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GitHub starts Patreon-like Sponsors initiative

Account holders on the Microsoft-owned platform can now become monthly sponsors of open source projects

How Total War conquered China to break franchise records

The latest Total War game has got off to the best start in the franchise's history as Three Kingdoms rules in China

By Christopher Dring

Leigh Alexander: "Power fantasies are boring"

The award-winning narrative designer is tired of games giving players whatever they want -- it's time we explored "disempowerment fantasies" instead

By James Batchelor

Firewatch publisher unveils Playdate gaming handheld

New hardware from Panic will include a game each week from a different designer -- and a hand crank

By Matthew Handrahan

Google reveals new $999 Glass AR headset

The new hardware is entirely focused on the enterprise sector

Inside Station F: The grander ambitions of Ubisoft

Ubisoft's focus on emerging technology, from blockchain to VR, points to something bigger for the French games giant

By Haydn Taylor

Playtika aims for cheaper, faster development with internal Games Lab

After a spate of acquisitions, Israeli company establishes first internal game dev studio

By Matthew Handrahan

Bandai Namco partners with ISKN to build new "creative entertainment platform"

Partnership with French tech firm will see platform release sometime in 2019

Tilting Point tips its focus into co-development

Mobile user acquisition and marketing company to join with existing partners for four new games based on existing IP

By Rebekah Valentine

Xbox: “We have a huge responsibility to a healthy gaming lifestyle”

The platform holder discusses addiction, aggressive monetisation and its role in protecting gamers

By Christopher Dring

Defiant Studios dropped as developer of Lords of the Fallen 2

CI Games terminates contract after one year, calls Defiant's work on the game "inadequate"

By Matthew Handrahan

CD Projekt Red wants to be "known for treating developers with respect"

Company is pushing "non-obligatory crunch policy" for development of Cyberpunk 2077, asking workers to push back if hours are too much

By Rebekah Valentine

Riot Games stands firm against walkout employees' demands

UPDATE: League of Legends developer describes walkout as an "important moment" for the company, details changes made as a result

By James Batchelor

The GamesIndustry.biz Podcast: Microsoft and Sony's cloud co-operation

Latest episode also discusses EU's proposal to track overtime and eliminate crunch, plus Ubisoft's mystery AAA titles

By James Batchelor

Sony and Microsoft partner for cloud, AI innovations

Rival platform holders to collaborate on projects using Microsoft Azure for competitive cloud technology

By Rebekah Valentine

Studio Istolia closes down

Square Enix assigning staff elsewhere in company as Project Prelude Rune is cancelled

By Rebekah Valentine

WWE 2K dev establishing second wrestling IP to foster internal competition

"I think having no competitor isn't healthy at all," says Yuke's senior vice president Hiromi Furuta

By Haydn Taylor

TinyBuild: Development to publishing, and back again

Alex Nichiporchik shares why the publisher is investing in internal development studios, and the lessons of Hello Neighbor's success

By Rebekah Valentine

Epic Games acquires Twinmotion

Developer offers visualisation toolkit for free with "no strings attached"

By Haydn Taylor

Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m

Indian art production studio joins Red Dead Redemption publisher as Starbreeze continues to struggle

By Rebekah Valentine

Assassin's Creed should partner with Stranger Things: Lessons from Changing Channels

We report back on the key takeaways from last week's TV and games conference with BBC Studios

By James Batchelor

Sean Murray to keynote Develop:Brighton 2019

Hello Games founder will reflect on developing No Man's Sky and discuss the future of the studio

By James Batchelor

Following your dreams: Pursuing a career making games | Opinion

Game Dragons' Philip Oliver discusses how we can help career advisors see the industry as a serious choice

By Philip Oliver

Sony releases feature length God of War documentary

God of War - Raising Kratos depicts the five years it took to make one of the best games of last year

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