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The Red Flag of Passion

How a seemingly harmless word is used to put a happy face on some of the industry's biggest problems

By Brendan Sinclair

Kartridge offers developers 100% of revenue up to $10,000

Exclusive games will also get 90% up to $40k, in new terms aimed at "smaller developers"

By Matthew Handrahan

EA Maxis renames The Sims' "insane" character trait

Switch to "erratic" is a reflection of how "language evolves", EA says

By Matthew Handrahan

"What's your plan to not destroy yourself as you're stepping into this career path?"

At Reboot Develop, Devolver and Good Shepherd co-founder Mike Wilson discussed the need for unions, mental burnout, and dealing with online toxicity

By James Batchelor

Buried Signal: "Every piece of Gorogoa was a new problem"

After his excellent debut Gorogoa, Buried Signal's Jason Roberts looks towards a far less difficult second album

By Matthew Handrahan

The GamesIndustry.biz Careers Survey 2018: Your insights needed

Annual study gives all industry members the chance to have their say (anonymously) about pay, working conditions, diversity and more

By James Batchelor

The GamesIndustry.biz Podcast: Voice acting, with OMUK

Latest episode available to download now, featuring voice director Mark Estdale

By James Batchelor

Darwin Project goes free-to-play after six weeks in Early Access

Scavengers Studio cites players' "difficulty finding matches" as motivation for the change

By Matthew Handrahan

Firewatch studio Campo Santo is now part of Valve

Work on its second game, In the Valley of Gods, will continue from Valve's Bellevue office

By Matthew Handrahan

Sony's studios continue their winning streak

The success of the PS4's excellent first-party experiences belie the commercial challenges single-player titles still face

By Rob Fahey

Studio apologizes for delay by pledging 90+-hour work weeks

[UPDATE]: NeoCoreGames says it was joking when it promised crunch as atonement for pushing full launch of Early Access game Warhammer 40,000: Inquisitor - Martyr back three weeks

By Brendan Sinclair

Vavra: "There is no propaganda" in Kingdom Come: Deliverance

Warhorse co-founder says controversy over historical RPG would be "laughable if it wasn't serious"

By James Batchelor

Reboot Develop expands with Canada conference in 2019

Spring conference will remain in Dubrovnik alongside new student event, Canadian debut to be held in autumn next year

By James Batchelor

How Dlala survived the loss of a $3m Disney deal

CEO Aj Grand-Scrutton shares the cautionary tale of a studio whose life-changing game was scrapped without warning

By James Batchelor

Hellblade on Xbox One hits 50,000 sales

Studio hopes for 100,000 sales, will give money to Mental Health America

By James Batchelor

Indie sequels not such a bad idea - Hand of Fate dev

Defiant creative director Morgan Jaffit says the sequel to the studio's deck-building action RPG stacks up well to predecessor's sales

By Brendan Sinclair

V&A Museum: Video games are approaching a cultural tipping point

Curator Marie Foulston discusses how the industry can help a wider range of people understand our full impact and potential, and get them to look beyond the blockbusters

By James Batchelor

The accidental relevance of Wolfenstein: The New Colossus

MachineGames creative director Jens Matthies on when he realized his Nazi-killing game was going to be politically topical, and dealing honestly with Nazi ideology

By Brendan Sinclair

Ex-EA, Walking Dead developers form new mobile studio Ordinal Games

Company split between Los Angeles and Shanghai, will focus on interactive fiction

By James Batchelor

Iron Harvest most successful video game Kickstarter in nearly a year

King Art Games' crowdfunded project the first to break $1 million in 2018

By Haydn Taylor

Discord: 90 million PC gamers can't be wrong

Founder and CEO Jason Citron on the platform's rapid growth, and taking a hard line on the emergence of hate groups

By Matthew Handrahan

Terraria: Otherworld cancelled after more than three years in development

"Quality is simply not something we are willing to compromise on to make a quick buck," says Re-Logic

By Haydn Taylor

Cliff Bleszinski accuses Epic Games of stealing staff

Boss Key co-founder believes there is plenty of room in Battle Royale genre as Radical Heights gains momentum

By James Batchelor

Yoko Taro: We don't need to think globally to sell globally

Nier: Automata director and PlatinumGames lead designer Takahisa Taura discuss developing for Western tastes, 3D action games, and the dilemma of multiple endings

By Brendan Sinclair

Eugen Systems developers call an end to strike

"We have stopped striking… after more than a month a half, to conserve our resources for the future"

By Brendan Sinclair

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