Development
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Something Wicked reportedly hit with layoffs
Wyrdsong developer has allegedly had to "lay off most of [its] staff" according to former employee
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Developers to retain 90% of revenue share on HTC's Viveport store
Firm says changes were made to help accelerate developer growth and to benefit the XR community
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Unity: "The more places your games are, the more opportunity for discovery" | GDC 2024
From discoverability to AI, Marc Whitten unpacks the key trends from this year's Unity Gaming Report
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Star Wars: Battlefront Classic Collection reportedly used modder's work without credit
Aspyr previously acknowledged featuring the mod in the game's trailer as a "mistake that made it into the final cut"
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New AAA studio Muddy Robot launches
Company aims to "empower developers to take risks"
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Palia reaches over 3m players in six months thanks to "invaluable" Switch partnership
Singularity 6's Yu Sian Tan provides insight into how the studio reached this goal, and the biggest lessons it learned from Palia's launch
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Los Angeles-based VFX studio has worked on titles including Mortal Kombat 1 and God of War
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Find out how to make your games cheaper, faster and better with GI Sprint
A new series of videos, podcasts and articles set for June
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Tencent reportedly takes over two ByteDance games teams
The companies have allegedly merged to form a new Shenzhen-based studio
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Embracer sells Saber Interactive for $247m
Selected assets to pass to Saber co-founder's new firm, Embracer to cease all operations in Russia
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The creative sparks ignited by Global Game Jam
From Tokyo to Newcastle, jammers talk about the power of the event, from building bridges between languages to offering students a chance to hone their skills
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Epic confirms Unreal Engine price change for non-game developers
The company clarified that its licensing model for game developers will not change
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Naughty Dog, Id Software, and Activision alum form Empty Vessel
Led by Emanuel Palalic and Garrett Young, the new AAA studio is developing a sci-fi shooter
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Respawn veteran Stig Asmussen forms Giant Skull to build AAA single player games
"I think we can make a very successful competitive game with 100 people"
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From California to the Philippines with friendly goblins: The story of Orc Chop Games
Vince McDonnell shares the creative process behind Orc Chop Games's debut title, and the realities of making games in the Philippines
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Former Loaded director launches Beck Interactive Partners
Company aims to pair developers and influencers to support games in early development
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Demade, remade: What game demakes offer to publishers
Publishers are recognising that fan-made demakes can keep communities engaged and extend the lifespan of an IP
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A Broforce to be reckoned with
Playtopia, jams, workshops, meetups, funding: we chat to Dominique Gawlowski about Free Lives' success and how it's enabled it to take South African developers under its wings
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Former EA devs' Simply Sweet Games aims to "raise the bar for the entire industry"
Tina Merry and Carina Kom tell us the new studio will create "polished, deep, and ad-free" mobile experiences
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Why Bandai Namco is betting big on Unknown 9's transmedia universe
Reflector Entertainment CEO and Bandai Namco exec Hervé Hoerdt offers insight into telling a story across games, novels, comics, podcasts and more
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Sea Monster: "Play with a purpose can change the world"
CEO Glenn Gillis discusses Games for Change, what South Africa has to offer to the world of games, and how the industry across the continent has matured
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Rocket Science launches Atomic Theory
The new co-developer will be based in Cardiff and overseen by Sav Fileccia
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The studio will continue supporting its launched titles Tails Noir: Prologue and Tails Noir
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Mattel begins self-publishing mobile games
Global head of digital gaming says "We'll still continue to do most of our projects through licensing and we can't do everything ourselves"
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Xbox's Partner Preview reveals slate of new games launching in 2024
The showcase introduced titles such as Sleight of Hand, Creatures of Ava, and The Alters