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Moss: Using VR to build a better mouse

Polyarc's Danny Bulla explains how the ex-Destiny developers settled on a concept for their PSVR debut about an adorable sword-wielding mouse

By Brendan Sinclair

Dylan Cuthbert: “Star Fox 2 release is a big awesome surprise”

The Q-Games founder on the most iconic game he never released

By Christopher Dring

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Latest articles

Raphael Colantonio leaving Arkane

Founder of Dishonored studio departing "to spend some time with my son and reflect on what is important to me and my future"

By Brendan Sinclair

Ubisoft's Guillemot family acquires larger stake in company

Attempts to thwart Vivendi takeover ongoing as founders now own 13.6% of shares, 20% of voting rights

By Brendan Sinclair

Xbox One X to sell 17m by 2021 - DFC

Even with 4K TV sales on the rise, Xbox One X will only appeal to a narrow demographic, says David Cole

By James Brightman

E3 2017: Every announcement and release date

Catch up on the biggest news from this year's Electronic Entertainment Expo with our handy guide

By GamesIndustry Staff

Ninja Theory livestreams Q&A with Hellblade protagonist

Developer promotes action game about battle with mental illness by having actress answer questions in character over Facebook Live

Epic's Tim Sweeney to keynote Devcom

Founder and CEO of Unreal Engine firm will speak on final day of inaugrual developers conference

By James Batchelor

From Cooking Mama to Remedy: The rapid evolution of 505 Games

“We have to mature a little, become a smidge more strategic, more process-orientated, and with a more defined sense of purpose”

By Christopher Dring

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Vicon acquires IMeasureU

Motion capture firm drops undisclosed sum on purchase of interial tracker manufacturer

Mobile fragmentation to blame for Sega Forever launch woes

But publisher's Mike Evans promises updates on the way that should get nostalgia assault back on track

By James Batchelor

PlayStation Emerging Filmmakers Program launched to create multiple new TV series

Sony seeking original video content with plans to make five pilots for potential shows

By James Batchelor

Light, not bytes: The evolution of the pipeline

Development infrastructure is changing. And it starts with pushing less data, not more, suggests Escape Technology

By Will Freeman

CI Games admits “big mistake” in chasing AAA with Sniper Ghost Warrior 3

Studio promises to continue supporting game but plans new, more focused tactical shooter

By James Batchelor

Is PlayLink the PS4's missing link to casual consumers?

Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market

By Rob Fahey

Playdead co-founder Dino Patti opens Jumpship in the UK

New Guildford-based studio will start with Somerville, the "passion project" of feature film animator Chris Olsen

By Matthew Handrahan

NetEase appoints new CFO

Zhaoxuan Yang takes over role as Onward Choi resigns for personal reasons

CastAR reportedly shut down

Just under 70 jobs lost as augmented reality start-up led by former Valve employees closes

By James Batchelor

id veteran Steve Nix launches publishing label

ForwardXP promises to "pay higher royalty rates and actually pay them quickly"

By James Brightman

Nintendo confirms Super NES Classic to launch on September 29

The company's worst kept secret is now a reality; system includes 21 games in total [UPDATE: Nintendo to produce "significantly more" than NES Classic]

By James Brightman

Gamescom 2017 expands its exhibition space

By adding hall 1 of the Cologne fair grounds, gamescom 2017 will cover a gross exhibition space of 201,000 square metres

Digital games up 9% in May to $7.8 billion - Superdata

Research firm finds steep drops in premium PC and console spaces offset by mobile, free-to-play growth

By Brendan Sinclair

Introversion's latest game has "bombed in a big way"

Scanner Sombre sold 6k units in two months, but was still among the top 15% of games on Steam

By Matthew Handrahan

PlayerUnknown's Battlegrounds hits 4m sales, $100m revenue

Update: Bluehole Inc's breakout hit reached a peak of 230,000 concurrent users

By Matthew Handrahan

Rockstar: GTA single-player mods are "generally" safe from legal action

Take-Two and Rockstar have agreed to focus on GTA Online mods, an updated version of OpenIV is now available

By Matthew Handrahan

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