Academy Does a Day 1 Game Pass debut make your game convert worse on Steam? GameDiscoverCo takes a shot at answering that question by comparing pre-release hype with launch-week Steam reviews May 24, 2022 Simon Carless
Academy Charting the evolution of social instant gaming Gismart's Alexey Avdey explores how developers and publishers can make the most of the social instant gaming opportunity May 23, 2022 Alexey Avdey
Academy Mastering predictive lifetime value in the iOS 14.5+ era Adjust's Katie Madding explores how to make accurate LTV predictions in a post-IDFA world May 9, 2022 Katie Madding
Academy Could the UK's Online Safety Bill change gaming worldwide? Fieldfisher's Frankie Everitt and John Brunning explore the ramifications of the flagship policy and what you should be doing to comply May 4, 2022 Frankie Everitt & John Brunning
Academy How Dread Hunger found and retained an audience GameDiscoverCo talks with James Tan of Digital Confectioners to find what made the social deduction game click May 2, 2022 Simon Carless
Academy A crash course in understanding trademarks | GDC 2022 Sheridans' Tim Repa-Davies gave an overview of how trademarks work, and what to look out for when it comes to giving a publisher access to your IP rights March 30, 2022 Marie Dealessandri
Academy TikTok lessons from Among Us' success | GDC 2022 Innersloth's Victoria Tran shared tips about how to run a games TikTok account March 28, 2022 Marie Dealessandri
Academy Deep dive: Inside Strange Horticulture's delightful Steam success Iceberg Interactive CEO Erik Schreuder recaps the occult plant store puzzle game's launch strategy March 23, 2022 Simon Carless
Academy A post-IDFA guide to user acquisition for indies Tenjin's Christopher Farm offers advice on how small mobile studios can attract more players to their games in 2022 March 7, 2022 Christopher Farm 1 comment
Academy Lessons learned from getting an indie publisher off the ground Untold Tales CEO Maciej Łączny reflects on what went right and wrong in launching the indie publishing outfit March 1, 2022 Brendan Sinclair
Academy Should you be bringing your creatives in-house? IronSource's Dan Greenberg looks into the intricacies of ad creatives production on mobile Feb. 28, 2022 Dan Greenberg
Academy How to squeeze the most out of your demo Michal Napora gives tips on marketing your demo for the GamesIndustry.biz Academy Feb. 25, 2022 Michal Napora
Academy A look at how publishers select, review, and sign indie games Alessandro Cossidente explains what games go through to get from pitching to publishing Feb. 23, 2022 Alessandro Cossidente
Academy Deep dive: Turning around your game's reviews post-launch Pathway dev Simon Bachmann discusses the game's path from Mixed reviews at launch to a Mostly Positive success Feb. 16, 2022 Simon Carless
Academy Lessons learned from the success of Spiritfarer Thunder Lotus' Nicolas Guérin and Rodrigue Duperron reflect on the journey of the million-selling indie hit Feb. 15, 2022 Colin Campbell
Academy 10 takeaways from the new CAP guidance on in-game purchases Wiggin's Peter Lewin breaks down new legislation on in-app transactions and what it means for developers Feb. 9, 2022 Peter Lewin
Academy What to do when bringing big-name IP into your mobile game FunPlus' Bob Slinn shares lessons from bringing Joker and The Walking Dead into its zombie strategy hit State of Survival Feb. 7, 2022 Bob Slinn
Academy What developers can learn from last night's The Apprentice Industry veterans Ian Livingstone and Roberta Lucca offer further advice after judging this week's episode Feb. 4, 2022 James Batchelor 1 comment
Academy An introduction to machine translation for localisation Alconost's Kris Trusava looks into the advantages and challenges of machine translation to localise games Jan. 28, 2022 Kris Trusava
Academy How to secure funding for your indie game Global Top Round's Pontus Mahler deciphers the world of funding, from accelerators to venture capital Jan. 17, 2022 Pontus Mahler
Academy How to pitch your hypercasual game to a publisher Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way Dec. 1, 2021 Danielle Reich Cohen
Academy Finding a publisher in a pandemic: How to stand out in a sea of Zoom calls and digital events Publishers discuss how to make your pitch more memorable, and the risks and rewards of platform holder deals Nov. 26, 2021 Giancarlo Valdes
Academy Analyzing an indie F2P success on Steam GameDiscoverCo looks at how Slapshot: Rebound went top shelf with customization microtransactions and in-game ads Nov. 10, 2021 Simon Carless
Academy How to get the most out of your community and embrace its ideas Star Stable's Johan Sjöberg gives tips about interacting with your players in a way that helps grow your company Oct. 26, 2021 Johan Sjöberg
Academy Valve answers your questions about SteamDeck and releasing on Steam Missed our GI Live: London session? Watch the full video here Oct. 25, 2021 GamesIndustry.biz Staff