HTC Vive remains developers' headset of choice in VRDC survey
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Server-side development, balanced difficulty and weekly events - AppLovin MD Johannes Heinze on increasing LTV in mobile games
Sponsored article: The UK developer on crunch, studio culture and the secret to a healthy and happy team
Firm behind cross-platform 2D development software removes Enterprise licenses
Kazuki Morishita explains why the Puzzle & Dragons publisher didn't double-down on mobile, and how Let it Die embodies its new global-centric approach
Dev kits are now shipping for a new VR controller that emphasises hand presence
With almost 200 million downloads, mobile hit has designs to become "a full-fledged eSport"
UPDATE: Crusader Kings publisher reverses decision, intends to honour refunds
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After three months on sale, the breakout hit of the year shows few signs of slowing
Devs can pay for PS4 and Xbox One exports separately, or for all platforms under new "Ultimate" license
Warner subsidiary establishes cloud-based backend tech team to support its other studios' projects
Czech and US investors provide initial backing for B2B-focused game discoverability platform
Indie devs reflect on how their Jamchester projects helped them learn more about routes to market
First time the country's leader will open long-running video games expo
The Croatian studio is meeting the demand for bigger VR games by drawing from its existing portfolio
Graphics specialist seeking buyer as Apple prepares to drop its services
Former Blippar and Yahoo exec to help grow start-up formed by games veterans to assist blind and visually impaired
More consumers? A different venue? The Gamescom model?
XOXO founder wants recipients to make decisions based on "curiosity and long-term growth rather than dire and immediate need"
Injunction hearing started this week, with Zenimax asking for $500 million additional damages and a 20% cut of Oculus' revenue
Toronto-based media and events company has acquired the longstanding games website
SpecialEffect charity sets £100,000 goal as companies donate the day's revenue to further accessibility in games