Larian Studios
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Baldur's Gate 3 releasing on Xbox this year
The news comes six months after Larian cited technical issues developing the port
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Baldur's Gate 3 | Critical Consensus
An in-depth, meticulous, polished world to explore and shape with your own decisions, Larian's follow up on the cult franchise is as good as RPGs get
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Baldur’s Gate 3 studio seeks full list of localizers left out of the game’s credits
Update: Localizer firm Altagram commits to policy change
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Baldur's Gate 3 hits 800,000 concurrent players on Steam
Larian's title has already entered Steam's all-time concurrent player top ten
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Series X|S disparities behind Baldur's Gate 3 MIA on Xbox
Larian says technical issues around split-screen co-op kept it from confirming Xbox release date alongside other platforms
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One year of Baldur's Gate 3: An adventure in failure and success
Larian CEO Swen Vincke discusses the complexity of invisible rules, self-imposed high standards, and salami as a weapon
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Larian opens new studio in Barcelona
New team is comprised of former BlitWorks staff, acquired as part of asset deal
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Larian plays dungeon master for a new era of Baldur's Gate
CEO Swen Vincke talks Larian's growth, recreating the accessibility of D&D with Baldur's Gate 3, and finding the right balance when working on an iconic IP
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Larian Studios will not "participate in the exclusivity game" with Baldur's Gate III
The long awaited RPG sequel will not be exclusive to Google Stadia or any other platform
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Divinity: Original Sin II sells 1 million
Larian Studios' Kickstarted RPG sequel hits milestone a little less than three months after launch
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Divinity: Original Sin 2 close to 500,000 sales in 4 days
Larian's sequel has comfortably outperformed the first game in commercial terms
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Larian raises $500k in 12 hours for Divinity: Original Sin 2
"Nobody at Larian could imagine that we would meet our goal so fast,"
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Larian Studios: "Failure is important for creativity"
CEO Swen Vincke reflects on the success of Divinity: Original Sin, the value of mistakes, and why 20,000 Kickstarter backers can sometimes be wrong
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Larian: Consoles must adapt to survive
Swen Vincke says platform holders and publishers must adapt to suit the changing needs of developers
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