SEGA Sammy Holdings
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Sega to increase Japan-based employee salaries by 30%
The wage jump will be effective in July, and university graduates' initial pay at the firm will grow by 35%
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Sonic The Hedgehog series has sold 1.5bn copies
Sega Sammy also reveals that 77% of its Persona 5 franchise sales were international
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Sega raises forecasts after strong game sales in holiday quarter
Publisher turns around last year's $53.5 million nine-month loss to $254.8 million profit
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Sega exits the arcade business after 56 years
Publisher sells remaining 14.9% of shares to Genda, all arcades will be rebranded as GiGO
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Nexon invests $874m in Bandai Namco, Konami, Sega and Hasbro
More investments to come as part of $1.5 billion initiative to support "overlooked and undervalued" entertainment firms
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Sega's release slate was cut almost in half by COVID-19 disruption
Japanese firm forecast 30 new releases this fiscal year in August 2020, but it now expects just 18 by the end of March
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Sega Sammy splits video games and pachinko machines into separate companies
New structure follows a year in which COVID-19 severely disrupted Sega Sammy's operations
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Sega Sammy appoints Haruki Satomi as group CEO
Former group COO will take on the role previously filled by Sammy Corporation founder Hajime Satomi
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Sega Sammy raises forecasts, despite losses driven by COVID-19
Publisher expects structural reform and increased games sales to carry company through tough financial year
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Sega Sammy sells arcade business Sega Entertainment to Genda Inc
Company says arcades suffered due to COVID-19; expects "extraordinary losses" for fiscal year related to the sale
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"Substantially improved" profitability for games doesn't prevent sales dip for Sega
But publisher still confident net sales will rise to $3.6 billion for the financial year
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Sega Sammy operating income up 246.6% this quarter
Entertainment segment drives huge year-on-year profit increase
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Sega to reduce digital development after rocky performance last year
Operating income from games falls 33.7% to $88 million
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Sega Sammy revenue and profit down in latest financials
Japanese firm posts $24.5 million loss from digital games
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Sega Sammy cuts “long overtime” by 80-90%
Japanese firm updates progress on Road to 2020 with continued focus on games
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Jump in physical game sales can't save Sega from sales and income drops
Games success not enough to overcome slumping arcade and smartphone performance
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Sonic Mania success makes up for digital shortfalls in Sega financials
Retro platformer leads packaged game sales of 8.65 million, but publisher hopes for stronger download performance by April
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Physical sales up, digital down in Sega Sammy's Q1 results
Video games business contributes to ¥50.2bn sales, but download sales down 21% year-on-year
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Sega Networks cuts staff amid "hyper-competitive" market conditions
Sega's Western mobile division appears to have shut down Puzzle Pirates studio Three Rings
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Sonic the Hedgehog headed for Hollywood
Sega Sammy CEO says live-action/CG hybrid movie is in the works with Sony Pictures for 2018 release
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Sega's games revenue in decline after nine months
Packaged Games revenue down 17 per cent, unit sales down 30 per cent
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We've lost the trust of older fans - Sega CEO
Hajime Satomi wants to win customers back, establish the company's brand once more
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Is Sega finished with console retail?
Voluntary retirement and further redundancies will hit Sega's workforce as it focuses on the "growth area" of Digital Games
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