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People of the Year 2017: Strauss Zelnick

Take-Two's chairman set the company up for a banner year with no major new releases beyond its annualized sports titles

By Brendan Sinclair

Brexit's shadow looms over 2018

A lack of recognition of the games industry's needs from government have created concerns over hiring and trade that will continue into next year

By Rob Fahey

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Latest articles

PlayerUnknown's Battlegrounds sells 1 million on Xbox One

Survival shooter hits milestone in first 48 hours on sale in Xbox Game Preview program, now free with Xbox One X purchases through year's end

By Brendan Sinclair

Glo secures $3m in funding, IMAX VR partnership

IMAX is licensing the GloStation VR tech for VR arcades

With Private Division, Take-Two wants to empower a new breed of indie developer

Michael Worosz on the emergence of a high-end indie development, and Take-Two's "venture capital meets game publishing" strategic response

By Matthew Handrahan

The GamesIndustry.biz Podcast: Voice acting, with the stars of Assassin's Creed Origins

The talent behind Bayek, Aya and Cleopatra shares their experiences of bringing games characters to life

By James Batchelor

Chet Faliszek's AI-powered tactical shooter (that's not about shooting)

The Valve writer discusses why he joined Bossa and how he wants players to tell their own stories

By James Batchelor

Keywords Studios acquires Mexican localisation company LOLA

Firm looks to expand into Latin American markets dubbing film, television, and animated series

Pre-orders for Ataribox delayed

"Updated launch plan is currently underway," says Atari

By Haydn Taylor

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29% of games businesses negatively affected by Brexit, says TIGA

Depreciation of sterling had positive impact on 11% games firms, according to survey

By Haydn Taylor

Call of Duty: WWII drives November US game sales to $2.7bn - NPD

ATVI hit generated more launch month spending than any Call of Duty debut since Black Ops II in November 2012

By James Brightman

FCC votes to dismantle net neutrality

ESA "disappointed" as US governing body votes 3-2 to abandon rule preventing service providers from blocking traffic

By Brendan Sinclair

Codemasters may be preparing to go public - Report

The British racing studio could be valued at more than £100m, according to Sky News

By James Brightman

People of the Year 2017: Christian Whitehead

Sonic the Hedgehog is relevant again, thanks to the indie developer who succeeded where Team Sonic repeatedly failed

By Haydn Taylor

Lucky's Tale dev aims to be "Disney of the next generation"

Former GameStop and PlayStation exec Mark Stanley on why he's joined Playful and how he intends to expand its IP across entertainment

By James Brightman

Criterion, NaturalMotion, Team 17 and more join UKIE

Hutch, Climax, VooFoo and Playtonic also become members

Take-Two launches indie label with Obsidian, The Outsiders and Panache Digital onboard

Private Division will focus on high-end indie studios like those started by Patrice Désilets and Halo co-creator Marcus Lehto

By Matthew Handrahan

Patreon raises user fees to stabilise creator payouts

UPDATE: Crowdfunding platform decides not to add $0.35 service charge after creators begin to lose subscribers

By James Batchelor

Power Rangers Legacy Wars dev nWay receives $11m investment

March Capital Partners and Ridge Ventures pour new funds into mobile studio

By James Batchelor

Crytek sues Star Citizen developers

Alleges Cloud Imperium is still using CryEngine, but studio will "defend vigourously" against "meritless lawsuit"

By James Batchelor

Brendan 'PlayerUnknown' Greene calls for better IP protection in games

PUBG creator laments the lack of deterrents for copycats, says clones stifle innovation

By James Batchelor

David Helgason invests in Raw Fury as indie publisher raises $600,000

Company also enables staff to take stakes in the business, plans to use funds to increase console releases

By James Batchelor

Red Kite: Work-for-hire removes the risk from your own IP

CEO Simon Iwaniszak discusses the highs and lows of co-development as his studio unveils Hollowpoint

By James Batchelor

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