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Falling indie prices undercut the market

Hideki Kamiya says Platinum has been "rescued" by NieR: Automata; but games like Platinum's remain at risk from collapsing prices outside AAA

By Rob Fahey

Zlatan Ibrahimović: "I want to make a difference in the video game world"

World renowned footballer on why his new mobile title, Zlatan Legends, stands apart from the flood of celebrity games

By James Batchelor

Xbox has a big job to do at Gamescom

Microsoft is the headline act for next week's European trade show

By Christopher Dring

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Latest articles

Atari sues over KitKat ad campaign

Company cites "plain and blatant" infringement in UK TV spot and social media ads recreating arcade classic Breakout with chocolate bars

By Brendan Sinclair

What happens when you turn a game into a concert?

Jessica Curry discusses the difference of interactivity in Dear Esther Live and assesses how the industry treats women two years after she stepped back

By Brendan Sinclair

Isolation, depression "running rampant" among indies - Devolver co-founder

Mike Wilson on the state of indie development as he relaunches Gambitious as Good Shepherd Entertainment

By James Brightman

Boxed release confirmed for Virtual Console's Pokémon Gold and Silver

Re-release of 1999 classic RPGs will be available at physical retail this September

By James Batchelor

InnoGames: "Spreading risk also means you're spreading your energy"

Ahead of his talk at Devcom, CEO Hendrik Klindworth reflects on how a focused portfolio aided the transition from browser to mobile

By Matthew Handrahan

New VR/AR publisher Big Immersive emerges from stealth

Firm has already published three titles, also seeking new games to sign

By James Batchelor

Valve clarifies Steam key 'crackdown'

Firm reiterates that unreasonable key requests will be declined

By James Batchelor

Kakao merges all games businesses into one

Kakao Games subsidiary merged into holding company, also named Kakao Games

By James Batchelor

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Sony DADC moves into game peripherals with dreamGEAR

Supply chain firm launches consumer sales initiative and will bring US brand's products to Europe

Early Access sales helped We Happy Few dev Compulsion quintuple in size

Studio went from seven staff to 40, spends more than Kickstarter total every month

By James Batchelor

Kickstarter officially launching in Japan this September

Site will also launch Japanese version, allow local devs to use Japan-based bank accounts and identification

By James Batchelor

Nintendo Switch and Splatoon 2 lifts US games market in July

Sales for July up 19% as Splatoon 2 outsells Crash Bandicoot

By Christopher Dring

505 Games signs Underworld Ascendant

Payday 2 publisher picks up crowdfunded Ultima Underworld successor from Paul Neurath and Warren Spector's Otherside Entertainment

Former Kabam Europe GM forms new live ops firm Deca Games

Ken Go's new outfit has already been operating in stealth for a year, helping mobile firms such as Kabam and Gree

Xbox One X preorder plans to be revealed at Gamescom

Reservations for upcoming console reportedly opening up after this weekend's press conference

By Brendan Sinclair

Inaugural Devcom line-up finalised

Highlights for next week's event include Tim Sweeney, Brendan 'PlayerUnknown' Greene, Brad McQuaid and more

By James Batchelor

Deep Silver will publish Shenmue III

Saints Row and Dead Island publisher to handle the physical and digital versions of the game

By Christopher Dring

New Nielsen division to offer insight into esports market

Team will provide sponsorship valuation, custom research and more for competitive gaming

By James Batchelor

Crackdown 3 delay damages Xbox One X line-up

Action game pushed back to spring 2018, leaving Forza 7 as Microsoft's lead for new console

By James Batchelor

Gearbox Publishing picks up We Happy Few

Compulsion Games' dystopian adventure title is now set for April 13, 2018

Hibernum lays off majority of staff

Montreal developer begins selling off assets as it enters a "transitional period"

By Brendan Sinclair

Atari hands off Pridefest

Largely abandoned mobile game given to maker of LGBTQutie dating app alongside cash investment

By Brendan Sinclair

Indies need to start charging more for games - Steam Spy

"Stop undermining your game because somehow you think it's not worth the asking price," says Sergey Galyonkin

By James Brightman

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