
From demo to debut: Turning a game jam project into a full release
Under the Stairs' founder Vladimir Bogdanic shares his experience developing Eyes in the Dark from a game jam prototype
From demo to debut: Turning a game jam project into a full release
Under the Stairs' founder Vladimir Bogdanic shares his experience developing Eyes in the Dark from a game jam prototype
Team Asobi: “We want our games to feel like they’re made in Japan”
The PlayStation studio’s Nicolas Doucet on the success of Astro’s Playroom, growing to 100 employees, and the importance of a dedicated R&D team
Alone in the Dark reboot and new South Park game headline THQ Nordic showcase
"Reimagination" of the survival horror classic developed by Pieces Interactive under the direction of Mikael Hedberg
Rumbleverse marks a new era for Iron Galaxy
Co-CEO Adam Boyes talks about the evolution of the studio's strategy and making melee work in battle royale
Warner Bros. Interactive Entertainment delays Hogwarts Legacy to February 2023
The Harry Potter-themed RPG sees its second delay as the developer said "…we need a little more time to deliver the best possible game experience"
Virtuos opens new studio in Kuala Lumpur
Team soft launched in 2021, aims to offer opportunities to Malaysian developers
More than 25 publishers and investors join GI Live: London
Google, TinyBuild, London Venture Partners, Frontier, Team17 and more join the line-up
Spin Master purchases game studio Nørdlight
With the acquisition of the developer behind Jotunheim: 1965 the toymaker aims to expand its digital gaming business operations
Bulkhead ends relationship with Square Enix
"We are deeply disappointed that Battalion 1944 never made it to console," the developer said
Unity sets up joint venture in China
Software firm partners with several tech outfits including Douyin, but will remain in control of the new entity
Writing for Games, Part One: A brief history
Leading writers discuss how video games storytelling has evolved as the medium has advanced
Rare Studio Head Craig Duncan to keynote GI Live: London
Plus! Talks from development leaders Gina Jackson OBE and Interior Night's Caroline Marchal
Activision Blizzard accused of fighting against Albany union
Firm is trying to “delay recognition” of unionisation efforts, say employees at Diablo studio
Unity reportedly looking to separate China unit from main business
According to those familiar with the plans, business aims to give more local ownership and autonomy to its Chinese arm
Creature feature: An expert’s guide to making memorable monsters
At Develop:Brighton, Sam Santala explored ways game artists can make creatures more lifelike and not just a bag of bones and meat
Our Machinery scraps game engine, asks developers to delete source code
Company that planned to take on Unity and Unreal says it is “no longer possible for us to continue”
Sony says Microsoft’s ownership of Call of Duty could influence console buyers in the future
Platform holder adds that fanbase is so entrenched, even a similar product with the right budget "would not be able to rival it"
CD Projekt Red alumni launch new studio Dark Passenger
Polish developer working on online multiplayer title built in Unreal Engine 5, set in Feudal Japan
Bungie planning ‘reduced communications’ with players following harassment
Developer says “real threats” have been made towards staff, wants to ensure “folks are safe and taken care of”
How viral marketing and cultural history propelled The Wagadu Chronicles
At Develop:Brighton, Twin Drums' Allan Cudicio gave an overview of his strategies to gain traction with the studio's Afro-fantasy MMORPG
Wizards of the Coast opens new Austin-based studio, Skeleton Key
Games industry vet Christian Dailey is appointed the developer's studio head and vice president
Supermassive Games' top three rules for narrative-driven horror
At Develop:Brighton, The Dark Pictures Anthology creative director Will Doyle discussed designing meaningful choices
3Division donates $28,000 to Ukrainian Red Cross
Developer of city builder Workers & Resources: Soviet Republic raised the funds via 'Help for Ukraine' DLC
Ubisoft shuts down rumour that it's cancelling Roller Champions
"Roller Champions isn't getting cancelled, and Ubisoft fully supports it," its statement said
Indie studio Tender Claws to unionise
Founders are “thrilled to recognize and work with the union” made up of at least 13 employees