"Most developers have little or no choice but to sell on Steam and do as they're told by Valve," David Rosen argued
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Meagan Marie explains how Crystal Dynamics stepped in after Prima Games, the original publisher of her book, shut down right after launch
Hitman studio's CEO on the journey to self-publishing and achieving the vision for the World of Assassination trilogy
Capcom's survival horror title is met with positive reactions, but critics say a strong start is followed by an uneven second half
Animation studio behind Mario movie gains influence as Illumination Entertainment CEO Chris Meledandri expected to join board next month
GameDiscoverCo's Simon Carless looks at the data around platform splits, exclusives and free games revealed in this week's legal proceedings
Latest episode also discusses the demand for socially responsible developers, and Toys For Bob's shift to Call of Duty support
The trio's last day will be May 7, with more information about the future of the site to be shared "later this week or next"
Adjust's Katie Madding shares some best practices to minimise the impact of iOS 14.5
Arcane will premiere globally on the streaming service in autumn 2021
Faced with promoting an intentionally enigmatic game, Devolver Digital's Robbie Paterson drew inspiration from a Nine Inch Nails ARG and old PC gaming magazines
Long-running UK periodical retired as editorial staff starts over from issue 1; subscriptions carried over automatically
New 700,000 square-foot Pennsylvania facility opens later this year, intended to support ecommerce "transformation"
Critics praise Housemarque's roguelike shooter for fast-paced combat and unforgiving, gorgeous world, but say it misses the mark on some key aspects
Sony's Returnal debuts at No.2
The esports company will leverage Drawnite.com to expand its publishing platform, Gfinity Digital Media
The developer argues that Valve uses its dominant position on the PC market to "exploit publishers and consumers"
ESL Gaming parent company doesn't expect a significant return to live esports events until 2022
Consumer spending on gaming reached $14.92 billion from January to March 2021, NPD Group reports
Comparisons to first lockdown look weak, but overall a strong month despite a lack of new games
Statistic applies to purchases since adoption of permissive refund policy