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Genshin Impact wins iPhone Game of the Year

RAC7's Sneaky Sasquatch was named Apple Arcade Game of 2020

By Marie Dealessandri

Bigger Games raises $6 million for casual puzzle games

Index Ventures, Play Ventures, David Helgason lend support to Istanbul-based mobile studio

By Rebekah Valentine

Krafton to consolidate Pnix and Delusion Studio into new studio, RisingWings

Consolidation comes alongside finalization of PUBG Corporation's merger into Krafton

By Rebekah Valentine

Latest Development articles

Genshin Impact named Best Game at Google Play's annual awards

MiHoYo's breakout hit singled out as best single release on Google's store in 2020

Supercell cancels Hay Day Pop

Game to shut down on February 1, 2020, less than one year after March soft launch

By Rebekah Valentine

UK mobile game spending reaches new single-day record on Black Friday

Player spending hit $6.5 million on November 27, up 16% year-over-year

By Rebekah Valentine

VR spending to pass $1bn in 2020

Market analyst Omdia says 6.4 million virtual reality headsets will be sold this year

By Marie Dealessandri

Kwalee's hypercasual games portfolio passes 500m downloads

90% of downloads secured in the past two years, Draw It is studio's biggest game at 87 million downloads

Supercell invests $2.8m in 2UP Games

New remote-first New Zealand studio will focus on co-operative games for mobile

By James Batchelor

Pokémon Go restores social distancing benefits to the game

Following their removal in October, Niantic leaves buffs in place at least through June 2021

By Rebekah Valentine

Netease Q3 strengthened by multiple mobile game releases in China

Online games revenue reached $2 billion, up 20% year-over-year

By Rebekah Valentine

Google Stadia begins public iOS test in a few weeks

With Apple blocking games streaming via apps, Google moves Stadia to Safari as a web app

By Rebekah Valentine

Tim Sweeney on Apple's 15% cut: "We're not fighting for a lower commission"

Epic Games CEO says 30% commission "is not wrongful, it's just a bad deal"

By James Batchelor

Apple to cut down App Store share to 15% for small developers

The company's new App Store Small Business Program means studios earning less than $1m a year in proceeds will benefit from a reduced commission

By Marie Dealessandri

Google and My.Games launch mobile accelerator program

Game Drive will start with EMEA and Russia focus, plans to expand to more territories over the course of 2021

By Brendan Sinclair

Epic Games files against Apple Australia

Fortnite firm claims battle royale's removal breaches Australian consumer law

By James Batchelor

Mobile startup Lila Games raises $2.8m

Indian developer attracts investment from execs at Super Evil Megacorp and Machine Zone

By James Batchelor

Resolution Games launches VR publishing arm

First partnership will bring Odd Raven Studio's Carly and the Reaperman to Oculus Quest and Quest 2 next year

By James Batchelor

Zynga to open new studio in its Austin office

The new studio will focus on the development of NaturalMotion's Star Wars game

By Marie Dealessandri

Genshin Impact was the top-grossing mobile game worldwide in October

It brought in nearly $239m in player spending, beating out Honor of Kings

By Rebekah Valentine

Oculus publishes new set of VRCs for accessible design

Technical recommendations include suggestions for audio, visuals, interactions, movement, and more

By Rebekah Valentine

Double win for Valve at 2020 VR Awards

Index headset won best hardware, while Half-Life: Alyx was crowned Game of the Year

By James Batchelor

PUBG Corp. creating new PUBG Mobile for India to get around ban

Korean publisher establishes Indian subsidiary that will hire 100 people, pledges to invest $100 million into local gaming and entertainment industry

By Brendan Sinclair

Judge dismisses Apple's claim of theft in Epic case

Court says ongoing legal battle should focus on breach of contract and anti-trust claims

By James Batchelor

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