PlayStation's pivot to live service was to be enabled by buying expertise in the form of studios like Bungie and Firewalk – a strategy that now seems to have failed
Japanese consumers respond to a hefty price bump with disappointment, but not surprise; it's a long time since this Nintendo-dominated region was important for PlayStation
Sony's president complained about unaccountable developers missing budgets and schedules, but there are other culprits behind the game division's thin profit margin
When the servers go dark, the ability to save progress in the single-player parts of the game goes with it. How could publishers better handle sunsetting online games?