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Marketing (Page 2)

The hidden costs of indie game development
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The hidden costs of indie game development

Experts explore the unforeseen financial challenges of indie dev, and how you can better plan your upcoming game development journey as a new studio
Tunic logo with fox holding up a sword
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Fine-tuning Tunic's marketing message

Finji CEO Bekah Saltsman identified three problems heading into the game's release and five efforts to address them
Don't do that: What to avoid when soft launching a game
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Don't do that: What to avoid when soft launching a game

AppQuantum's Sergey Ryabtsev and Alina Zlotnik reflect on the mistakes made on a cancelled project and share advice on soft launching in the mobile free-to-play space
Pitching to work on a well-known IP
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Pitching to work on a well-known IP

CEO Aj Grand-Scrutton talks through the process that gave Dlala Studios access to established characters like Mickey Mouse and Battletoads
Earning wishlists on Steam: A case study
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Earning wishlists on Steam: A case study

Black Tabby Games' Tony Howard-Arias explains how Slay the Princess earned 25,000 wishlists in two weeks and gives tips to other indies looking to build their audience
A beginner's guide to approaching influencers
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A beginner's guide to approaching influencers

Plan of Attack's Dom Lawrence shares ten tips about getting in touch with content creators and increasing your chance to get a partnership going