THQ Nordic confirms new Saints Row title after strong Q1

The publisher also said that development of Dead Island 2 is now being led by Dambuster Studios

By Matthew Handrahan

THQ Nordic acquires Darksiders developer Gunfire Games

Value of the deal for Gunfire's 63 staff and IP catalogue was not disclosed

By Matthew Handrahan

THQ Nordic buys Milestone Interactive for €44.9m in cash

Acquisition of Italian racing studio could almost double in value based on earnouts

By Matthew Handrahan

Xbox considers multi-platform options for some first-party studios

First-party studio boss Matt Booty says decision will be case-by-case

By Haydn Taylor

DayZ will be modified worldwide to lift Australian ban

Bohemia Interactive confirms it will be tweaking zombie hit to avoid isolating Australian players

By James Batchelor

Subnautica dev demands G2A pay $300,000 to cover lost chargebacks

Studio calls for controversial marketplace to honour its offer of 10x compensation

By James Batchelor

Over half of Madden NFL 20 week one sales were digital

Latest entry also saw the highest final week of pre-orders in franchise history

No More Robots: Anybody making games needs to think about localisation

Up to a third of indie sales can come from China, says Mike Rose, so developers should build for localisation

By Matthew Handrahan

Steam Workshop items for Valve games to require official approval

Counter-Strike: Global Offensive, Dota 2 and Team Fortress 2 items will be assessed to combat "free skins" incentives for new subscribers

By Matthew Handrahan

Valve clamping down on abuse of Steam's Popular Upcoming list

Update: Valve confirms that it will approve release date changes, and send reminders to developers two weeks before launch

By James Batchelor

Annapurna exploring bankruptcy protection

Update: Annapurna Interactive states "we're not going anywhere" to quell fears over its closure

By James Batchelor

Crash Team Racing limps to the top of the UK chart

No new releases in the whole top 40 alows CTR back to the top despite a 14% drop in sales

By Matthew Handrahan

No More Robots: "I'm just doing D&D, but in a Discord server"

Mike Rose on the marketing tactics that drove the small publisher to $3m revenue, and why Xbox Game Pass is good for sales (for now)

By Matthew Handrahan

Infinity Ward says Modern Warfare isn't political, debates how it ever could be

Game's directors stress that upcoming Call of Duty reboot focuses on "thematic things" not current politics

By James Batchelor

Epic Games commits to loot box transparency across portfolio

THQ Nordic also weighs in on ESA pledges: "We do not plan to implement casino-styled mechanics in our games"

By Rebekah Valentine

Activision Blizzard sees sagging sales, profit, engagement

Key metrics dip for publisher in second quarter as it prioritizes investments it expects to pay off in back half of the year

By Brendan Sinclair

A Way Out sells two million copies

Hazelight Studios continues work on next co-op experience to be published through EA Originals

Sharkmob on balancing social responsibility against revenue

"It's not only about taking social responsibility, it's also about the team being proud of what they make," says CEO Fredrik Rundqvist

By Haydn Taylor

How to get your game funded at PAX

Our guide to success for attendees of the Investment Summit

By Christopher Dring

UK spent 1.6bn on video games in the first half of 2019

Games account for 47% of all money spent on entertainment products, outstripping music and video

By James Batchelor

DayZ refused classification in Australia after Five Star Games submission

Update: Five Star Games has confirmed it was denied classification for DayZ's retail release in Australia -- the game is still available digitally

By Matthew Handrahan

What did the FTC hear in its loot box workshop?

ESA defends virtual currency and dynamic drop rates as concerns are raised about consumer protection and similarities to gambling

By Brendan Sinclair

Nintendo, Sony, Microsoft to require loot box odds disclosure

ESA says platform holders will roll out new policy that would apply to new games and updates that add loot box features

By Brendan Sinclair

Dangen Entertainment: What it really costs to run an indie publishing label

With the right focus and the right relationships, the Osaka-based publisher can find success with 10,000 units sold

By Ishaan Sahdev

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