Double Fine Productions
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Double Fine is "winding down" its publishing operation
Gang Beasts dev Boneloaf settles the open question of what is happening at Double Fine Presents
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Double Fine publishing boss Greg Rice departs
Vice president of business development leaves just five months after surprise Microsoft acquisition
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Tim Schafer: "I don't know if it makes sense to have a publisher within a publisher"
Double Fine founder says he isn't certain about the future of publishing arm Double Fine Presents following Microsoft acquisition
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Microsoft's Double Fine acquisition results in early Psychonauts 2 investor payout
Rate is higher than original promise, but eliminates chance to earn more on greater success
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Ooblets will now be self-published on Xbox One and PC
Co-creator Rebecca Cordingley says change will have no material effect on game
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Double Fine confirms no layoffs to publishing team after Xbox acquisition
Plans for Double Fine Presents are still "evolving," but it is committed to spotlighting original developers
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Double Fine: Xbox deal won't change multi-platform Psychonauts 2 release
Tim Schafer describes relief at no longer having to pitch ideas "to every publisher that exists"
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Xbox closes E3 2019 conference with Project Scarlett, coming Holiday 2020
Hardware details, plus every major announcement from the platform holder's press conference
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Microsoft buys Double Fine Productions
Xbox paid Starbreeze $13.2 million for publishing rights to Psychonauts 2
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Psychonauts and surviving the publisher shuffle
Tim Schafer says the studio's experiences with partners aren't that unusual, addresses struggles of Psychonauts 2 publisher Starbreeze
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Tim Schafer: “I haven't made my best game yet”
The BAFTA-winning veteran discusses why the industry needs more experimental games, and how a 50-year-old white male can be a champion for diversity
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Boutique publishers are the future of the indie games market
Devolver, Double Fine, Raw Fury and Buried Signal's Jason Roberts on how publisher identity can help indie games to rise above the noise
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Tim Schafer to receive BAFTA Fellowship
Double Fine's founder joins Carmack, Miyamoto, Newell and more as a recipient of BAFTA's highest honour
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A different kind of indiepocalypse
Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event
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Tim Schafer: Crunch is "misguided and old-fashioned"
Double Fine boss says "I'd like to convince the world we don't need to have crunch mode"
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Double Fine's Digital Archaeology
Having remastered Day of the Tentacle and Full Throttle, Tim Schafer explains why the industry needs to preserve its past better (and why it probably won't)
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The industry outsiders of KO_OP haven't had problems finding work-for-hire that lets them be themselves or publishing partners for the experimental GNOG
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Double Fine appoints new Psychonauts 2 lead designer
Former design director at 2K Marin Zak McClendon joins team
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A peek under Tim Schafer's Fig leaf
Double Fine founder talks about skipping Kickstarter for Psychonauts 2 campaign, and the "baggage" of Early Access
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Broken Age to break even for Double Fine
Tim Schafer says studio spent nearly twice as much on crowdfunded adventure game as it raised on Kickstarter, "will just about make that back"
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Double Fine regains Iron Brigade publishing rights
Marks the occasion with bug fixes and new features
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Publishing deal falls through but studio is optimistic about its future prospects
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Metacritic "all but obsolete" - Double Fine
COO Justin Bailey says studio hasn't seen review aggregator or traditional gaming press impact sales
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Double Fine's new adventure: Publishing
"We don't get any of their Kickstarter money. We don't take a chunk of their funding" - Tim Schafer
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Double Fine warns indies against deep discounting
COO Justin Bailey argues for premium pricing to avoid the same fate as casual games