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Patrick Söderlund leaves Electronic Arts after 12 years

Publisher reshuffling teams as long-serving exec makes surprise departure

By James Batchelor

Paradox Interactive's record Q2 revenues marred by declining profits

Royalty payments to third-party devs and two cancelled projects dragged on the Swedish publisher's bottom line

By Matthew Handrahan

Korean devs have been unable to publish in China since March 2017

Meanwhile, Chinese developers continue to push aggressively into Korea

By Haydn Taylor

Sekai Project hit by significant layoffs

CEO confirms "many" of its staff have been let go, employee reports suggest entire LA office has been closed

By Matthew Handrahan

Madden NFL franchise reaches 130m lifetime sales

EA reports "strong opening weekend" for Madden 19

By Haydn Taylor

GOG: Streaming is another layer of DRM

Head of global communication Lukasz Kukawski says streaming won't take over game distribution, talks about storefront's approach to discoverability and audience expansion

By Brendan Sinclair

Pete Hines says cross-platform play a necessity for The Elder Scrolls: Legends

Bethesda VP calls feature "essentially non-negotiable" in bringing the game to new platforms

By Rebekah Valentine

Whole new worlds: Improbable's tech lets smaller studios think big

With Mavericks and Seed, Automaton and Klang Games are using SpatialOS to redefine what it means to be massively multiplayer

By Matthew Handrahan

Phoenix Point crowdfunding breaks $2 million - here's how it was done

Snapshot Games explains how $250,000 on advertising drove almost $1.2 million in revenue

By Christopher Dring

Bethesda defends legal action against man selling pre-owned copy of Evil Within 2

Publisher says sale of sealed and unopened games still constitutes unauthorised reselling if listed as new

By James Batchelor

Escalation Studios joins Bethesda Game Studios

Dallas-based Zenimax subsidiary becomes part of sister studio's operation, has been working on Fallout 76 and Starfield

By Brendan Sinclair

We Happy Few: Critical Consensus

A lot to like and a lot to loathe, it's a mixed reaction for Compulsion Games' technicolour dystopia

By Haydn Taylor

Culture clash: Why Arena of Valor is struggling in America

Mintegral's Jeff Sue sees the Western version of Tencent's Honor of Kings as a game "lost in translation"

By Jeff Sue

Monster Hunter World PC release pulls in record number of concurrent Steam users

More than any other new game in 2018, and enough to make Steam Charts' all-time top ten

By Matthew Handrahan

Game Maker 2 Nintendo Switch export is now in open beta

More than 1,000 developers have contacted YoYo Games about the feature

Nintendo Switch Online coming in "the second half" of September

The Switch's delayed online service gets its most specific launch window to date

By Matthew Handrahan

Sensor Tower: Harry Potter: Hogwarts Mystery revenue surpasses $55m

First-time downloads continue to rise noticeably through July

By Rebekah Valentine

Steep canceled on Nintendo Switch

Ubisoft to focus on "new live content and challenges" for current platforms

By Rebekah Valentine

Cuphead has sold 3 million copies

Studio MDHR celebrates milestone less than a year after launch

Perfect World reignites Torchlight with new studio

Runic Games co-founder Max Schaefer returns to shuttered outfit's franchise with Perfect World subsidiary Echtra Games

By Brendan Sinclair

Discord begins selling games

Chat service beta testing digital storefront with curated selection of games and timed exclusives, adds free games to Nitro subscription service

By Brendan Sinclair

The GamesIndustry.biz Podcast: Family games, with Thumbfood's Simon Smith

The latest episode, discussing the growing opportunity for kids games on console, is available to download now

By James Batchelor

Nexon withholds shareholder dividends to "review and execute effective investments"

Korean games firm sees simultaneous two per cent revenue increase and profit decline

By Haydn Taylor

Faeria: The CCG that abandoned free-to-play and went premium

Abrakam CCO Jean-Michel Vilain explains the developer's decision to drop free-to-play and focus on the game itself

By Haydn Taylor

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