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Kingdom Come: Deliverance hits 1m sales

Warhorse Studios' RPG reaches a major milestone in less than two weeks

By Matthew Handrahan

Australians spent AU$3.23bn on video games in 2017

IGEA data shows AU$1bn on physical hardware and software, console sales up 36% year-on-year

By James Batchelor

Why release a new N64 game in 2018?

How a forgotten PS1 game has become a Kickstarter hit

By Christopher Dring

Nintendo's eShop refund policy found to violate European consumer rights

Norwegian Consumer Council asks Nintendo to bring its policy in line with European law

By Matthew Handrahan

NPD: US games business had its best January since 2011

Monster Hunter: World was the best-selling game in a month where dollar spend reached $1.1 billion

By Matthew Handrahan

Microsoft: "Representation isn't just good common sense, it's good business sense"

At the DICE Summit today, Phil Spencer urged the industry to pursue diversity and inclusivity or risk missing out on the growth opportunities to come

By Matthew Handrahan

Mediating the meeting of games and movies

APA Agency's Gina Ramirez talks about her time on both sides of the Hollywood and Games divide

By Brendan Sinclair

BBG Entertainment acquires First Star Software name and licensing rights

Deal includes rights to multiple First Star titles including Astro Chase and Boulder Dash

By Haydn Taylor

Sonic movie set for release in November 2019

Iconic Sega character will debut next year in a hybrid of live-action and animation

By Matthew Handrahan

British Games Institute “becomes real” with National Videogame Foundation merger

“We're not here to displace anything,” new organisation tells GamesIndustry.biz

By James Batchelor

Developers and publishers: Co-op or PvP?

Insomniac's Ryan Schneider continues the studio's series on developer-supported marketing with tips for how to maximize publisher relationships

By Ryan Schneider

Jobs roundup: New leadership at Paradox, IGDA

Elsewhere, Rockstar's Timea Tabori leads Women in Games Scotland and David Gaider leaves Beamdog

By James Batchelor

GamesIndustry.biz Magazine to return at E3

Issue 2 will feature careers advice, plus articles from some of the industry's foremost creators

By Christopher Dring

Significant downsizing at CI Games despite profitable 2017

Studio announces layoffs along with news that Sniper Ghost Warrior 3 broke one million sales

By Haydn Taylor

UK Charts: Nintendo Switch push sends FIFA back to No.1

Kingdom Come: Deliverence makes No.2, Bayonetta 2 back at No.5

By Christopher Dring

Nightdive puts crowdfunded System Shock reboot on hiatus

The project lost focus after raising more than $1.3 million from Kickstarter backers

By Matthew Handrahan

Atari launching two cryptocurrencies

Shares spike 52% after company unveils Atari Token and Pong, announces plans to allow cryptocurrencies in its gambling business

By Brendan Sinclair

Report: 69% of consumers find cosmetic microtransactions acceptable

Only 6% of consumers never spend money on microtransactions

By Haydn Taylor

Unreal developers can get their EGX Rezzed exhibition space doubled

Titles in the 'Powered by Unreal Engine' zone will be eligible to have their exhibition space doubled, courtesy of Epic

By GamesIndustry Staff

Learning to love older games

The recent boom in remastered games isn't just business as usual; it signifies an underlying shift in how consumers value older games

By Rob Fahey

Why 2m sales means the Human: Fall Flat developer never has to work in IT again

We speak to Tomas Sakalauskas of one-man studio No Brakes Games about the career-changing success of his physics-based puzzler

By James Batchelor

The Humble beginnings of National Insecurities

The British start-up reflects on lessons learned about funding projects and how these led to a three-game deal with Humble Bundle

By James Batchelor

Supercell sales, earnings down in 2017

Clash Royale studio posts lowest numbers in three years, still brings in $810 million profit on more than $2 billion in revenue

By Brendan Sinclair

“History is our playground”: Bringing Assassin's Creed into the classroom

We speak to Maxime Durand, franchise historian behind the publisher's flagship series, about its new violence-free Discovery Mode

By James Batchelor

Chatterbox secures €325,000 to develop games for instant messenging platforms

"We are at the sweet spot of casual gaming and messaging - both mega trends of this decade", says Chatterbox CEO

By Haydn Taylor

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