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Lineage 2 M surpasses $152m in three months

NCSoft's Mobile MMORPG is currently only available in South Korea

By Rebekah Valentine

Double Loop Games raises over $2.5m for mobile games

LVP leads investment in push to make relaxing, connective titles for everyone

By Rebekah Valentine

Atari acquires assets from tech start-up Wonder

Technology nods to possible cross-platform functionality with mobile and Atari VCS

By Rebekah Valentine

Latest Development articles

Supercell to "slow growth significantly" in coming year

As mobile studio enters its second decade, CEO Ilkka Paananen reaffirms goal to be "as small as possible"

By Rebekah Valentine

PUBG Mobile was the top-grossing mobile game for the fifth month in a row

Sensor Tower: Tencent's title brought in $176.3 million in January, over half of which came from Chinese users

By Rebekah Valentine

IronSource launches new mobile studio Supersonic Games

Debut game Sort It 3D already a chart topper in Europe, America, Korea, and Japan

By Haydn Taylor

With no profit motive, new kids' mobile IP from BBC focuses on a "safe gaming experience"

A luxury not afforded to most developers yields interesting results, as state-funded broadcaster puts its own spin on mobile gaming

By Haydn Taylor

Glu Mobile avoids second year of loss thanks to Q4 surge

Mobile dev posts $8.9 million profit as revenue rises across portfolio

By Haydn Taylor

Zynga posts record full-year revenues

Q4 revenues up 63% year-over-year but Words With Friends publisher still posts modest net loss

By Brendan Sinclair

DeNA reassessing games strategy as older titles fail to deliver

Mobile games firm posts hefty operating losses in Q3, thanks to games business impairment loss

By Rebekah Valentine

DeNA shuts down two of its Japanese mobile titles

Fantasy Earth Genesis and Torikago Scrap March servers to shutter in March

By Rebekah Valentine

Supercell backs new mobile studio formed by EA DICE veterans

Stockholm-based Wild Games breaks cover to announce $1.1m investment

By Matthew Handrahan

Fate/Grand Order just passed $4 billion in revenue

It was the most talked-about game on Twitter and the No.8 free-to-play game by revenue in 2019

By Rebekah Valentine

Can Alyx pull VR out of its niche? | Opinion

Half-Life: Alyx is driving headset sales before it's even released -- but it's going to take a lot more to make VR into a viable market for AAA games

By Rob Fahey

In Europe, Google Play users spent more on mobile gaming in 2019 than App Store users

Sensor Tower: High Google Play spending of $1 billion in Germany helped buck the global trend

By Rebekah Valentine

Nintendo mobile games have brought in $1b in lifetime revenue

Sensor Tower: Fire Emblem Heroes accounted for 61% of the total; Dr. Mario World brought in less than 1%

By Rebekah Valentine

When do deceptive playable ads help, and when do they hurt?

Dan Greenberg of ironSource says misleading interactive mobile ads were huge in 2019, but likely to be reined in this year

By Brendan Sinclair

EA ends support for mobile Tetris, Tetris Blitz

Android games delisted, iOS versions to remain through April

By Rebekah Valentine

Mobius Final Fantasy shutting down after five years

Japanese version of the game has already ended; global service to conclude in June 2020

By Rebekah Valentine

The RuneScape franchise reached a record peak of 1.1m paid subscribers in 2019

Old School RuneScape on mobile also achieved a new milestone of 8m installs

By Rebekah Valentine

NPD: Growth of mobile gamers slows while revenue continues rising

Research firm finds number of US and Canada mobile users playing games was up just 2% last year, but revenues jumped 24% to more than $11.82 billion

By Brendan Sinclair

Mobile gaming projected to surpass $100b in spend in 2020

App Annie: Mobile games now bring in more spending than all other game types combined

By Rebekah Valentine

Valve Index out of stock around the globe ahead of Half-Life: Alyx launch

Prospect of VR exclusive Half-Life drives sales of high-end hardware, despite $999 price tag

By Haydn Taylor

HTC Vive Pro gets $200 price cut

VR headset on its own now going for $599, Starter Kit for $899, and Full Kit for $1,199

By Brendan Sinclair

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