Saber Interactive acquires Bigmoon Entertainment

World War Z developer also announces its zombie-fighting shooter has sold 3m copies

By Rebekah Valentine

Unity to raise subscription prices

Beginning in January, Pro subs will go up 20% to $150 a month, while Plus plans rise 14% to $40 a month

By Brendan Sinclair

Three million square miles of wilderness: How Silk advances a lost genre

Chris Bateman and Rob Hewson on the '80s-style exploration game's vast world and the choices that drive players through it

By James Batchelor

Should Nintendo go third-party? answers gamers' questions at EGX 2019

Watch the full video of our panel session, which also covers the expectations for Stadia and when (if) Half-Life 3 is coming out

By James Batchelor

"All I understood was the company wanted me to work, so I worked, worked, worked"

At Game Connect Asia Pacific, Mega Man composer Manami Matsumae described the shifting attitudes towards crunch in Japan

By Matthew Handrahan

Unit 2 Games secures $5m investment from Makers Fund

Studio will use finance to build development platform Crayta, launching spring 2020

By James Batchelor

How does the games industry solve its problem with music licensing?

Developers risk having their games removed from sale due to expired licenses -- experts from music and games weigh in on the problem

By Mat Ombler

Check out the Career Fair line-up

Plus, the developers who will be conducting portfolio reviews

By GamesIndustry Staff

Riot expands beyond League of Legends with rivals to Overwatch, Hearthstone and Street Fighter

Studio unveils six new title, including fighting spin-off, original IP tactical shooter and inevitable card game

By James Batchelor

Kine: From "artsy bullshit" to Stadia launch title and Epic exclusive

Gwen Frey on the work and luck it took to secure deals on two industry-shaking storefronts

By Rebekah Valentine

Ex-Bungie president wants to offer "a job that fits in your life, not something that rules it"

ProbablyMonsters' Harold Ryan talks about the importance of establishing culture as he works to set up three new AAA studios

By Brendan Sinclair

Here's everything is doing at EGX

Investment Summit, Careers Fair, dedicated industry zone, panels and more coming to London's ExCeL this week

By GamesIndustry Staff

FIFA 20 retains No.1 as Grid reaches Top Five

Yooka-Laylee and the Impossible Lair debuts at No.31

By Christopher Dring

Daybreak Game Company suffers more layoffs

Company "realignment" leads to third round of redundancies in 18 months

By James Batchelor

Hiro Capital is "determined to fill the post-seed gap" with new €100m fund

Industry veterans will invest in around 20 promising games, esports and digital sports companies by 2021

By James Batchelor

Blizzard: Chinese interests "had no influence" on Blitzchung ban

Hearthstone developer reduces punishments for pro player's support of Hong Kong protesters as president J. Allen Brack insists response would have been the same to pro-China views

By Brendan Sinclair

Esports mobile startup Meta Games gets $2m

Bitkraft Esports Ventures adds another investment to its list by leading seed funding round for Berlin-based studio

By Brendan Sinclair

Summerfall Studios breaks new ground with Chorus: An Adventure Musical

Australian startup has assembled David Gaider, Austin Wintory, Troy Baker and Laura Bailey for its "interactive musical"

By Matthew Handrahan

Changing mental health depictions in games

Developers say the industry is getting better at incorporating real conditions into their stories, but more progress is needed

By Brendan Sinclair

Warner Bros partners with IO Interactive for new game

Hitman partnership transformed into multi-IP deal with both IO studios involved in development

By Rebekah Valentine

New charity Safe In Our World focuses on mental health in the games industry

Organisation aims to raise awareness of mental health issues among both gamers and developers

By James Batchelor

The enduring appeal of simulation games

Simulation games find their audience among maturing gamers and wild-eyed influencers alike

By Haydn Taylor

Mario Kart Tour's Gold Pass has potential - if done right | Opinion

GameRefinery's Joel Julkenen analyses how Nintendo is experimenting with the increasingly popular Battle Pass model

By Joel Julkunen

Eight essential ways to use sound in video games

Creating an engaging experience requires audio that delivers in eight important areas, says Unlock Audio's Elliot Callighan

By Elliot Callighan

Harold Ryan sets up ProbablyMonsters

Former Bungie CEO's developer of developers lands $18.8 million in funding, reveals Cauldron Studios and Firewalk Studios

By Brendan Sinclair

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