Double Fine Productions
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Double Fine publishing boss Greg Rice departs
Vice president of business development leaves just five months after surprise Microsoft acquisition
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Ooblets will now be self-published on Xbox One and PC
Co-creator Rebecca Cordingley says change will have no material effect on game
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Double Fine confirms no layoffs to publishing team after Xbox acquisition
Plans for Double Fine Presents are still "evolving," but it is committed to spotlighting original developers
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Double Fine: Xbox deal won't change multi-platform Psychonauts 2 release
Tim Schafer describes relief at no longer having to pitch ideas "to every publisher that exists"
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Microsoft buys Double Fine Productions
Xbox paid Starbreeze $13.2 million for publishing rights to Psychonauts 2
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Psychonauts and surviving the publisher shuffle
Tim Schafer says the studio's experiences with partners aren't that unusual, addresses struggles of Psychonauts 2 publisher Starbreeze
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Tim Schafer to receive BAFTA Fellowship
Double Fine's founder joins Carmack, Miyamoto, Newell and more as a recipient of BAFTA's highest honour
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A different kind of indiepocalypse
Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event
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Tim Schafer: Crunch is "misguided and old-fashioned"
Double Fine boss says "I'd like to convince the world we don't need to have crunch mode"
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Double Fine's Digital Archaeology
Having remastered Day of the Tentacle and Full Throttle, Tim Schafer explains why the industry needs to preserve its past better (and why it probably won't)
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The industry outsiders of KO_OP haven't had problems finding work-for-hire that lets them be themselves or publishing partners for the experimental GNOG
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A peek under Tim Schafer's Fig leaf
Double Fine founder talks about skipping Kickstarter for Psychonauts 2 campaign, and the "baggage" of Early Access
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Broken Age to break even for Double Fine
Tim Schafer says studio spent nearly twice as much on crowdfunded adventure game as it raised on Kickstarter, "will just about make that back"
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Publishing deal falls through but studio is optimistic about its future prospects
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Metacritic "all but obsolete" - Double Fine
COO Justin Bailey says studio hasn't seen review aggregator or traditional gaming press impact sales
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Schafer: How to stay afloat in "a pool of Internet Twitter hate"
Double Fine founder shares lessons from Broken Age Act 1, confirms funding secured for Broken Age Act 2
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Double Fine reacquires Costume Quest and Stacking rights
"Following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna"
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How Double Fine left behind its "dark ages"
"Double Fine hasn't grown at all since Brutal Legend" reveals lead programmer
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Double Fine needs more money to complete Broken Age
Tim Schafer explains he "designed too much game"
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Double Fine's Massive Chalice achieves funding goal
The studio's planned strategy game crosses $725,000
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Double Fine: Suits "don't always know best"
We talk with Tim Schafer and Brad Muir about Massive Chalice and why the company remains unsure about Xbox One
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Ron Gilbert bids Double Fine farewell
The designer departs with The Cave complete
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The Year of Living Double Finely
From Kickstarter to The Cave, Tim Schafer reflects on 12 eventful months in the life of his indie studio
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Double Fine and Words With Friends creator supporting Ouya
The Cave and Double Fine Adventure coming to the Android-powered console
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Kickstarter made Double Fine "unafraid of being open"
Tim Schafer has come to realize "there's nothing to be afraid of" in letting gamers see how the sausage is made