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Shadow of the Eternals Kickstarter falls short

Precursor Games' beleaguered project raises less than half of its $750,000 target

The Shadow of the Eternals crowdfunding campaign has ended unsuccessfully. The campaign to create a spiritual successor to Eternal Darkness: Sanity's Requiem had set a $750,000 goal, but only managed to bring in $323,950 before its funding period ended Friday night.

This was actually the second unsuccessful Kickstarter campaign for the project. The original, which had a $1.5 million goal and was run concurrently on Kickstarter and developer Precursor Games' own website, was cancelled in June after raising less than $300,000 three weeks into its five week campaign.

At the time, Precursor said it was halting the campaign due to "exciting new developments." It re-launched the crowdfunding effort in July to reflect those developments, specifically an external funding agreement that allowed them to lower the funding target to $750,000, and a stand-alone format for the game instead of the originally pitched episodic approach.

The Shadow of the Eternals campaign was met with much skepticism given a number of developments surrounding Precursor Games chief creative officer Denis Dyack in recent years. The founder of defunct Eternal Darkness maker Silicon Knights, Dyack had kept a low profile since the studio's multiple rounds of layoffs after making the critical and commercial flop X-Men Destiny. A report after Destiny's release featured former employees accusing Dyack of diverting resources from the X-Men project to work on an Eternal Darkness 2 demo. Dyack eventually addressed the accusations, saying he had kept silent because he didn't think anyone would believe them.

Around the same time, Silicon Knights lost a years-long legal battle with Epic Games in which the Unreal engine maker accused the developer of trying to steal its technology for use in its own games. Finally, in between the two crowdfunding campaigns, one of Precursor's founding developers was arrested on child pornography charges.

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Latest comments (4)

Adam Campbell Product Manager, Azoomee8 years ago
I think there are a few issues that prevented the goal being reached.

Confidence in Dyack sure is low and as soon as he surfaced , confidence in this project was likely affected straight away. I know a few people who were instantly worried.

Secondly, it can't be easy raising huge funds for a software project in such a small window. I have been thinking a lot about the need for extra marketing and exposure for these games in order to continue the momentum. If heading for failure, you can see when these crowd founded projects are starting to plateau quite far in advance of the end date.

Edited 1 times. Last edit by Adam Campbell on 24th August 2013 5:35pm

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Richard Gardner Artist, Crytek8 years ago
I know there was a lot of drama surrounding this project, but honestly after so many attempts and false starts could it not simply be down to a lack of interest? I can understand them getting a lot of passion from their fans, but it felt like it never really gathered momentum amongst the core audience.
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Paul Jace Merchandiser 8 years ago
I just wasn't interested in either of the two platforms it was going to be released on.
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Shane Sweeney Academic 8 years ago
Two of my house mates backed it however both thought it relevant to tell me "it's probably a scam but I backed it anyway"

I contemplated backing it but just had too many mixed feelings.
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