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SuperData: Sekiro sells 1.4m digital units in March, beating Dark Souls III launch

Battle royales continue to drive growth alongside console games as premium PC digital sales decline

By Rebekah Valentine

Epic devs speak out on Fortnite crunch

"I was working at least 12-hour days, seven days a week, for at least four or five months" after survival shooter became a mainstream phenomenon

By Brendan Sinclair

World War Z sells 1m copies in first week

Co-op zombie shooter saw 70k concurrent players during launch

By Rebekah Valentine

Epic Games Store exclusivity helps Phoenix Point achieve 191% return

"Cash advance" from engine provider will be shared with Fig backers as part of game's revenue

By James Batchelor

Is it Game Over for traditional PR?

"Definitely yes," says industry veteran Cat Channon, but a more fluid, agile and empowering approach to communications has emerged in its place

By Cat Channon

Tencent raises minimum age for "digital lock" to 16

New measure will be trialled in upcoming game, limiting gamers aged 15 and under to two hours a day

By Matthew Handrahan

Mortal Kombat 11: Critical Consensus

Reviewers applaud the meat and bones of NetherRealm's latest, but question the method for unlocking skins

By Brendan Sinclair

UK Charts: World War Z lurches to the top in debut week

The Division 2 drops to No.3, Snooker 19: The Official Video Game debuts at No.9

By Rebekah Valentine

South Korean FTC examining consumer regulations surrounding in-game purchases

Government body currently investigating issues surrounding minors making purchases and "unfair" limitations on refunds

By Rebekah Valentine

China introduces new game approval process, limiting total approvals per year

HTML5 games now require approval, anti-addiction system policy expanded to mobile titles

By Rebekah Valentine

Diverging paths: Sony, Microsoft and Nintendo's radically different visions | Opinion

After decades of platform holders releasing similar hardware, we should celebrate their new, wildly different visions of gaming's future

By Rob Fahey

Super Smash Bros. Ultimate's new Stage Builder mode is recommending inappropriate content

Stages with inappropriate images, names are being listed as "Recommended" and do not disappear when reported or blocked

By Rebekah Valentine

The GamesIndustry.biz Podcast: PlayStation 5 vs disc-less Xbox

Will the future of consoles be defined by Sony's SSD, Microsoft's digital focus, or Capcom's corporate branded arcade panel?

By James Batchelor

Mojang sets March 2022 date for Minecraft movie premiere

Long in development project has a new director, and plenty of time to get ready for release

By Matthew Handrahan

Game Informer Australia closes as GameStop cuts costs

Former editor cites retailer's failure to find a buyer, US version of the magazine will be sold in its place

Finnish games industry employed over 3,000, brought in over $2b in 2018

Employment shows steady increase over last two years, though the number of companies is dropping

By Rebekah Valentine

Student sues CEO of Minecraft Education Edition's Chinese publisher

Minneapolis woman claims Richard Liu forced himself on a woman at her apartment following a company-funded networking event

By Rebekah Valentine

Ubisoft offering Assassin's Creed: Unity for free following Notre-Dame fire

Publisher also donating €500,000 to assist with cathedral restoration efforts

Gamigo shuts down Atlas Reactor

Trion Worlds' F2P tactics title closes after two years, "can no longer sustain itself"

By Rebekah Valentine

Top 25 public game companies grossed over $100bn combined revenue last year

Global Games Market Report from Newzoo reveals top 25 game companies account for 80% of global revenue

By Haydn Taylor

Gamescom to debut Geoff Keighley fronted live show

Opening Night Live will offer publishers a new platform to make announcements and premiere gameplay footage

By Matthew Handrahan

Rocket League nixes loot boxes in Belgium, the Netherlands

Government regulations force Psyonix to follow in footsteps of companies such as Blizzard, EA, Square Enix, Valve, and others

By Rebekah Valentine

Microsoft announces Xbox Game Pass Ultimate

Single membership program combines Xbox Live Gold and Xbox Game Pass for $15/mo

By Rebekah Valentine

Sony says #MeToo, streaming behind stricter limits on sex in games

Concerns over "legal and social action" against sexually explicit games have caused it to revamp guidelines on what it allows on its platforms

By Brendan Sinclair

Natsume launches Indie Program

Company will partner with independent developers globally, beginning with Cosmic Defenders

By Rebekah Valentine

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