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"Find your tribe but reach out to everybody"

Developers offer advice to minorities seeking support during diversity panel at the GamesIndustry.biz Career Fair

By James Batchelor

The second launch of Sea of Thieves

Rare on sustainable working ahead of its biggest game update so far

By Christopher Dring

Brenda Romero's guide to becoming a game designer

The Wizardry developer shared insight into this crucial role during last week's GamesIndustry.biz Career Fair

By James Batchelor

Gaming is not a meritocracy

Vlambeer's Rami Ismail pokes holes in the notion of cream rising to the top, explains why devs and platforms may believe in it anyway

By Brendan Sinclair

"Accessibility has never and will never be a compromise to my vision"

God of War director Cory Barlog's statement becomes a rallying cry for developers in support of more accessibility options in games

By Matthew Handrahan

Xsolla Funding Club wants to connect developers with investors

Investment network will feature hand picked games looking for funds

By Christopher Dring

Daybreak Game Company back in control of H1Z1 battle royale spin-off

NantG Mobile abandons attempt to "revive" Z1 Battle Royale audience

By Matthew Handrahan

IGDA's Jen MacLean stepping down

Executive director will be temporarily replaced by association's board chair Lucien Parsons

By James Batchelor

What makes a good Kickstarter campaign?

Anya Combs talks about ideal video length, the right number of .gifs, and one mistake that will keep any project from being featured

By Brendan Sinclair

Keywords' 2018 revenues surpass €250m

Growing services empire has "healthy pipeline of acquisition opportunities" lined up

By James Batchelor

Team Meat delays Super Meat Boy Forever to maintain "healthy and sustainable pace"

Studio opts not to "run ourselves into the ground" to finish game by previously announced April release

By Rebekah Valentine

The GamesIndustry.biz Podcast: Shrinking second-hand sales and BioWare blues

Latest episode available to download now, also shares some of the highlights (so far) of EGX Rezzed 2019

By James Batchelor

John Romero: "There are always people who question games that push the boundaries"

At the GamesIndustry.biz Careers Fair, the id Software co-founder discusses the patterns he's noticed emerging throughout his career

By James Batchelor

Jam City establishes foothold in Europe with 231 Play acquisition

Founders of Berlin studio will join Jam City, Harry Potter: Hogwarts Mystery dev now has eight studios

By James Batchelor

Pre-order refunds could force publishers to shift priorities | Opinion

If a bad or unfinished product isn't cushioned by revenues from pre-orders, it changes the arithmetic of launching games -- for the better

By Rob Fahey

Why life after Dead Cells does not mean growth

Motion Twin's Steve Filby and Sébastien Bénard talk co-ops, explain why studio will remain small after the roguelike's success

By Rebekah Valentine

BioWare admits workplace, production issues

"These problems are real and it's our top priority to continue working to solve them," says genreal manager Casey Hudson

By Brendan Sinclair

Avalanche: "The industry is going to calm down on tech and focus on creativity"

Senior technical designer Hamish Young expects future games will shift towards inventiveness - from both the studio and the players

By James Batchelor

QC Games shuts down

Breach studio "winding down internal operations" on Shadow Realms spiritual successor

By Rebekah Valentine

Ten tips for pitching from the head of ID@Xbox

Chris Charla gives developers a crash course on the dos and don'ts of selling potential partners on game ideas

By Brendan Sinclair

Flaregames founder launches Phoenix Games group ahead of multiple acquisitions

Serial games investor Klaas Kersting wants to create a "formidable group of international game developers and related service providers"

By James Batchelor

Rebellion founders to keynote Develop:Brighton 2019

Jason and Chris Kingsley will discuss the studio's history, smash hits like Sniper Elite and their ventures into comics and film

By James Batchelor

Polystream secures $12m in Series A funding

Investment round led by Intel Capital to be used for recruitment, marketing, tech

By Rebekah Valentine

Making piracy and pre-owned games problems of the past

10 Years Ago This Month: Gaming execs kill two birds with one server-based stone, while Konami insists Six Days in Fallujah has no message

By Brendan Sinclair

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