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Did "Fewer, Bigger, Better" actually work?

10 Years Ago This Month: Major publishers have been narrowing their release slates for years, but has it produced the intended results?

By Brendan Sinclair

Dean Hall's Rocketwerkz offers unlimited annual leave

Most experienced staff get unlimited sick days, and four weeks minimum annual leave with no cap

By Matthew Handrahan

Area28 raises $2.15m for cloud-based development platform

Technology will add "significant value to the game development process" says Alibaba investor

By Haydn Taylor

Star Citizen hits $250m raised through crowdfunding

Almost 2.5m players have now funded the game, which is closing in on $300m in total investment

By Matthew Handrahan

Meet the young developer turning her severe anxiety into a games career

We speak to BAFTA Young Game Designer winner Emily Mitchell about her debut title Fractured Minds

By James Batchelor

Google hires senior Assassin's Creed developers to build Stadia games

Three experienced Ubisoft staff join Jade Raymond's Stadia Games and Entertainment studio

By James Batchelor

Samsung reveals PlayGalaxy Link streaming app

Galaxy Note10 users will be able to stream games from their PC via an app

Phil Spencer: "Nobody's asking for VR" on Xbox

Xbox boss cites concerns with VR's form and popularity in strategy around Microsoft's next console

By Matthew Handrahan

The origins of Out Making Games, the UK's first games industry LGBTQ+ network

We speak to the group's founders about its initial success and plans to spread awareness and support in 2020 and beyond

By James Batchelor

Brass Lion Entertainment and the critical business of diversity

Manveer Heir, Bryna Dabby Smith, and Rashad Redic on why their focus on diverse games is both a business decision and a human one

By Rebekah Valentine

GamesIndustry.biz Investment Summit returns to PAX East

Dedicated investor and developer event set for February 27th in Boston

By Christopher Dring

Snapchat's journey to be a "gaming destination"

Global partnerships lead John Imah offers insight into the early days of Snap Games, and how it fits the company's broader gaming strategy

By Rebekah Valentine

EA: "Cloud gaming is going to bring in another billion players"

CTO Ken Moss on EA's huge investment in AI, cloud streaming and tech

By Christopher Dring

2K begins slow sunset of Battleborn

Free-to-play hero shooter will shut down virtual currency in February, game will remain live through January 2021

By Rebekah Valentine

Behaviour Interactive shuts down Deathgarden: Bloodharvest development

This is the second title Behaviour has shuttered this year, after its mobile Westworld game

By Rebekah Valentine

Google responds to criticisms of Stadia's 4K support

After Red Dead Redemption 2 and Destiny 2 found to be upscaling lower resolutions, company says it expects developers to improve their games' performance

By Brendan Sinclair

Why are developers betting on Apple Arcade?

The mobile subscription service frees developers from monetisation worries, but questions linger about its future

By James Batchelor

Rebellion acquires The Bitmap Brothers

Sniper Elite developer plans to develop new games based on classic IPs from The Bitmap Brothers

By Haydn Taylor

FaceIt asking players to help train Minerva AI in fairly tackling toxicity

Upcoming Justice update will allow Counter-Strike community to review cases flagged by the machine learning tool

By James Batchelor

"No plans" for Project xCloud exclusives

Microsoft emphasises that it is "very early in the multi-year journey" for games streaming service

By James Batchelor

Coherence raises $2.5m seed funding from Firstminute Capital

Malmö-based tech startup from Playdead, Unity, EA DICE veterans aims to democratise online game creation for teams of all sizes

By Matthew Handrahan

Xbox publicizes accessibility guidelines for developers

Document includes suggestions for elements such as text, audio, difficulty options, UI, and more

By Rebekah Valentine

Half-Life: Alyx was conceived as a VR title first, and a Half-Life game second

Team members say upcoming VR entry is being built by team members from across Valve, including former Campo Santo devs

By Rebekah Valentine

Making a career in games more sustainable

Goodbye Kansas' Henrik Jonsson on how different corners of the games industry can stop driving away talent and support individuals long-term

By Brendan Sinclair

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