SEGA Sammy Holdings (Page 2)
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We've lost the trust of older fans - Sega CEO
Hajime Satomi wants to win customers back, establish the company's brand once more
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Is Sega finished with console retail?
Voluntary retirement and further redundancies will hit Sega's workforce as it focuses on the "growth area" of Digital Games
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Sega made an $18m loss in the first half of FY2015
Digital sales eclipse packaged games once again
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Sega's gaming business rebounds
Full-year game revenues up 19 percent; Total War: Rome II sells 1.13 million copies
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Sega to split Index Corporation
Recent acquisition will become two companies: Index and Atlus
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PC and digital now driving forces for Sega
Packaged revenue now even with digital, PC sales double those on console after nine-months
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Sega's revenues slide amidst restructuring
Games division makes an operating loss of ¥780 million as publisher reduces number of releases
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Sega returns to profitability in Q2
London 2012 tie-in drives packaged goods sales to 1.34 million units for the quarter
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PlayStation Vita gets tagged by Jet Set Radio HD
Sega's upcoming port of the Dreamcast classic will also be coming to Sony's handheld
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Restructuring Western business costs Sega $83 million
$189m loss in games division; new Sega Networks online business established in bid to stop decline
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Job losses and cancelled titles as SEGA streamlines Western operations
Corporation attempting to control losses with digital shift, portfolio trimming
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Sega COO retires, Nagoshi promoted to CCO
Naoya Tsurumi will replace Okitane Usui after his departure on March 31
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37 job losses at Sega Australia
Casualties as Brisbane studio transitions to digital development
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SEGA 9 month profit down 6.6% YoY as games buoyed by Pachinko
Consumer toys and games arm loses ¥5.5bn, but Pachinko sales cover shortfall
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Financial report calls for greater focus on smartphones and social networks
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Sonic Generations sets franchise pre-order record
Sega begins marketing push to commemorate series' 20th anniversary
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Sega Sammy lowers revenue forecast
Poor game sales in overseas markets to blame
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Losses climb to $50m for Sega's consumer business
Company posts total loss of $29m for quarter, overall sales drop 28%
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Video game sales fall at Sega Sammy
Overall company profits up 105%; Sonic Colors sells 2.1m, Vanquish 830k
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SEGA raises profit forecasts for 2010 by $186m
Expecting profits up 70% on 2009, thanks to arcade business – but consumer struggles
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SEGA back in black but moving towards social games
Net sales up 51.1% thanks to arcades, though consumer continues to struggle
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Sega Sammy raises profit forecasts
Revenues still expected to fall as North American home software sales falter
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Sega Sammy swings to profit, game sales down
Company sells 16.7 million games during nine months to December 31
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Sega's Q1 results show software sales drop of 60.5%
Publisher releases 17 SKUs compared to 37 in 2008; blames drop on lack of major titles during period
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Videogames arm of the company grows 90.6 per cent while Pachinko side founders