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Eight Rezzed sessions you won't want to miss

Advice on career changes, promoting your game and community management all offered at London games showcase this weekend

EGX Rezzed kicks off tomorrow and while the 200-plus games on show will inevitably be a big draw, there is plenty of interest for indie members over the next three days.

In addition to all the activity that GamesIndustry.biz has arranged - including the Careers Bar, Meet The Indies and the industry party - there are a range of Rezzed Sessions that developers and publishers can learn from.

Unlike the Developer Sessions on the main stage, these delve a little deeper into the world of video games, often touching on topics that are vital to a studio's survival.

We've picked out the cream of the crop below, and you can check out the full schedule for yourself here.

Friday, April 13th

12.30pm - How getting funding from tax relief actually works
If you're making a game in the UK, you can get free funding through Tax Relief. Find out how from somebody who's done it: Lauren Presser of Glitchers, whose Sea Hero Quest VR has been nominated for a BAFTA . Hosted by the BFI's Julia Brown.

2.30pm - Sowing the Seeds of Discord: Building weird communities that actually work
Building and maintaining communities is hard work, but No More Robots' Mike Rose (Descenders, Not Tonight) has made a success of it before his games even shipped. Come along and find out how he did it and how you can too.

4.30pm - 'Get Drake to stream it' and other realistic tips for your indie PR campaign
With Steam already stuffed with excellent releases, PR has never been more important. But how can developers get their games to stand out? Get some expert tips from those who've been there and those who have helped: Charlene Lebrun (Player Two PR) Thomas Reisenegger and Paul Nadin (Future Friends Games) and Korina Abbott, (Kinetic Atom). Bring your best questions and get PR advice live!

Saturday, April 14th

1.30pm - The future of game narrative: New ways to tell stories in Doctor Who Infinity
Join Susan Cummings (Executive Producer, Tiny Rebel Games), Peter Hickman (Producer, BBC Studios), and George Mann (writer for Tiny Rebel Games, BBC Books, Titan Comics) in a conversation with Chris Dring (Publisher, GamesIndustry.Biz) about the creation of new Doctor Who adventures, which tightly intertwine comics, audio, and gameplay, creating an innovative and immersive experience for the Doctor Who fan.

2.30pm - The Making of... Night in the Woods
Join developer Alec Holowka (Infinite Fall) and publisher Adam Saltsman (Finji) for an open Q&A about the creation of the rad trash mammal adventure Night in the Woods, which has racked up multiple GotY awards, the IGF Seamus McNally Grand Prize, and a BAFTA nomination.

Sunday, April 15th

11am - Dishonored 2, Into the Breach and Heat Signature: Creating Systemic Games
AAA and indie developers alike are leveraging systemic approaches to game design to both empower players, and create compelling, emergent situations for them to deal with. Join Tom Francis (Heat Signature, Gunpoint) Matthew Davis (Into the Breach, FTL) and Steve Lee (Dishonored 2, Bioshock Infinite) for a discussion about what makes systemic games tick, the process of developing them, and the unique experiences they generate.

12.30pm - How to get your first job in games
Looking for a career change? Got a game design degree? Great - but you'll need more than that to land that first job. Find out what from Radical Forge's Bruce Slater, who'll be sharing advice on how to get your application in order and get your foot in the door.

2.30pm - How to get into game journalism
Last year Vic Hood became Eurogamer's first news reporting intern, and has already gone on to a full-time games journalism career. Join her and the Eurogamer editorial team to find out how she did it, what she learned and how you can too ahead of the internship program opening again in 2018.

Don't forget to check out the GamesIndustry.biz initiatives. We'll see you in London.

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James Batchelor avatar
James Batchelor: James is Editor-in-Chief at GamesIndustry.biz, and has been a B2B journalist since 2006. He is author of The Best Non-Violent Video Games
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