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Development (Page 5)

Saltsea Chronicles key art showing a group of characters on a circular rock in the ocean, with one scuba diving character beneath the waves. In the background to the left is a ship with two silhouettes looking into the distance. In the background to the right is an island with some manmade structures on it and smoke rising to the sky
News

Die Gute Fabrik halts production

Funding gap forces Saltsea Chronicles studio to disband at least temporarily as entire team looks for new roles
Build A Rocket Boy facing layoffs
News

Build A Rocket Boy facing layoffs

Update: Studio provides statement that says cuts were made due to "changes to the way it works across its business"
Nightingale screen showing a player holding a rifle and facing an arch that seems to be a magical portal
Feature

Nightingale developer at an Inflexion point

Ex-Bioware GM Aaryn Flynn reflects on five years building a new studio, and getting back to values the Mass Effect dev "stopped honoring" after the EA acquisition
Key art for Slave Zero X showing a red armored figure with a monster mouth and silver hair holding a flaming sword
Feature

Ziggurat no slave to tradition

Why the publisher is returning to the universe of the 1999 3D shooter Slave Zero with the 2D hack-and-slash Slave Zero X
PlateUp's solo dev shares recipe for success
Feature

PlateUp's solo dev shares recipe for success

As the roguelike cooking game passes 1.5 million sales and heads to consoles, creator Alastair Janse van Rensburg tells the story behind his debut game