Mobile performance improvement start-up will bring its technology to MMO studio as it pursues international growth
Latest episode available to download now, discussing Microsoft's Project xCloud and other games firms' streaming ambitions
Blockchain, AI technology start-ups encouraged to apply for six-month support program at Paris campus
CEO of PR firm specializing in bringing Chinese titles to the West talks about potential knock-on effects of new regulatory system
Wael Amr and Sergey Oganesyan discuss how the Ukrainian revolution of 2014 informed the cosmic horror underpinnings of Frogwares' latest game
New Sofia division is to meet the 'ever-growing needs of the expanding Sega Europe operation'
Valuation follows $15.4 million in fundraising, company's worth has tripled in seven months
Onebitbeyond's Jonathan Biddle on the value of listening to your audience, and making fundamental changes after launch
Code will be available as libraries for use in mods and personal projects
HyperReuts sees average player count explode from one, to an all-time peak of over 170,000
Company says the intent is to use ex-Telltale developers to finish the story, but "there are a lot of moving parts"
Xbox outfit closing in on a deal for Pillars of Eternity developer with one source telling Kotaku it's "a matter of when, not if"
Siobhan Reddy tells us why the upcoming title aims to transform everyone into a game developer, filmmaker, musician, artist and more
CEO Kenichiro Yoshida says it's necessary to have a next-generation hardware
UPDATE: Studio says loss of investor support prompted layoffs, offers to introduce hiring developers to former staff
Vancouver-based studio to bring BioWare, Radical Entertainment, Relic veterans to work on upcoming open-world RPG
Larger space will accommodate increasing staff needs as SpatialOS creator outgrows original office
Public trials begin next year, Xbox One developers apparently able to bring games across with no additional work
Helsinki specialist has already been working on Fortnite, will continue to work will all other customers
DLC: Sega explains its unfocused approach to legacy content, Subset Games on the importance of in-house ports, and a 38 Studios vet talks inevitability of unionization
BAFTA lecture by Media Molecule Siobhan Reddy also discussed why making games should be as easy as picking up a guitar
Capital city's celebration of video games industry will now run for 13 days after 65,000 attended 2018 iteration
UPDATE: Former narrative designer confirms her "skeleton crew" lost their jobs, but "there are still good people at the company"
Augmented reality key to the future of mobile studio who is tired of making games that people just sit and play and drone out
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