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Selling games

An introduction to mobile user acquisition
Academy

An introduction to mobile user acquisition

AppQuantum's Vladislav Samarin explores the basics of mobile marketing, and what you can expect between running in-house UA, working with an agency, and mobile publishing
The five deadly traps of user acquisition
Academy

The five deadly traps of user acquisition

Phoenix Games' Justin Stolzenberg offers a survival guide for any studios struggling to improve the profitability of their mobile game
From left, Shum Singh, Trent Oster, Johan Eile, and Julian Maroda at a Megamigs panel discussion
Academy

Tips for selling a studio

Founders with mergers and acquisitions experience share what they learned from their deals
The hidden costs of indie game development
Academy

The hidden costs of indie game development

Experts explore the unforeseen financial challenges of indie dev, and how you can better plan your upcoming game development journey as a new studio