Sections

The joyful representation of The Sims

EA Maxis senior producer Michael Duke on creating studio longevity, improving representation, and building a lasting franchise

By Rebekah Valentine

Restoring trust in Star Wars Battlefront II

Design director Dennis Brännvall reflects on the fallout from the loot box controversy, and how DICE has won back the community

By James Batchelor

The future for platform holders is cooperation, not just competition | Opinion

Companies like Sony and Microsoft will always seek a competitive advantage, but the clear lines of the console wars are all but gone

By Rob Fahey

Tencent partners with Razer for cloud gaming hardware, overseas expansion

Collaboration aims to have gaming hardware compatible with Tencent Cloud launched by year's end

By Rebekah Valentine

Play Ventures closes first funding round at $40m

Led by Rovio investment, VC fund raises $10m more than initial targets

By Rebekah Valentine

Sweating the details of diversity in Marvel's Spider-Man

At Devcom 2019, Insomniac's Jason Hickey showed how small details can send a positive message in even the biggest games

By Matthew Handrahan

Respawn at the Apex of community dysfunction | Opinion

Fans and developers say they want an open, transparent relationship with each other, but their actions suggest anything but

By Brendan Sinclair

Borderlands 3's secret weapon is in the writers' room

At Devcom, Gearbox Software's Randy Varnell detailed the creation of a "narrative department" to meet the challenge of Borderlands 3

By Matthew Handrahan

Gears 5 "ahead of the industry" on monetising without loot boxes

Multiplayer design director Ryan Cleven says The Coalition has been working on "player-friendly" purchase systems since Gears of War 4

By James Batchelor

Ubisoft rebrands its German studios

Blue Byte studios to become Ubisoft Düsseldorf and Ubisoft Mainz

By Rebekah Valentine

Remastering Yakuza for the modern world

Series producer Daisuke Sato discusses how and why the newly announced remasters have been changed in various ways

By James Batchelor

Phoenix Labs acquires Bot School Inc

Dauntless developer invests further in cross-platform efforts

By Haydn Taylor

Robot Entertainment CEO: Orcs Must Die 3 "would not be possible without Google"

Patrick Hudson explains the decision to make the latest Orcs Must Die entry a Stadia-exclusive

By Rebekah Valentine

Growing into Growtopia

Ubisoft Abu Dhabi head Yannick Theler talks about building a new studio in a non-traditional development scene

By Brendan Sinclair

Mojang ends development on Minecraft's Super Duper Graphics Pack

UPDATE: Microsoft working with Nvidia to bring ray-tracing to Minecraft on PC

By Rebekah Valentine

Klang Games raises over $22m in Series B funding for persistent MMO Seed

Total funding reaches over $37m for one of the few remaining games announced for SpatialOS

By Rebekah Valentine

Epic Games and Factor 5 founders opens new studio in Cologne

Unreal firm's third German branch will focus on interactive media and streaming technology

By James Batchelor

Superhot launches indie development fund

Director of special projects Callum Underwood details how the studio is giving back to the indie community with Superhot Presents

By James Batchelor

What we can learn from... Warframe

From a slow start, Digital Extremes built a service game to rival Destiny, defying every convention along the way

By Will Luton

Ubisoft on politics in games: "We know we're not taking it far enough"

Editorial VP Tommy François says he wants future games to better represent multiple viewpoints on the world

By James Batchelor

Bloodborne composer co-founds new audio production company

The Audio Hive roster includes veterans from The Witcher 3, God of War, and Red Dead Redemption II

By Haydn Taylor

Ustwo: Giving creativity the attention it deserves

Ustwo Games' CCO and CEO discuss how to not lose creative people to business meetings

By Haydn Taylor

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