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Valve continues its fight against "fake games" on Steam

Games that haven't reached Steam's "confidence metric" will be restricted from user achievements and game counts

By Matthew Handrahan

Sea of Thieves hit three month target in a single day

Xbox Game Pass helped Rare to smash launch expectations

By Matthew Handrahan

Streaming could be key to Xbox reclaiming the lead from PlayStation

Industry analysts see Microsoft as well positioned to be the leader in game streaming, in a way that Sony will struggle to emulate

By Matthew Handrahan

Xbox and Nintendo speak out against Fortnite PS4 stalemate

Phil Spencer and Reggie Fils-Aime both want their customers to play with and across other consoles

By Matthew Handrahan

Naughty Dog marks The Last of Us' fifth birthday with 17m copies sold

Combined sales of The Last of Us and the Uncharted series are now pushing 60 million units

By Matthew Handrahan

E3 2018: Starting next-gen hype early is bad for business

Casual references toward next-gen consoles and games risks overshadowing the huge releases coming in 2018

By Rob Fahey

Bethesda to raise money for charity by selling Fallout 76 trailer song

Proceeds from new version of John Denver's Country Roads will go to Habitat for Humanity

PlayStation briefing a response to "shallow" E3 press conferences

Sony Worldwide Studios' Michael Denny addresses disappointment over this week's more focused showcase

By James Batchelor

E3 2018: Cyberpunk 2077 astounds, but so do the crowds

Dispatches from the show floor, where E3 continues to struggle with delivering a satisfying show for the public

By GamesIndustry Staff

Is Nintendo Switch in trouble?

After a slight E3 showcase, investors and analysts are concerned over Switch sales. But are they right?

By Christopher Dring

Fortnite racks up two million downloads on Switch in a single day

Despite releasing late last year, Fortnite has been featured prominently throughout E3 2018

By Haydn Taylor

PlayStation 4 owners can't access Fortnite accounts on Switch

Update: Sony issues response, side-steps complaints around lack of cross-play and inability to access saved progress

By Matthew Handrahan

Nintendo: Loot boxes "have gotten a bit of a bad rap"

Reggie Fils-Aime says loot boxes "can be interesting" as long as players have other options

By Matthew Handrahan

Netflix and Telltale partner on Minecraft TV show, Stranger Things game

Minecraft: Story Mode will be an interactive five-episode series, but Netflix doesn't have "any plans to get into gaming"

By Matthew Handrahan

Xbox's evolving first-party strategy

Chief marketing officer Mike Nichols explains Microsoft's "forward-leaning pivot" in how it has viewed its game studios this generation, and why it just added five more to the operation

By Brendan Sinclair

Even Assassin's Creed is a live service now

Ubisoft's push for longer engagement continues in Odyssey, says Ubisoft's Alain Corre, with plans for weekly content updates

By James Batchelor

E3 Roundtable: E3 2018 showed an industry on the brink of change

Games-as-a-service drained life out of the show floor, while the major publishers all gestured toward streaming and the next generation

By GamesIndustry Staff

Valve to challenge Discord with overhauled Steam Chat

Friends lists, group chat and voice chat receive a raft of new features

By Matthew Handrahan

Steam deprecating support for Windows Vista and XP

Support for Microsoft's operating systems will officially end on January 2, 2019

Fortnite to launch for Nintendo Switch today

Epic's battle royale shooter will be free to everyone, and is now on every major gaming platform

By Matthew Handrahan

The Elder Scrolls VI is still in pre-production, not yet "playable"

Long awaited sequel is still a way off despite E3 showing, Starfield is both playable and in full production

By Matthew Handrahan

E3 Roundtable: PlayStation disappoints on a day short on surprises

Known quantities were front and centre at Sony and Ubisoft's briefings, but Beyond Good & Evil 2 and Ghost of Tsushima still managed to delight

By GamesIndustry Staff

Playground Games: "Our best is yet to come" thanks to Microsoft acquisition

Creative director Ralph Fulton believes transition from third-party to first-party studio can empower his team to do more

By James Batchelor

Tripwire Interactive opens a publishing division

Maneater and Road Redemption will be the first games published on the new label

By Matthew Handrahan

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