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8th July 2021

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Could Apple and Google pull the plug on mobile game monetisation? | Opinion

As consumer and governmental pressure mounts over loot boxes, services like Apple Arcade indicate a desire by platform holders to move away from the monetisation free-for-all

By Rob Fahey

In-game spending on iPhone grew 43% in 2020 in the US

User spending for the games category reached an average of $76.80 last year

By Marie Dealessandri

Tencent's Timi Studios reportedly earned $10bn in 2020

The Honor of Kings studio is the world's biggest developer, Reuters reported

By Marie Dealessandri

Disney owns three of top five brands in US mobile games - Newzoo

Marvel, Star Wars, and classic Disney characters were among the highest revenue-earning franchises in mobile games for 2020

By Brendan Sinclair

IronSource's Supersonic Studios opens Chinese office

"[We] want to bring our expertise to all developers in China who are looking for a long-term publishing partner"

By Marie Dealessandri

An introduction to UX writing for mobile

King's Patricia Gómez Jurado shares good practices around crafting user experience copy for casual mobile games

By Marie Dealessandri

Microsoft's HoloLens military contract now worth up to $22bn

Company enters production phase on augmented reality headsets for US soldiers

By James Batchelor

The AR hype is building - but success may be years away | Opinion

Rumours of AR product launches from Apple, Niantic and Snap are fuelling belief that a tech revolution is on the way, but enormous problems remain to be solved

By Rob Fahey

Mobile games revenue growth remains higher than pre-pandemic levels

But downloads have fallen lower than they were before March 2020, Sensor Tower reports

By Marie Dealessandri

Ad quality is a UX challenge

Brainium's Scott Willoughby says mobile devs need to ensure shoddy advertising doesn't undermine their efforts

By Scott Willoughby

PUBG Mobile's lifetime revenues pass $5bn

Sensor Tower estimates show the battle royale generated $2.7 billion in 2020 alone

By James Batchelor

Genshin Impact passes $1bn on mobile

MiHoYo's open-world fantasy game passes revenue milestone six months after launch

By Jeffrey Rousseau

PUBG Mobile passes 1bn downloads

Milestone reaches as Tencent's online games revenues rise 29% year-on-year to $6 billion

By James Batchelor

Psyonix making Rocket League spin-off for mobile

Epic Games subsidiary's Rocket League Sideswipe is planned for release on App Store and Google Play later this year

By Brendan Sinclair

Final Fantasy XI mobile reboot officially cancelled

Nexon and Square Enix indicated that the title didn't meet expectations, despite having been in development for five years

By Marie Dealessandri

Niantic to make Nintendo AR mobile games

First project of new partnership will be a walking-oriented Pikmin game set to launch later this year

By Brendan Sinclair

ByteDance acquires Moonton Technology

The transaction reportedly valued the Shanghai-based studio at $4 billion

By Marie Dealessandri

How Phoenix Games helps studios establish their next hit

Founder Klaas Kersting discusses the beauty of the free-to-play model, its challenges, and why it's not going anywhere

By Marie Dealessandri

Dead Cells has now sold 5m copies

Motion Twin's title sold 1m in China "within a few days" -- mobile version to launch on March 30

What has Square Enix Montreal been doing for the last five years?

As it teases a new Hitman Sniper game and a Space Invaders AR project, head of studio Patrick Naud talks about shifting the studio to free-to-play, what's changed, and what's the same

By Brendan Sinclair

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