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Pole to Win opens product development unit

Orange Rock Studios will also contain Orange Rock Esports division

By Matthew Handrahan

How Angry Birds broke the limits for mobile games

Marking the original game's ten-year anniversary, we take a look at the impact the series had on the industry and the resilience of Rovio

By James Batchelor

Tatsuya Minami reportedly starts new, Capcom-backed studio M-Two Inc

Former PlatinumGames president's Osaka-based team said to be contributing to Resident Evil 3

By Rebekah Valentine

Playrix acquires Eipix Entertainment

Homescapes creator enters Serbian market to create more free-to-play mobile games

By Rebekah Valentine

Kalypso opening third German studio

New team will work on next-gen Commandos title from the greater Frankfurt area

By Brendan Sinclair

People of the Year 2019: Media Molecule

The full version of Dreams will launch on February 14 -- and Media Molecule spent 2019 paving the way for its success

By Marie Dealessandri

IndieBI: Superhot Team's biz dev platform that helps indies stay indie

Business developer Tomas Kaczmarczyk on why good business intelligence benefits the whole industry

By Haydn Taylor

People of the Year 2019: Yu Suzuki

Shenmue III came out 18 years after its predecessor and picked up exactly where it left off

By Brendan Sinclair

2K opens Cloud Chamber to build "another unforgettable BioShock experience"

We speak to the publisher's first female studio head Kelley Gilmore about continuing Ken Levine's acclaimed franchise

By James Batchelor

Elder Scrolls Legends development "on hold for the foreseeable future"

Bethesda no longer making new content for fantasy card battler, but will continue support with monthly rewards and regular events

By James Batchelor

Chucklefish apologizes for Wargroove's whitewashed voice casting

Developer says it made decision based only on audio files, pledges to be more sensitive in the future

By Rebekah Valentine

People of the Year 2019: Sam Barlow

We speak to the Telling Lies director about showcasing the true potential of interactive narrative in video games

By James Batchelor

Niantic and Qualcomm collaborating on augmented reality glasses

Multi-year partnership will see Pokémon Go developer working on hardware and software for new AR platform

By James Batchelor

CD Projekt Red will shut down Gwent on consoles

Players will be able to copy accounts to PC, mobile via GOG

By Rebekah Valentine

Owlcat Games raises $1m for new Pathfinder video game

Gem Capital and My.Games investment arm lead funding for Moscow studio's second foray into Pathfinder

By Rebekah Valentine

People of the Year 2019: Remedy Entertainment

The Finnish studio's bid for independence was about building a more stable future -- Control proved it was also about creating the best possible games

By Matthew Handrahan

Dicebreaker launches news and reviews site to serve thriving tabletop community

Editor-in-chief Matt Jarvis discusses how the games industry can capitalise on the explosive growth of board games

By Haydn Taylor

In the Valley of Gods "on hold" indefinitely

Former Campo Santo devs now at Valve have moved to other projects, including Half-Life: Alyx

By Rebekah Valentine

What will the next UK gaming IPO look like? | Opinion

Liberum's Andrew Bryant reflects on the flood of floatations in the last two years, and discusses why the next will need to be different

By Andrew Bryant

Did "Fewer, Bigger, Better" actually work?

10 Years Ago This Month: Major publishers have been narrowing their release slates for years, but has it produced the intended results?

By Brendan Sinclair

Dean Hall's Rocketwerkz offers unlimited annual leave

Most experienced staff get unlimited sick days, and four weeks minimum annual leave with no cap

By Matthew Handrahan

Area28 raises $2.15m for cloud-based development platform

Technology will add "significant value to the game development process" says Alibaba investor

By Haydn Taylor

Star Citizen hits $250m raised through crowdfunding

Almost 2.5m players have now funded the game, which is closing in on $300m in total investment

By Matthew Handrahan

Meet the young developer turning her severe anxiety into a games career

We speak to BAFTA Young Game Designer winner Emily Mitchell about her debut title Fractured Minds

By James Batchelor

Google hires senior Assassin's Creed developers to build Stadia games

Three experienced Ubisoft staff join Jade Raymond's Stadia Games and Entertainment studio

By James Batchelor

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