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Rockstar Lincoln QA tester: "Overtime is NOT optional, it is expected"

Current employee describes "standard" crunch hours v. "true" crunch hours, new policy change making overtime optional

By Rebekah Valentine

Splash Damage ends live development on Dirty Bomb two months after launch

Servers will remain up "as long as there are a meaningful number of players"

By Rebekah Valentine

How to avoid video game development crunch

“Teams who are having fun make better games and making games should be fun - otherwise, what's the point?”

By Christopher Dring

100-hour weeks mean bad management, not passion

Rockstar may not be the hell it's been portrayed as - but we need to stop lionising long overtime and start seeing it as a shameful sign of failure

By Rob Fahey

Day of the Devs announces 2018 participants

Double Fine and iam8bit event brings over 70 upcoming games, mostly indies, with a handful of AAA titles

Rockstar says average work week under 46 hours

"We will not stop working to improve in this area," says co-head of Red Dead Redemption 2 developer

By Brendan Sinclair

A post-mortem of Telltale Games

Speaking at Sweden Game Conference 2018, former Telltale narrative designer Emily Grace Buck says it's time for a “really serious conversation about potentially starting a union”

By Haydn Taylor

Keywords subsidiary Liquid Violet relocates to new central London studio

Voice production and casting studio opens state-of-the-art facility in renovated warehouse

Rockstar allows employees to speak out on 100-hour week controversy

Tools programmer Vivianne Langdon kicks things off with assurances she's never worked more than 50 hours a week, with paid overtime

By James Batchelor

The rebuilding of People Can Fly

CEO Sebastian Wojciechowski reflects on the company's journey since re-gaining its independence, and the future of its new IP

By Haydn Taylor

Skybound "fully expect" third episode of The Walking Dead's final season to launch this year

CEO Ian Howe said reuniting the Telltale team is difficult due to people moving on, and others not wanting to come back

By Matthew Handrahan

Valve publishes loot box odds for Dota 2

Chances of receiving a rare item from a bundle now disclosed in game, with escalating odds calculated

By Rebekah Valentine

Panic Button and the search for "design fun"

GM Adam Creighton shares how the studio hailed for Switch ports approaches broadening its portfolio, tackling hardware challenges, and accessibility

By Rebekah Valentine

Ubisoft Massive COO: "We don't want to take a stance in current politics"

Speaking during Sweden Game Conference 2018, Alf Condelius discusses the separation of games and politics with The Division

By Haydn Taylor

"It felt like the reality of the world was fighting against this game"

Greg Lobanov talks about trying to make the relentlessly positive Wandersong during relentlessly turbulent times

By Brendan Sinclair

Former Rockstar and Telltale dev says "time for change" on crunch culture

Job J. Stauffer recalls harsh work culture on GTA IV, cites "dozens" of other devs with similar experiences

By Matthew Handrahan

Cloudhead's The Gallery crowned game of the year at VR Awards 2018

Meanwhile, HTC takes home the gong for best headset with Vive Pro

By James Batchelor

GTA cheat developers have assets frozen in crackdown

Australian federal court approves search and seizure orders against creators of "Infamous" cheat

By Rebekah Valentine

Leaving AAA to make games for your mum in the name of your cat

Former Creative Assembly technical artist Jodie Azhar introduces her new studio Teazelcat Games

By James Batchelor

Starlink: Is this Christmas' riskiest video game?

In a period awash with major sequels, Ubisoft's Starlink is the only new IP coming out. Can it survive?

By Christopher Dring

Dan Houser: "We have some senior people who work very hard purely because they're passionate"

Rockstar co-founder provides additional context to earlier statement about "100-hour weeks" on Red Dead Redemption 2

By Rebekah Valentine

What is Rovio's Project Magic?

Simo Hämäläinen says augmented reality has always been treated like a gimmick, but the Angry Birds firm hopes to change that

By James Batchelor

Yager: "We're taking everything we've learned into The Cycle"

Timo Ullmann on combining the skills learned from Spec Ops: The Line and Dreadnought on Yager's first owned original IP

By Matthew Handrahan

Rockstar has been “working 100-hour weeks” on Red Dead Redemption 2

Studio co-founder Dan Houser details the effort put into the upcoming Wild West epic

By James Batchelor

Revealed: The best places to work in the UK games industry

Hi-Rez Studios' Veronique Lallier named UK's best boss

By Christopher Dring

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