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Mobile games spending expected to see minimal impact from COVID-19

Sensor Tower: Spending expected to reach $72b in 2020, near $100b by 2024

By Rebekah Valentine

Lightheart Entertainment closes €1.3m seed round

Funding from Galaxy Interactive will be used for the global rollout of mobile title Mr Autofire

By Matthew Handrahan

Roto VR raises Ł1.5m in funding

Pembroke VCT led the round in the "360 degree" VR chair startup

By Matthew Handrahan

Latest Development articles

Pandemic has led to spikes in mobile gaming, says ironSource

App monetization firm reports daily average users, new game installs up in regions under lock down

By Brendan Sinclair

Pokémon Go revenue spikes as game continues to adjust for COVID-19

Last week was its highest-earning week in 2020 so far, despite lockdowns

By Rebekah Valentine

HQ Trivia returns, reportedly acquired by private investor

Live mobile trivia competition to donate $100k to World Central Kitchen

By Rebekah Valentine

Hyper casual dominated new mobile downloads in 2019

More than 75% of the 20 most downloaded new mobile games of 2019 were hyper casual

By Marie Dealessandri

Mobile esports team Tribe Gaming raises $1 million

Backers include NBA all-star Gordon Hayward, WWE wrestler Cesaro, and Super Evil Megacorp CEO Kristian Segerstrale

By Brendan Sinclair

Top three unchanged in App Annie's annual mobile publisher chart

Tencent, NetEase and Activision Blizzard lead a top ten with only two new entries

By Matthew Handrahan

Big Run Studios raises $1.4m from Galaxy Interactive

Mobile developer closes seed funding round to bring casual audiences together

Half-Life: Alyx reaches 43,000 concurrent users on launch day

First Half-Life game in 13 years performs well by VR standards, but hardware restriction is a missed opportunity analyst says

By Haydn Taylor

Valve: "VR has been missing a big game that everyone can get excited about"

Valve's Corey Peters and Sean Vanaman on making the first Half-Life game in 13 years, with novices to both VR and the celebrated series in mind

By Matthew Handrahan

More than 20 games have earned $1m in revenue on Oculus Quest

Oculus' portable headset has brought large numbers of new customers into VR, the company said

Scopely increases series D round to $400m

Mobile publisher has raised an additional $200m from Advance and The Chernin Group

By Matthew Handrahan

Pokémon Home grosses $2.6m in first month

US leads in player spend and installs as total downloads exceed 2.3 million

By Haydn Taylor

Miniclip acquires Eight Pixels Square

UK mobile developer joins Swiss development and publishing outfit

By Haydn Taylor

Ex-Vainglory devs raise $2.5m for Bazooka Tango

Seed funding will help new studio create debut title set in Vainglory universe, built in Super Evil Megacorp's engine

By Brendan Sinclair

Apple's WWDC to take place entirely online

Conference will be held in June with online keynote and sessions

By Rebekah Valentine

An insider's perspective on China

Apptutti's Daniel Camilo discusses the disparity between perception and reality in the world's most regulated games market

By Haydn Taylor

Magic Leap looks for buyers

Augmented reality startup could sell for over $10 billion

By Haydn Taylor

Playrix acquires Armenian mobile studio Plexonic

Plexonic CEO Gevorg Sargsyan will lead rebranded Playrix Armenia

Phoenix Games makes Studio Firefly its third acquisition

Romanian live-ops company follows Well-Played Games and Promotion Software

Plague Inc. pulled from Chinese App Store

Developer Ndemic Creations says outbreak simulation game removed because it "includes content that is illegal in China"

By Brendan Sinclair

Kwalee and the power of profit sharing

Pocketing the extra cash would have a “detrimental effect on the success of the company” says CEO David Darling

By Haydn Taylor

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