Sony Interactive Entertainment
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Recent articles about Sony Interactive Entertainment
Bethesda VP calls feature "essentially non-negotiable" in bringing the game to new platforms
Bumper results for both platform holders point to a similar key to success - seeing themselves as game creators first and foremost
Higher-than-expected software sales and 43% digital ratio among financial highlights
Polyphony Digital adds ability to purchase in-game cars for real money
Access, Core, Elite and Ultra packages will all cost an extra $5 a month starting in August
Industry analysts on Sony's muted E3 briefing, and why it's too soon to know if Microsoft's studio acquisitions will be proved "smart or dumb"
Industry analysts see Microsoft as well positioned to be the leader in game streaming, in a way that Sony will struggle to emulate
Phil Spencer and Reggie Fils-Aime both want their customers to play with and across other consoles
Casual references toward next-gen consoles and games risks overshadowing the huge releases coming in 2018
Sony Worldwide Studios' Michael Denny addresses disappointment over this week's more focused showcase
Update: Sony issues response, side-steps complaints around lack of cross-play and inability to access saved progress
Games-as-a-service drained life out of the show floor, while the major publishers all gestured toward streaming and the next generation
Known quantities were front and centre at Sony and Ubisoft's briefings, but Beyond Good & Evil 2 and Ghost of Tsushima still managed to delight
Sony has an embarrassment of riches to show, including The Last of Us II, Spider-Man, Dreams and Death Stranding. Watch it drop the mic at 18:00 PST / 02:00 BST
The E3 playing field has rarely been so uneven; Sony's strong position means it needs to do very little, while Microsoft arrives in LA with a heavy weight of expectation
Newly appointed John Kodera says company is considering portable gaming options, signalling a change from previous management's thinking
Kratos' return was best ever launch for a PlayStation exclusive, PS4 game sales reaches new high for the month
Growth of PlayStation Network is now a priority, while VR market has grown slower than SIE expected
Sony confirms physical games will still be released in home market beyond March 2019
As software production ends, it's a good moment to reassess Sony's handheld - its commercial failure looms large, but its innovations remain hugely influential
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