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Recent articles about Valve
"This ice has been broken, now we're hoping to smash through the ice completely"
After months of inaction, Valve quietly works to "mitigate the use of new and free accounts for abusive purposes"
Valve maintains its signature silence as wayward developers code-swap games on Steam, leaving users frustrated and confused
Digital demo event pushed to June 16-22, though some companies involved say Valve dragged its feet
Everything you need to know about publishing on Steam, direct from established developers and Valve itself
New feature uses machine learning to make suggestions based on users' game catalogues
VR has an opportunity to break out, but the mess of competing standards is holding back the whole sector
But number of Steam players with virtual reality headsets is still less than 2%
Epic Games and Valve downsize esports plans in the face of coronavirus pandemic
Discovery on Steam is vital for indie developers -- Valve's Sophie Mackey offers six ways to improve your game's visibility
Valve: "We have not found any reason for players to be alarmed or avoid the current builds"
The GamesIndustry.biz Academy delves into localisation, wishlists, game tags, and other tools to ensure the best possible launch on Steam
That's up 18% from last year, while new game release totals were up 11%
Valve will space out auto-updates over a longer period, offers bandwidth management tips that users can control
Update: Steam sees record numbers of users in-game, and record concurrent users for third week running
Valve's Corey Peters and Sean Vanaman on making the first Half-Life game in 13 years, with novices to both VR and the celebrated series in mind
Valve CEO: "We get a lot more freaked out not by competition, but by people trying to preclude competition"
Former Steam Labs experiment uses machine learning to suggest games based on patterns of play
Half-Life: Alyx is driving headset sales before it's even released -- but it's going to take a lot more to make VR into a viable market for AAA games
SuperData: The Index sold 149k units in 2019, 103k of which were sold in Q4
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