
Square Enix Q1 sales decline by 15%
The quarter saw the publisher's units sold decrease by 57% year-over-year, while Final Fantasy 14's monthly subscribers continue to grow
Square Enix Q1 sales decline by 15%
The quarter saw the publisher's units sold decrease by 57% year-over-year, while Final Fantasy 14's monthly subscribers continue to grow
Is Activision Blizzard in a rough patch or a longer decline? | This Week in Business
Diablo Immortal debut barely boosted the publisher's results, but there are some big releases set for the rest of the year
Sega posts gains on light release slate
Sonic Origins and ports of Hatsune Miku and 13 Sentinels help publisher post 11% sales bump for first fiscal quarter
Single-player games deserve more than lip service | Opinion
Companies focused on live service games find it hard to justify heavy investment in single-player titles; it may be high time for firms to pick a lane and stick with it
Xbox testing new multiple user Game Pass plan
New offer allows up to four people to share one subscription
Jam City lays off 17% of workforce
Redundancies primarily at Jurassic World Alive developer Ludia affect between 150 and 200 staff
Bandai Namco's game sales up 55% year-on-year during Q1 FY2023
The company sold 11.4 million units across four games during the quarter
Study finds that Belgium's loot box ban isn't being enforced
Report says that 82% of the highest grossing iPhone games generated revenue through randomized monetization
Nier: Automata for the people | Why I Love
Softstar Beijing's Chen Yamei and Zou Mengxia on how PlatinumGames aced the action RPG sequel
Tencent reportedly looking to raise stake in Ubisoft
Reuters sources say online giant could offer more than twice current share price to become publisher's largest shareholder
Koch Media rebrands as Plaion to "acknowledge who we truly are"
Managing director Klemens Kundratitz emphasises firm will remain "first and foremost a games company"
Activision Blizzard accused of fighting against Albany union
Firm is trying to “delay recognition” of unionisation efforts, say employees at Diablo studio
Navigating early access: legal and practical considerations
Lawyer Anna Poulter-Jones provides a roadmap through the various regulatory and contractual issues studios will meet when soft launching their games
The 2022 GamesIndustry.biz UK Best Places To Work Awards winners have been revealed
Updated: 20 companies earned badges this year, while Dlala's Aj Grand-Scrutton was named Best Boss
Tencent and Logitech team up for new handheld cloud console
Device slated to launch later this year, retail price and images not yet revealed
Indonesia blocks Valve, Epic Games and more for failing to comply with new regulations
UPDATE: Steam has been restored in the country, but Epic Games Store and EA Origin are still inaccessible
Bandai Namco, Sega and Square Enix join GI Live: London 2022
Xbox, Valve and Curve are also on the bill
DDM: Gaming investments reached $4.8bn during Q2
The period also saw M&A transactions increase by 135% year-over-year across 59 deals
Blizzard and NetEase cancel World of Warcraft mobile game
Project was reportedly in development for three years, over 100 developers at the latter firm were disbanded
Supermassive on Nordisk acquisition: “We’re still independent but with more muscle”
Managing director Pete Samuels also hints at The Quarry developer’s five-year plan to branch out beyond horror and video games
Royelles: "The future of the metaverse is female"
CEO and founder Múkami Kinoti Kimotho explains the idea and intent behind the educational metaverse app for girls
Unity reportedly looking to separate China unit from main business
According to those familiar with the plans, business aims to give more local ownership and autonomy to its Chinese arm
Andrew Wilson: "I don't think we could be in a stronger position as a standalone company"
EA CEO also addressed the console lifecycle, expecting a "stronger pipeline down the back half of the cycle"
Keywords Studios acquires Mighty Games
Company shares half-year revenue projections of €320 million ahead of next month’s report
Games And Online Harassment Hotline launches hate raid protection resource
"Streamers and moderators have created the most effective tools for mitigating the harm of hate raids," director Jae Lin told GamesIndustry.biz