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GI Career Fair: Games Design

Naughty Dog, Revolution and Relentless on the multiple paths to becoming a games designer

In the third of our GamesIndustry.biz Career Fair videos we concentrate on games design with insight from veterans of the old school and the blockbuster game, alongside the new breed of talent emerging from the UK.

As MD of Revolution Charles Cecil is best known for his work on seminal adventure games Broken Sword and Beneath a Steel Sky, but he still keeps his hand in with consultancy work and his latest project with the BBC and Sumo on the Dr Who Adventures series. Richard Lemarchand is one of the designers behind the PS3's stand out franchise Uncharted, while Joanna Haslam has worked at Relentless for well over three years on the Buzz series. There's also fresh insight from Aaron McAree, who last year was sitting in the Career Fair audience, before finally getting a break in games with Codemasters.

During the session, with input from the audience of students and graduates, the panellists discuss the lack of junior positions in game design, learning to think systematically, misconceptions of what a games designer is and does, the differences between social and console game design, and the importance of learning practical, maths and core skills in addition to a games design course.

Matthew Handrahan chairs our game design panel

Earlier this week we also posted videos looking at Careers and Education and Programming.

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Matt Martin

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Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.
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