah Valentine

The Tencent zombie game trying to advance the battle royale formula

We speak to Next Studios about how Synced: Off-Planet recreates the tension of Fortnite or DayZ without copying the structure

By James Batchelor

Call of Duty holds off Luigi's Mansion 3 in the EMEAA chart

Activision's shooter remained top of every chart despite competition from Nintendo's latest exclusive

By Matthew Handrahan

V1 Interactive loves Halo, but doesn't want to be Halo

President and creative director Marcus Lehto on why he left Bungie to start a small studio making a focused, live game

By Rebekah Valentine

Roblox survey reveals disconnect between parents and teens over online bullying

Majority of parents believe their children will discuss online behaviour with them, but more than half of teens disagree

By James Batchelor

Supermassive Games wins two TIGA awards for The Dark Pictures Anthology

UK studio joins Lockwood Publishing with multiple wins at the annual ceremony

PlayStation to open development studio in Malaysia

The new office will provide animation services to developers building exclusive PlayStation 5 games

By Christopher Dring

Stillfront reaps rewards of Kixeye acquisition in Q3

Revenue from Core games division rises almost 200% following $90m deal

By Matthew Handrahan

Indie publisher Kiss launches Intelligent Finance ISA

Company tells GamesIndustry.biz it will fund future games by promising investors 6.8% profit per year through tech bond

By James Batchelor

Has Blizzard solved the sequel dilemma? | Opinion

Launching a sequel to a service-based game can easily lose player goodwill -- but Overwatch 2 may have found a clever way to thread the needle

By Rob Fahey

Blizzard: Overwatch and Overwatch 2 clients will merge eventually

Jeff Kaplan says that all benefits of the paid sequel will be available to players of the first game

By Matthew Handrahan

Sky Mavis closes $1.5m funding round

Animoca Brands led the round for blockchain-based virtual pet game Axie Infinity

Activision Blizzard sees slumping sales, sliding engagement

Revenues and monthly active users down across the board for Activision, King, and Blizzard divisions

By Brendan Sinclair

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