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Square Enix and Ubisoft staff now working at home

Final Fantasy publisher implements remote working across all offices, Assassin's Creed firm does so in all affected areas

More games publishers have shared details on how they are protecting their employees from the spread of novel coronavirus (COVID-19).

In a statement on its official website, Square Enix says it has now put work-from-home policies in place across all its locations, having improved its internal systems and deployed virtual private networks to minimise disruption.

In areas where remote working is not possible, it has introduced staggered work times to reduce the number of people in the office and avoid peak consumer rush hours.

It has been following regional government guidelines since the virus began to spread and restricted business travel for its employees last month, as well as limiting visits to its offices and studios.

The publisher has assured that its live service games will continue to be supported, as will work on its upcoming releases.

It reiterated that Final Fantasy VII Remake is still on course for an April 10 launch but, as previously announced, it's likely deliveries to select markets and retail stores will be affected.

"While we don't know how long these measures will remain in effect, we want to reassure gamers that we will do everything in our power to keep you entertained and connected with your friends across the globe through these challenging times together," wrote Phil Rogers, CEO for Square Enix in the Americas and Europe.

Meanwhile, Ubisoft has released a statement via Twitter stating it has also been following official guidance and has implemented work-from-home policies "in all affected regions." The company will continue to monitor and react to the situation.

"We'd like to thank our teams, who are doing their best to make sure that our online games, services and support continue functioning with minimal disruption, despite the challenging circumstances," the statement reads.

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James Batchelor: James is Editor-in-Chief at, and has been a B2B journalist since 2006. He is author of The Best Non-Violent Video Games
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