Education
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Closing the tech skills gap in the video games industry
Yannick Theler, CEO of Savvy Games Studios, explores how game firms can foster a healthy talent pipeline
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UKIE: "There's a need for a game specific body to drive collective skills"
At Develop Brighton, Dan Wood explored potential solutions to help bridge the skills gap in the UK industry
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The UK's biggest games student event returns to EGX in October
New features include student challenges and the chance to graduate from the GI Academy
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Understanding the barriers facing games students – and how to remove them
At GDC, Cristina Amaya and Kenzie Gordon went through some of the issues with game education, and what could help students and new graduates
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The future of talent pipelines into games | Playable Futures Podcast
Latest episode considers the future talent pipeline for the games industry and how we join the dots between industry and education
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Into Games' Brandon Cole makes a case for a skills agenda the UK industry needs to commit to – financially
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EA Music and Berklee College of Music offering 'next-gen' scholarship
One women or non-cisgender composer will receive financial support and mentoring from EA
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TIGA unveils Industrial Secondment Program
The initiative aims to keep video game lecturers' courses current with part-time or full-time industry experience
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Game Changers | Laila Shabir, Girls Make Games
The CEO and co-founder talks about the newly established Girls Make Games Scholarship Fund, making college more accessible, and "creating more creators"
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The platform offers users various resources to learn about career opportunities within the UK games industry
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GamerMaker unveils free education version
The non-paid game design program also includes high school and university-level lesson plans
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Ubisoft, PlayStation, EA and Microsoft developers join the free GI Academy student event
Students can watch masterclasses, speak to industry talent and take part in roundtables later this month
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Royelles: "The future of the metaverse is female"
CEO and founder Múkami Kinoti Kimotho explains the idea and intent behind the educational metaverse app for girls
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Perfect World denies graduate training scheme is 'pay to work'
Successful applicants would be charged over $2,600 to work on a multiplayer survival title at the Chinese company
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What to think about when setting up an apprenticeship program
Beyond-FX CEO Keith Guerrette discusses the VFX studio's apprenticeship initiative, the challenges it faced and why it's worth it
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City University of New York launches game design degree
Mayor Eric Adams says public program aims to "diversify the gaming field" in NYC
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Limit Break's training consultant and researcher Cinzia Musio shares advice on what makes a good mentor, and how to make the most of your mentorship experience
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At the Games Education Summit 2022, panellists from Media Molecule, Bulkhead and Falmouth University discuss pros and cons of flexible work options
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How can the industry and education bring through the next generation of games talent?
Speakers from this week's Games Education Summit discuss solving the skills shortage
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Limit Break applications open for 2022
Industry program open to mentors and mentees from underrepresented backgrounds
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"We need to be more positive about the games industry"
University of West London's Jay Shin discusses the barriers that the video games business needs to bring down to keep attracting future talent
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Activision Blizzard launches Level Up U initiative
Paid engineering program is first part of publisher's $250 million pledge "to accelerate opportunities for diverse talent"
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Beyond-FX announces first VFX apprenticeship programme
The six-week initiative from the visual effects studio starts on April 5, targeting entry-level artists hoping for a career in games
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Can Dreams teach you how to become a game developer?
The GamesIndustry.biz Academy explores how Media Molecule's creation platform breaks down the fundamentals of game design and can help you get a career in games
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Educational games platform Legends of Learning raises $5m
Company aims to use funds to expand its sales, engineering and game development teams