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Superhero games: Why they don't make 'em like they used to

Marvel Games' Jay Ong details a changing approach, from exclusivity to long-term contracts to games-as-a-service

By Brendan Sinclair

Is PlayLink the PS4's missing link to casual consumers?

Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market

By Rob Fahey

Here's why 'deliberate Switch shortages' is a ridiculous notion

Nintendo has regularly said it's ramping up production, so why are people so worried the platform holder is holding out on us?

By James Batchelor

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One in three VR/AR projects in development will be platform-exclusive

HTC Vive remains developers' headset of choice in VRDC survey

By James Batchelor

A beginner's guide to boosting Lifetime Value

Server-side development, balanced difficulty and weekly events - AppLovin MD Johannes Heinze on increasing LTV in mobile games

By Johannes Heinze

Corona goes completely free

Firm behind cross-platform 2D development software removes Enterprise licenses

Mobile gaming is a black ocean - GungHo CEO

Kazuki Morishita explains why the Puzzle & Dragons publisher didn't double-down on mobile, and how Let it Die embodies its new global-centric approach

By Brendan Sinclair

Valve's SteamVR "Knuckles" controller tracks all five fingers

Dev kits are now shipping for a new VR controller that emphasises hand presence

By Matthew Handrahan

Color Switch joins Skillz mobile eSports platform

With almost 200 million downloads, mobile hit has designs to become "a full-fledged eSport"

Paradox insists price hikes “create a more equal price point”

UPDATE: Crusader Kings publisher reverses decision, intends to honour refunds

By James Batchelor

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PlayerUnknown's Battlegrounds hits 4 million sales

After three months on sale, the breakout hit of the year shows few signs of slowing

By Matthew Handrahan

GameMaker Studio 2 adds new license options

Devs can pay for PS4 and Xbox One exports separately, or for all platforms under new "Ultimate" license

WBIE opens WB Games New York

Warner subsidiary establishes cloud-based backend tech team to support its other studios' projects

By Brendan Sinclair

Yunoia lands $1 million in funding

Czech and US investors provide initial backing for B2B-focused game discoverability platform

From prototype to product in less than a year

Indie devs reflect on how their Jamchester projects helped them learn more about routes to market

By James Batchelor

German chancellor Angela Merkel to open Gamescom 2017

First time the country's leader will open long-running video games expo

By James Batchelor

Croteam: "VR-only" isn't the only way with VR

The Croatian studio is meeting the demand for bigger VR games by drawing from its existing portfolio

By Matthew Handrahan

Apple chip maker Imagination Technologies up for sale

Graphics specialist seeking buyer as Apple prepares to drop its services

By James Batchelor

Conspexit adds Glen Drury to board

Former Blippar and Yahoo exec to help grow start-up formed by games veterans to assist blind and visually impaired

ESA ponders E3's future

More consumers? A different venue? The Gamescom model?

By Christopher Dring

Liberty Foundation offers $60k "fellowship awards" for indie devs

XOXO founder wants recipients to make decisions based on "curiosity and long-term growth rather than dire and immediate need"

Texas judge calls for an end to Oculus and ZeniMax's "big, hairy fight"

Injunction hearing started this week, with Zenimax asking for $500 million additional damages and a 20% cut of Oculus' revenue

By Matthew Handrahan

Destructoid bought by Enthusiast Gaming

Toronto-based media and events company has acquired the longstanding games website

One Special Day set for September 29

SpecialEffect charity sets £100,000 goal as companies donate the day's revenue to further accessibility in games

By Brendan Sinclair

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