Sections

Featured Development articles

Apple blocking Project xCloud and Stadia because it can't review every game

UPDATE: Microsoft responds, accusing Apple of "consistently treating gaming apps differently"

By James Batchelor

Hitman 3 is coming to PSVR

Hitman and Hitman 2 maps and missions will also be available in VR

By Rebekah Valentine

Big Run Studios raises $5.25m in seed investment

In total, the mobile studio has raised over $6.6 million to date

By Rebekah Valentine

Latest Development articles

Microsoft pulls iOS test for Project xCloud

Streaming service's future on Apple devices uncertain as Xbox focuses on Android

By James Batchelor

Zynga's revenues still soaring, losses still deepening for another quarter running

Success of two 2019 acquisitions has the company projecting a net loss of $550 million for the full year

By Rebekah Valentine

Zynga acquires hypercasual mobile company Rollic for $168m

Istanbul-based studio has developed titles such as Go Knots 3D and Flipper Dunk

By Rebekah Valentine

No, really - do we need E3? | Podcast

Latest episode available to download now, also discusses alternatives to Apple's 30% cut

By GamesIndustry Staff

China updating real name verification for video games in September

UPDATE: All titles will be expected to comply to prevent children from spending too much time gaming

By James Batchelor

Mobile revenues grew $135m in Malaysia and Singapore in two years

Niko Partners reports shows rapid growth in gaming on smartphones, surpassing PC

By James Batchelor

15,000 games removed from iOS App Store in China

Analysts at Niko Partners expect thousands more to be pulled by the end of the year

By James Batchelor

If 30% is too high, what's the right number? | Opinion

As authorities investigate Apple's share of App Store revenues, there's broad agreement that 30% is too high -- but there's little consensus on an alternative number

By Rob Fahey

Tim Sweeney: Apple has "gone crazy" over rev share approach

"Apple has no right to take any percent of any company's revenue just because they made the phone people use to access the stuff," says Epic Games founder

By Haydn Taylor

Niantic doubles donation to Black Lives Matter causes to $10m

Pokémon Go developer will share revenues from weekend event with non-profit organisations and Black creators

By James Batchelor

Players spent $17.5m during Pokémon Go Fest 2020

Spending reached $8.9 million on event's opening day, biggest one-day revenues since 2016

By James Batchelor

SuperData raises XR forecast for 2020 to $6.9 billion

But it's lowering its long-term projections for the second time this year

By Rebekah Valentine

Huuuge Games acquires Double Star

Mobile firms had already worked together to publish Double Star's casual RPG Bow Land

By James Batchelor

Polyopia dev Midjiwan pledges €100,000 for solar energy investment

The Swedish firm has previously invested in solar energy projects in Kenya, Uganda, Rwanda and Pakistan

Apple defends its controlled ecosystem in the face of antitrust investigation

Commissioned study says digital marketplaces "need governance to thrive," reiterates that 30% cut is standard

By James Batchelor

Cloud gaming "will take the biggest hit" from 5G delays caused by Huawei ban

But analysts tells GamesIndustry.biz mobile market "will thrive with or without 5G"

By James Batchelor

Nintendo isn't throwing in the towel on mobile just yet

Annual report positions mobile business as a key target area in company's long-term strategy

By Rebekah Valentine

German regulator won't ban Coin Star after all

But new legislation is being drafted that would shift game age ratings based on monetization

By Rebekah Valentine

Xbox Game Pass Ultimate subscribers will get Project xCloud access from September

Platform holder announces cloud streaming will soon be added to subscription service in supported countries

By James Batchelor

Developing Bake It under quarantine

Kwalee's head of development Simon Platt on the processes and tools needed to make and ship a new product during lockdown

By Simon Platt

Sonic Dash has made $10 million in six years

That's more than the last five Sonic the Hedgehog mobile games made combined

By Rebekah Valentine

Page 1 of 200

Subscribe to the GamesIndustry.biz Newsletters