Double Fine
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Double Fine is "winding down" its publishing operation
Gang Beasts dev Boneloaf settles the open question of what is happening at Double Fine Presents
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Tim Schafer: "I don't know if it makes sense to have a publisher within a publisher"
Double Fine founder says he isn't certain about the future of publishing arm Double Fine Presents following Microsoft acquisition
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Microsoft's Double Fine acquisition results in early Psychonauts 2 investor payout
Rate is higher than original promise, but eliminates chance to earn more on greater success
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Double Fine confirms no layoffs to publishing team after Xbox acquisition
Plans for Double Fine Presents are still "evolving," but it is committed to spotlighting original developers
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Xbox closes E3 2019 conference with Project Scarlett, coming Holiday 2020
Hardware details, plus every major announcement from the platform holder's press conference
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Tim Schafer: “I haven't made my best game yet”
The BAFTA-winning veteran discusses why the industry needs more experimental games, and how a 50-year-old white male can be a champion for diversity
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Boutique publishers are the future of the indie games market
Devolver, Double Fine, Raw Fury and Buried Signal's Jason Roberts on how publisher identity can help indie games to rise above the noise
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Double Fine appoints new Psychonauts 2 lead designer
Former design director at 2K Marin Zak McClendon joins team
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Double Fine regains Iron Brigade publishing rights
Marks the occasion with bug fixes and new features
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Double Fine's new adventure: Publishing
"We don't get any of their Kickstarter money. We don't take a chunk of their funding" - Tim Schafer
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Double Fine warns indies against deep discounting
COO Justin Bailey argues for premium pricing to avoid the same fate as casual games
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Double Fine reacquires Costume Quest and Stacking rights
"Following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna"
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How Double Fine left behind its "dark ages"
"Double Fine hasn't grown at all since Brutal Legend" reveals lead programmer
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Double Fine needs more money to complete Broken Age
Tim Schafer explains he "designed too much game"
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Double Fine: Suits "don't always know best"
We talk with Tim Schafer and Brad Muir about Massive Chalice and why the company remains unsure about Xbox One
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Double Fine launches its second Kickstarter drive
Massive Chalice hopes to repeat the success of Double Fine Adventure
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Double Fine: Consoles can win over devs with reason
Tim Schafer believes Sony is on the right track with more open PlayStation 4
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Double Fine creating Dropchord for Leap Motion Controller
Double Fine, Leap Motion, and Dracogen team up for new title
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Double Fine "optimistic" about Stacking, Costume Quest rights
Distribution privileges could be picked up during THQ auction
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Double Fine and Words With Friends creator supporting Ouya
The Cave and Double Fine Adventure coming to the Android-powered console
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Double Fine looks into THQ assets
THQ's stock delisting becomes final as Double Fine looks into bankruptcy filings
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Schafer questions Double Fine's place on next-gen consoles
New consoles must open up to remain "friendly" to smaller, independent develolpers
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