SuperData Research, Inc.
Founded by veteran games industry researchers, SuperData is the leading provider of market intelligence covering the market for free-to-play gaming, digital console, mobile, PC downloadable, streaming media and eSports. Using digital point-of-sale data received from publishers, developers and payment service providers, SuperData’s analyses are based on the monthly spending of 48 million paying online gamers worldwide in combination with qualitative consumer insight. SuperData helps its customers understand what people play, connect to and spend on.
Recent articles about SuperData Research, Inc.
"Advertisers and investors are finally taking notice of esports' access to key audiences"
Single-player games holding their own while Destiny 2 and PUBG push premium PC up 28%; worldwide digital revenues total $8.5 billion
SuperData report: Battlefront II is the poster child of a new and uncomfortable growing pain for the games industry
The previous record holder was Call of Duty: Black Ops 3
SuperData report forecasts ads and direct consumer spending to push GVC earnings to $4.6 billion in 2017
Research firm says global spend on games, eSports, game-related video content and VR/AR will be $104.6 billion this year, $168.8 billion by 2020
Research firm also expects series' PC debut to reach 3m downloads within first three months
SuperData CEO Joost van Dreunen discusses the opportunities and challenges of heading East
PlayerUnknown's Battlegrounds has already made around $34 million while in Early Access
Tracking firm ups 2017 forecast for Nintendo's latest system from 5 million to 7.2 million units
NPD, SuperData and Steam Spy offer up their thoughts
Poor sales of physical goods offset by digital growth
Full game downloads and FIFA DLC totalled more than £10m
But on-going Battlefield 1 success made November a strong digital month for consoles worldwide
Pokemon Go and World of Warcraft: Legion help boost other sectors as console market sags 14% for the month
Shooter has been "struggling in the presence of Overwatch"
Overwatch generated $269 million in May as the digital games market climbed to $6 billion overall
PC online multiplayer space to approach $20bn this year thanks in part to MOBAs like LoL
Rift and Vive fulfillment issues, poor public awareness cited as firm cuts further 22% from this year's sales prediction
Monthly report will give most complete overview to date of key European console markets
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