
Editor-in-Chief
James Batchelor has been a journalist in the games industry since 2006, joining GamesIndustry in 2016, and also runs Non-Violent Game of the Day (@NVGOTD). He does play violent games, but always on Story/Easy mode.
Little Orpheus arriving next month following delay around Ukraine war
Comedic platformer, originally due in March, features several references to Soviet Russia
Germany market report: 2021 was a record year as spending nears €10bn
Industry grows to 28,650 employees, with number of games companies up to 786
Private Division to publish Weta Workshop's Lord of the Rings game
Special effects firm has "broadest creative licence" to tap into Tolkien's work, title is expected to launch by March 2024
Activision wants all Blizzard Albany employees working on Diablo to vote on unionisation
If labour board approves, it would expand voting pool beyond original 20 QA testers pushing for union
Thunderful CEO steps down as publisher reports $2m H1 loss
Brjann Sigurgeirsson will remain at the company in a new role within its games division
Roblox posts Q2 losses of $176.4m as bookings continue to decline
Company's losses stand at $336.6 million for the first half of 2022
Product Madness' free-to-play mobile incubator to seek "exceptional new game concepts"
Publisher will offer development funding and other resources, as well as guidance on responsible monetisation
Gamescom aims to unite three global events with B2B community app
New online platform allows industry professionals to access Asia sister event and Devcom, as well as network with attendees and exhibitors
Video games music at the BBC Proms: "It was only a matter of time"
Composers and professionals celebrate "history in the making" as gaming scores join prestigious music event
Koch Media rebrands as Plaion to "acknowledge who we truly are"
Managing director Klemens Kundratitz emphasises firm will remain "first and foremost a games company"
Indonesia blocks Valve, Epic Games and more for failing to comply with new regulations
UPDATE: Steam has been restored in the country, but Epic Games Store and EA Origin are still inaccessible
Supermassive on Nordisk acquisition: “We’re still independent but with more muscle”
Managing director Pete Samuels also hints at The Quarry developer’s five-year plan to branch out beyond horror and video games
Nintendo Q1 sales fall 4.7% to $2.3bn, Switch sales down 23%
But platform holder says demand “remains stable”, sales of first-party titles reaches highest level for April to June in Switch history
Our Machinery scraps game engine, asks developers to delete source code
Company that planned to take on Unity and Unreal says it is “no longer possible for us to continue”
MGM loses Tomb Raider film rights, bidding war begins
Rights holder GK Films considering offers from several Hollywood studios, Alicia Vikander no longer starring as Lara Croft
Sony: Revamped PlayStation Plus and increased PS5 supply key to offsetting decline
Platform holder reports “significant improvement” in supply, but maintains 80 million sales forecast
Nintendo Switch manufacturing partner reports supply chain struggles
Platform holder’s major assembler Hosiden Corp withdrew sales forecasts, citing difficulties securing parts
Fired Ubisoft director Ashraf Ismail now working for Tencent
Chinese giant says Ismail shows “an eagerness to learn and grow as a person” as he consults for TiMi Studios
PlayStation’s Q1 revenues dip by 2% to $4.5 billion amid sales decline, increasing costs
Earlier-than-expected completion of Bungie acquisition, now costing $3.7 billion, also a factor
Ubisoft’s Lisa Opie on leaving TV to help fix the games industry
The managing director for the publisher’s UK studios reflects on the challenges games firms face in trying to improve their company culture
Microsoft Q4 gaming revenues decline, but Game Pass grows
Over four million people have streamed Fortnite via Xbox Cloud Gaming - and one million of those were new to Microsoft's ecosystem
Rockstar devs report improvements to crunch culture and a GTA that doesn't “punch down”
Employees report dramatic changes, dubbing studio “a boys’ club transformed into a real company”
Square Enix's Western studios were a "train wreck in slow motion"
Eidos Montreal founder Stephane D'Astous reflects on the issues he believes led to the studio's sale
More than 1,000 women to receive share of Riot Games' $100m gender discrimination settlement
Judge approves settlement, League of Legends firm will also appoint independent contractor to investigate pay disparities
The heat is on | This Week In Business
This week's heatwave shows that more needs to be done about the climate crisis - and the games industry needs to do its part