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Recent articles about Valve

Half-Life Alyx developers want to make a full-scale Half-Life game for consoles

"This ice has been broken, now we're hoping to smash through the ice completely"

Valve looks to stem tide of racist bots in Team Fortress 2

After months of inaction, Valve quietly works to "mitigate the use of new and free accounts for abusive purposes"

The chicanery of Penguin Cretins

Valve maintains its signature silence as wayward developers code-swap games on Steam, leaving users frustrated and confused

Steam Summer Game Festival delayed one week

Digital demo event pushed to June 16-22, though some companies involved say Valve dragged its feet

A developer's guide to releasing a game on Steam

Everything you need to know about publishing on Steam, direct from established developers and Valve itself

Valve adds Play Next feature to Steam

New feature uses machine learning to make suggestions based on users' game catalogues

VR could seize its moment -- if the big players would cooperate | Opinion

VR has an opportunity to break out, but the mess of competing standards is holding back the whole sector

Half-Life: Alyx triggers surge in new VR users on Steam

But number of Steam players with virtual reality headsets is still less than 2%

Fortnite World Cup and Dota 2 International cancelled

Epic Games and Valve downsize esports plans in the face of coronavirus pandemic

Valve's advice for making your game thrive after launch

Discovery on Steam is vital for indie developers -- Valve's Sophie Mackey offers six ways to improve your game's visibility

Team Fortress 2, Counter-Strike: Global Offensive source code leaked

Valve: "We have not found any reason for players to be alarmed or avoid the current builds"

Valve's top tips for launching a game on Steam

The GamesIndustry.biz Academy delves into localisation, wishlists, game tags, and other tools to ensure the best possible launch on Steam

Over 1,100 Steam games earned at least $10k within two weeks of launch in 2019

That's up 18% from last year, while new game release totals were up 11%

Steam asks users to manage bandwidth during COVID-19 lockdown

Valve will space out auto-updates over a longer period, offers bandwidth management tips that users can control

Record number of Steam users online during coronavirus outbreak

Update: Steam sees record numbers of users in-game, and record concurrent users for third week running

Valve: "VR has been missing a big game that everyone can get excited about"

Valve's Corey Peters and Sean Vanaman on making the first Half-Life game in 13 years, with novices to both VR and the celebrated series in mind

Gabe Newell: "Competition in game stores is awesome...but ugly in the short term"

Valve CEO: "We get a lot more freaked out not by competition, but by people trying to preclude competition"

Steam's Interactive Recommender is now available

Former Steam Labs experiment uses machine learning to suggest games based on patterns of play

Can Alyx pull VR out of its niche? | Opinion

Half-Life: Alyx is driving headset sales before it's even released -- but it's going to take a lot more to make VR into a viable market for AAA games

Valve Index sales more than doubled following Half-Life Alyx announcement

SuperData: The Index sold 149k units in 2019, 103k of which were sold in Q4

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