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"You just get years where the appetite for certain titles wanes a little" - GAME

CEO Martyn Gibbs and CFO Mark Gifford on the future, Nintendo Switch, eSports and what went wrong at Christmas

By Christopher Dring

Gree: Escaping mobile's middle-class

Andrew Sheppard on the growing dominance of mobile's richest publishers, and Gree International's $35 million bid to close the gap

By Matthew Handrahan

What game creators need to know about protecting their brands

Law firm Lewis Silkin dissects a recent kart racing suit filed by Nintendo and offers advice for game companies

By Oliver Watson and Oliver Fairhurst

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Latest articles

Mobile game spend will double to $105 billion by 2021

App Annie's forecast shows massive gains for games over five years, with China representing 41% of all spending on mobile apps

By Matthew Handrahan

Nintendo Switch reaches 500,000 sales in Japan

Media Create data puts four-week total ahead of PlayStation 4

By Matthew Handrahan

The dangers of passion projects: Staying sane in indie development

Limit Theory developer Josh Parnell opens up about life as an indie and facing mental health problems

By Oliver Milne

Tribeca Film Festival adds game focused event

Tribeca Game Festival is organised in partnership with Kill Screen

Improbable IconImprobable blog (Sponsored) Check out the latest posts from the Improbable blog

SpatialOS Open Beta + Experimental Unreal Integration: available now

The SpatialOS Open Beta for games has launched today, allowing developers to begin building SpatialOS games right now

SpatialOS in San Francisco - Improbable heads to GDC

Improbable to deliver impressive speaker line-up and new partner, program and product news at GDC.

Gear VR motion controller launches April 21

Latest version of headset comes with input device and sells for $130; stand-alone controller goes for $40

Secret World re-launching as free-to-play Secret World Legends

After nearly five years, MMO converts business model, overhauls combat, progression, and graphics

By Brendan Sinclair

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The GamesIndustry.biz Magazine is out tomorrow

Featuring research on the careers market, the GamesIndustry.biz 100, big interviews and exclusive analysis

By Christopher Dring

Maximum Games signs distribution deal with Gearbox

Publisher to release Bulletstorm: Full Clip in UK and Australia

By Christopher Dring

"We're in a start-up phase"

Thalita Malago, General Secretary of Italian trade body AESVI, maps out a nascent industry

By Dan Pearson

GAME profits fall 27% after disappointing Christmas

But February and March sales significantly improve

By Christopher Dring

Square Enix expands Final Fantasy XIV's free tier

MMO can now be played for free until level 35

App Store developers can now respond to user reviews

Curiously absent feature will allow devs to acknowledge user issues and discuss solutions

By Matthew Handrahan

Former Take-Two CEO Paul Eibeler joins Green Man Gaming as board advisor

Eibeler will help steer Green Man Gaming's plans to grow worldwide in 2017

Hearthstone is killing itself - Superdata

Research firm's monthly digital revenue report says Blizzard's card game hits new low on mobile as worldwide digital sales growth slows

By Brendan Sinclair

Redefining community management for games-as-a-service

Rebecca Ford's multifaceted job at Warframe studio Digital Extremes underscores one of the industry's most dramatically changing roles

By Brendan Sinclair

PS4 is clear leader in media coverage despite Switch hype - ICO

According to ICO Partners, Switch is seeing around 40% of the coverage that Sony's console gets on a weekly basis

By James Brightman

Uncharted 4 animator: Mass Effect shows "AAA games can't skimp on animation"

Jonathan Cooper also says abuse of female EA employee was "despicable"

By James Batchelor

Facebook hires Apple design chief as head of hardware for Oculus

Michael Hillman left Apple as chief architect of all consumer desktop products

By Matthew Handrahan

Red Barrels made a mistake with Outlast 2 classification

Update: Australian Classification Board's refusal based on content never intended for game's final build

By James Batchelor

Overwatch League could bring in $720 million annually - Analyst

Most bullish scenario from Morgan Stanley researchers puts game's eSports revenues on par with WWE, 20% larger than MLS

By Brendan Sinclair

PlayerUnknown's Battlegrounds does $11 million in three days

Bluehole's Early Access shooter races to Steam top-seller status on opening weekend, tops 67,000 concurrent users

By Brendan Sinclair

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