Sections

Industry launches #PlayApartTogether in fight against COVID-19 pandemic

Campaign sees 18 game companies using their platforms to spread key messages from the World Health Organisation

By Haydn Taylor

Cloud Imperium secures $17.25m in additional investment

Existing investors pour more finance into Star Citizen developer

By James Batchelor

Final Fantasy VII Remake shipping early amid COVID-19 disruption

Square Enix reveals European and Australian players may receive the game sooner than April 10 launch

By James Batchelor

Starbreeze appoints Mats Juhl as new CFO

Claes Wenthzel departs after guidning the Swedish company through its reconstruction period

By Matthew Handrahan

Warface reaches 1m players on Nintendo Switch

Free-to-play shooter reaches milestone after one month on the platform

Sony reduces PSN download speeds for the US

PlayStation maker expands European downgrade "to help ensure internet stability" during pandemic

By Brendan Sinclair

European studio boss Michael Denny leaves Sony after 25 years

Denny appointed head of studio at Lego franchise developer TT Games

By Haydn Taylor

Sony doesn't see pandemic affecting PS5 launch

Despite factory closures and downgraded profit forecast, Sony estimates no material impact on its gaming business so far

By Brendan Sinclair

A brief guide to writing for video games

Our EGX Rezzed Digital panel discusses the different aspects of being a writer in the games industry

By Marie Dealessandri

From character to creator: Why actor Abubakar Salim is trying his hand at development

We speak to the Assassin's Creed actor and former BAFTA manager Melissa Phillips about the vision for their new studio

By James Batchelor

Assassin's Creed actor forms new studio Silver Rain Games

Abubakar Salim teams up with former BAFTA manager Melissa Phillips to create new transmedia universe

By James Batchelor

Games London reveals 2020 Ensemble showcase members

Annual celebration of BAME games talent in the UK will be followed by an exhibition this summer

By James Batchelor

Unity offers free access to premium game dev courses

Three months of Unity Learn Premium available for free, in response to COVID-19 pandemic

Bungie: Google Stadia an "amazing solution" for playtesting during lockdown

COO Patrick O'Kelley says Google's streaming platform can replicate an essential aspect of game development

By Matthew Handrahan

All hail Nintendo's animal overlords | Opinion

Animal Crossing looks set to be one of the year's biggest games -- we might reflect on what it says about the appetite for different kinds of escapism

By Rob Fahey

GameStop says no indication of PS5, Xbox Series X delays

Retailer says as of right now, pandemic has had "minimal" impact on product deliveries

By Brendan Sinclair

GameStop turns a Q4 profit despite 28% dip in sales

Retailer says pandemic has increased demand; chain closed 320 stores last year and looks to close that many or more in the current year

By Brendan Sinclair

Mobile esports team Tribe Gaming raises $1 million

Backers include NBA all-star Gordon Hayward, WWE wrestler Cesaro, and Super Evil Megacorp CEO Kristian Segerstrale

By Brendan Sinclair

YouTube signs exclusivity deal with Typical Gamer

Live streamer with 9 million subscribers, 2.3 billion views sticking with Google's video service

League of Legends: The art of balance

Summoner's Rift team manager John Frank discusses the intricacies of balancing one of the world's most successful competitive titles

By Haydn Taylor

Epic launches publishing label with Remedy, Playdead and GenDesign onboard

Epic Games Publishing will be multiplatform, cover as much as 100% of costs, and offer partners 50/50 profit share

By Matthew Handrahan

Develop:Brighton 2020 delayed until November

UK conference will now be held from November 2 to 4 in Brighton, due to the spread of COVID-19

By Matthew Handrahan

Watch the GamesIndustry.biz sessions at EGX Rezzed Digital here

We will host four sessions over two days at the online EGX Rezzed event -- you can watch them all live with us

By Matthew Handrahan

Six ways to improve your world building

Kate Edwards gives developers advice and tools to build fully realised game worlds

By Marie Dealessandri

Subscribe to the GamesIndustry.biz Newsletters