Blizzard
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Samwise Didier retires from Blizzard
The senior art director credited for the Warcraft franchise name leaves after 32 years
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The move was attributed to gaming "no longer being just for specific communities," with more games to come
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Diablo 4 made over $666 million in global sell-through in five days | News-in-brief
The title is the best-selling opening in Blizzard’s history following its launch on June 6
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In defence of the cosmetic whales | Opinion
Expensive in-game cosmetic items are a contentious issue that many developers tiptoe around – but this is the most balanced and palatable option for a modern business model
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Overwatch 2 ditches PvE Hero Mode
Game director says "we made a commitment to always prioritize the live game and all of the people playing it"
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Blizzard, NetEase partnership reportedly broke down over misunderstandings
NetEase allegedly suggested it could sway the Chinese government to block or support Microsoft's ABK acquisition
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Blizzard terminates WoW Classic co-lead over protest against employee ranking policy
Brian Birmingham was forced to lower a colleague's ranking from 'successful' to 'developing' to fill a quota
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Activision Blizzard claims NetEase rejected proposal to extend China partnership
UPDATE: NetEase says that Activision Blizzard's extension proposal is rude, unreasonable, and commercially illogical
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NetEase reportedly disbands team behind Blizzard games in China
Team of 100 has already seen departures after it was announced 14-year partnership would end this month
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What can we learn from newly enacted salary transparency laws?
We peruse the job listings of publishers and developers across California and Washington following new pay laws
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Chris Metzen returns to Blizzard Entertainment after six years
The former senior vice president of creative development joins the Warcraft team as a creative advisor
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Diablo 4 devs describe mismanagement, crunch
Current and former Blizzard employees talk to the Washington Post about the game's troubled development
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Brokémon: Gotta Patch 'Em All | Podcast
Latest episode available to download now, also discusses the breakdown of the Blizzard-NetEase partnership
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What happens if Activision Blizzard stays independent? | Opinion
Competition authorities on both sides of the Atlantic seem poised to raise objections to Microsoft’s $68 billion acquisition; what happens if the deal is blocked?
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Tech lessons from Overwatch 2’s server troubles
Edgegap CEO Mathieu Duperré offers advice on how to overcome (or at least prepare for) infrastructure issues when launching a multiplayer game
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Overwatch 2 hits 25m players in ten days
Free-to-play sequel's daily player base triples original premium game's peak daily player count
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Overwatch 2 suffers multiple DDoS attacks at launch
Game director Aaron Keller says team will "work throughout the night" to address the issue
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Overwatch 2 tries to balance acquisition against retention | Opinion
Blizzard’s sequel-cum-relaunch remains the year’s most interesting business experiment as it tries to thread the needle of retaining existing players while appealing to newcomers
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Blizzard confirms no loot boxes in Diablo IV
In-game cosmetics are for aesthetic purposes only, premium battle pass will offer no "pay-for-power" boosts
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Overwatch dropping paid loot boxes this month
Blizzard removing contentious monetization option from the franchise as it transitions to Overwatch 2
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Diablo Immortal launch can't save Activision Blizzard's Q2
Revenues down 28% year-over-year, but franchise's free-to-play mobile debut pushes Blizzard engagement up modestly
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Blizzard faces poposed class-action lawsuit over Hearthstone card packs
Suit argues packs deceive minors into making non-refundable purchases, Blizzard attempting to move case to another court
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Blizzard Versailles employees continue to fight studio's closure
Verdict expected in weeks as French labour inspection agency says financial performance didn't justify the extent of the layoffs
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Overwatch 2 and Diablo 4 delayed
Anticipated Blizzard sequels pushed back as company puts more resources behind plans for post-launch support
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FFXIV shows a toxic community isn't an inevitability | Opinion
A bust-up over World of Warcraft's unwelcoming community highlights FFXIV's success: properly enforcing sensible rules