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Pixelles is helping mid-career mothers stay in games

We speak to co-founder Rebecca Cohen-Palacios about the organisation's efforts to do more than just bring new women into games

By James Batchelor

Steam Workshop items for Valve games to require official approval

Counter-Strike: Global Offensive, Dota 2 and Team Fortress 2 items will be assessed to combat "free skins" incentives for new subscribers

By Matthew Handrahan

The GamesIndustry.biz Podcast: It's a family show

Discusses E3 data leaks, abuse against Ooblets developer, the impact of mass shootings on games and the FTC's loot box workshop

By GamesIndustry Staff

Fuel Games rebrands itself as Immutable

Australian developer behind Gods Unchained says new name will better reflect its range of tools and services

Infinity Ward says Modern Warfare isn't political, debates how it ever could be

Game's directors stress that upcoming Call of Duty reboot focuses on "thematic things" not current politics

By James Batchelor

A Way Out sells two million copies

Hazelight Studios continues work on next co-op experience to be published through EA Originals

Growing the industry with evening-sized games

Former Chinese Room lead Andrew Crawshaw on his romantic metal-detecting adventure that explores how people define success

By James Batchelor

Sharkmob on balancing social responsibility against revenue

"It's not only about taking social responsibility, it's also about the team being proud of what they make," says CEO Fredrik Rundqvist

By Haydn Taylor

How to get your game funded at PAX

Our guide to success for attendees of the GamesIndustry.biz Investment Summit

By Christopher Dring

One year later, Riot leadership, employees, say things are improving

Chief diversity officer Angela Roseboro reflects on a year of change as current and recent employees confirm efforts

By Rebekah Valentine

UK's Video Games Tax Relief has paid out £324m in five years

Over 1,000 claims have been made by developers and publishers since incentive launched in 2014

By James Batchelor

German games market's headcount declines, but small companies on the rise

More than 11,000 people and 600 companies in Germany develop and distribute games

By James Batchelor

At Schell Games, culture is the antidote to crunch and conflict

CEO Jesse Schell and four of the studio's original executives discuss the importance of stability, team-building, and open communication

By Rebekah Valentine

Yuke's splits from WWE 2K franchise

Japanese studio will continue to support the game engine, but isn't directly involved in WWE games for the first time in two decades

By Brendan Sinclair

Ooblets dev stands by comments about toxic, entitled gamers

Wave of anti-Semitic, homophobic, racist abuse over Epic Games store exclusivity fails to convince Glumberland dev to recant statements

By Brendan Sinclair

Immortalising your grandmother in a WWII game

Bob De Schutter talks us through the inspiration and incredible true stories behind his PC title Brukel

By James Batchelor

Microsoft's Double Fine acquisition results in early Psychonauts 2 investor payout

Rate is higher than original promise, but eliminates chance to earn more on greater success

By Rebekah Valentine

Red Kite Games: New IP still in development following Sumo acquisition

Growth and relocation won't stop work on new IP Hollowpoint, says CEO Simon Iwaniszak

By Matthew Handrahan

Nexon to fully acquire stock in Embark Studios

Nexon's Western development strategy will now be "driven" by Embark founder Patrick Söderlund

By Matthew Handrahan

Obsidian "is not a crunch studio"

"We'd rather cut something than try and get people to not have a life outside the industry"

By James Batchelor

Ooblets dev received thousands of "hateful, threatening messages" over Epic exclusivity

Glumberland on being the target of online hate: "I had no idea it was this bad"

By Matthew Handrahan

Activision and Midway show you can't spell 'layoffs' without 'ffs'

10 Years Ago This Month: Fallout from the 2008 global economic crisis continues as companies cope differently with sliding sales

By Brendan Sinclair

Bridging the gap between games and non-gamers with Twelve Minutes

Creator Luis Antonio on the game's conception and evolution, and his hopes to uplift the Portuguese games industry

By Rebekah Valentine

Epic launches Unreal Engine Authorized Training Partners progam

Engine provider will support more trainers and training centres to expand pool of skilled UE users

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