Double Fine Productions (Page 2)
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Want Double Fine for a publisher?
Broken Age developer looking for indie projects to support
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Schafer: How to stay afloat in "a pool of Internet Twitter hate"
Double Fine founder shares lessons from Broken Age Act 1, confirms funding secured for Broken Age Act 2
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Joins new studio Campo Santo
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Double Fine reacquires Costume Quest and Stacking rights
"Following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna"
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How Double Fine left behind its "dark ages"
"Double Fine hasn't grown at all since Brutal Legend" reveals lead programmer
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Double Fine needs more money to complete Broken Age
Tim Schafer explains he "designed too much game"
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Double Fine's Massive Chalice achieves funding goal
The studio's planned strategy game crosses $725,000
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Double Fine: Suits "don't always know best"
We talk with Tim Schafer and Brad Muir about Massive Chalice and why the company remains unsure about Xbox One
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Double Fine launches its second Kickstarter drive
Massive Chalice hopes to repeat the success of Double Fine Adventure
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Double Fine: Consoles can win over devs with reason
Tim Schafer believes Sony is on the right track with more open PlayStation 4
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Ron Gilbert bids Double Fine farewell
The designer departs with The Cave complete
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Double Fine creating Dropchord for Leap Motion Controller
Double Fine, Leap Motion, and Dracogen team up for new title
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Double Fine "optimistic" about Stacking, Costume Quest rights
Distribution privileges could be picked up during THQ auction
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The Year of Living Double Finely
From Kickstarter to The Cave, Tim Schafer reflects on 12 eventful months in the life of his indie studio
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Double Fine and Words With Friends creator supporting Ouya
The Cave and Double Fine Adventure coming to the Android-powered console
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Ron Gilbert and Tim Schafer reunite for a new comic adventure. Rose-tinted spectacles at the ready.
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Double Fine looks into THQ assets
THQ's stock delisting becomes final as Double Fine looks into bankruptcy filings
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Kickstarter made Double Fine "unafraid of being open"
Tim Schafer has come to realize "there's nothing to be afraid of" in letting gamers see how the sausage is made
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Schafer questions Double Fine's place on next-gen consoles
New consoles must open up to remain "friendly" to smaller, independent develolpers
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DoubleFine Humble Bundle titles chosen
Four games will be made into working prototypes for release
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Double Fine prototypes become Humble Bundle
The developer teams with Humble Bundle for unique event
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Schafer speaks out over industry's routine job cuts
"If you're not loyal to your team you can get by for a while, but eventually you will need to rely on their loyalty"
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Double Fine accidentally releases first mobile title
Middle Manager Of Justice gets unplanned beta test
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Schafer: Brutal Legend "unfairly vilified because of poor messaging"
Double Fine boss explains how a more open approach could have helped rock adventure
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Double Fine looks to completely shift away from work-for-hire
Company wants to maintain its independence using investors and crowdfunding