Mobile game engine Corona goes open source

Transition has been part of "long-term vision" since company was acquired in 2017

"Not enough evidence" that screen time is harmful to children

UK's first screen time guidance report recommends parents manage gaming and TV sessions based on kids' individual needs

By James Batchelor

Second Dinner raises $30 million for upcoming Marvel game

NetEase partnership helps fund licensed IP as team moves into Irvine office space

By Rebekah Valentine

Bonnie Ross: "Diversity attracts diversity"

343 Industries boss on the need to present technology as a creative field to more young women and minorities

By James Batchelor

Rebellion acquires TickTock Games

Yorkshire-based studio will be rebranded Rebellion North

By James Batchelor

CIS region game devs hit with 7.4% decline in median salary last year

Women lost 10% of their salary as gender pay gap increased to $6,000

By Haydn Taylor

What is the industry looking forward to in 2019?

Most anticipated games, sporting victories, disruption, innovation and more on leaders' wishlists

By James Batchelor

Rami Ismail launches game-a-day collection Meditations

Free downloadable launcher will offer a different five-minute experience every day

By James Batchelor

Rebellion's Chris Kingsley receives OBE

Developer CTO joins brother Jason on the Honours List

By Christopher Dring

Microsoft, Fatshark veterans form new studio for immersive audio book games

Peter Zetterberg and Thomas Lindgren establish Wanderwood in Boden, Sweden

By Rebekah Valentine

Apple may soon enable gifting for in-app purchases

Updated guidelines allow developers to let users buy virtual items and currency for each other

By James Batchelor

Niantic launches $1m AR game contest

Pokémon Go developer encourages developers to "think outside the box"

By James Batchelor

Cloud Imperium secures $46m investment for Star Citizen

Funds raised will be spent on marketing both the main game and Squadron 42 single-player campaign

By James Batchelor

Housemarque goes AAA with new project

Studio may believe that "arcade is dead," but reassures that rumors of its own death have been greatly exaggerated

By Rebekah Valentine

"To be a good game designer, you have to be a good designer first"

Will Wright talks about learning the craft and the state of developer education as he partners with MasterClass for an online video course

By Brendan Sinclair

Industry movers and shakers share 2018 highlights

God of War, Spider-Man, Red Dead and Epic Store among the year's biggest events for our expert panel

By James Batchelor

Formula 1, Hutch partner on mobile games

Hutch to create official, licensed racing titles for iOS, Android in the new year

By Rebekah Valentine

People of the Year 2018: Hello Games

After criticism, setbacks, investigations, and a PR nightmare, the creators of No Man's Sky emerged this year to an optimistic future

By Rebekah Valentine

Old ways can still be the best ways

Why I Love: YoYo Games' Mike Dailly explains how tech from the 1988 Commodore 64 shooter Armalyte is still used today

By Mike Dailly

People of the Year 2018: Rami Ismail

Vlambeer's co-founder received the GDC Ambassador award, in recognition of years spent reaching out and giving voice to the world's emerging development communities

By Matthew Handrahan

Insomniac Games hires Telltale lead writer

The Walking Dead: The Final Season scribe Mary Kenney starts at the Spider-Man studio in 2019

By James Batchelor

Atari acquires stake in Animoca Brands as part of blockchain game deal

Partnership will see Animoca Brands develop blockchain version of RollerCoaster Tycoon

By Haydn Taylor

Hajime Tabata: "I want to change the way things are made"

Final Fantasy XV developer intends to keep new JP Games team small, streamline development process

By Rebekah Valentine

Why go for a surprise launch?

Studio Wildcard and Grapeshot Games co-founders Jeremy Stieglitz and Jesse Rapczak discuss the pros and cons of debuting their new MMO Atlas on short notice

By Brendan Sinclair

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