Pole to Win opens product development unit
Orange Rock Studios will also contain Orange Rock Esports division
Orange Rock Studios will also contain Orange Rock Esports division
Marking the original game's ten-year anniversary, we take a look at the impact the series had on the industry and the resilience of Rovio
Former PlatinumGames president's Osaka-based team said to be contributing to Resident Evil 3
Homescapes creator enters Serbian market to create more free-to-play mobile games
New team will work on next-gen Commandos title from the greater Frankfurt area
The full version of Dreams will launch on February 14 -- and Media Molecule spent 2019 paving the way for its success
Business developer Tomas Kaczmarczyk on why good business intelligence benefits the whole industry
Shenmue III came out 18 years after its predecessor and picked up exactly where it left off
We speak to the publisher's first female studio head Kelley Gilmore about continuing Ken Levine's acclaimed franchise
Bethesda no longer making new content for fantasy card battler, but will continue support with monthly rewards and regular events
Developer says it made decision based only on audio files, pledges to be more sensitive in the future
We speak to the Telling Lies director about showcasing the true potential of interactive narrative in video games
Multi-year partnership will see Pokémon Go developer working on hardware and software for new AR platform
Players will be able to copy accounts to PC, mobile via GOG
Gem Capital and My.Games investment arm lead funding for Moscow studio's second foray into Pathfinder
The Finnish studio's bid for independence was about building a more stable future -- Control proved it was also about creating the best possible games
Editor-in-chief Matt Jarvis discusses how the games industry can capitalise on the explosive growth of board games
Former Campo Santo devs now at Valve have moved to other projects, including Half-Life: Alyx
Liberum's Andrew Bryant reflects on the flood of floatations in the last two years, and discusses why the next will need to be different
10 Years Ago This Month: Major publishers have been narrowing their release slates for years, but has it produced the intended results?
Most experienced staff get unlimited sick days, and four weeks minimum annual leave with no cap
Technology will add "significant value to the game development process" says Alibaba investor
Almost 2.5m players have now funded the game, which is closing in on $300m in total investment
We speak to BAFTA Young Game Designer winner Emily Mitchell about her debut title Fractured Minds
Three experienced Ubisoft staff join Jade Raymond's Stadia Games and Entertainment studio