inXile Entertainment
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Wasteland 3 removed "interactive use" of recreational drug for Australian release
InXile's game was the only title out of 316 to be denied a certificate by the Australian ratings board in the last fiscal year
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Wasteland 3 delayed due to COVID-19
Update: Minecraft Dungeons also delayed into May for the same reason
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Wasteland 3 investors will receive lump payout following studio acquisition
Microsoft's acquisition of inXile will get Fig investors higher-than-promised dividend rate
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Microsoft acquisition gives inXile 'safe harbour' - Fargo
Founder of RPG outfit says costs of AA development have tripled since 2012, selling to Xbox maker gives studio resources to keep up
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Microsoft to acquire RPG specialists Obsidian Entertainment and InXile
Pillars of Eternity, Fallout New Vegas and Wasteland 3 creators join to boost Game Pass
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Brian Fargo wants to buy back Interplay
Fargo will attempt to acquire the company he co-founded in 1983 if Bard's Tale IV hits sales target
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"We can't rely on nostalgia to sell"
Brian Fargo mines the past with The Bard's Tale IV, looks to mine the future with blockchain-powered storefront Robot Cache
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VR criticism "a little unfair" - Fargo
Industry vet still a big believer in VR, targeting 2019 for his server-based open-world survival VR title
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Brian Fargo's inXile secures $4.5m investment from gumi VR
Veteran plans to follow Mage's Tale with open-world survival VR title; gumi investment is part equity, part funding for development
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Brian Fargo plans to retire after Wasteland 3
inXile boss says when the game ships in 2019, it'll mark the end of a 38-year career
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Fargo: “If you don't reach 20% of your goal in two days, you'll almost certainly fail”
The Wasteland developer reflects changes to the crowdfunding space, and offers tips on how to attract those higher-tier backers
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inXile legal challenge forces indie dev to rebrand game
The Alien Wasteland now called Action Alien following cease and desist letter over "Wasteland" trademark
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Torment: Tides of Numenera pushed to 2016
Project lead Kevin Saunders and inXile agree to part ways; Wasteland 2 lead Chris Keenan takes over for home stretch
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Wasteland 2 earns $1.5 million revenue in four days
[UPDATE] Initial information wasn't unit sales - PR team issues correction and apology
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Working for publishers "like slave labor" - Fargo
Wasteland 2 dev says industry dynamic is shifting, life's too short to work on big-budget titles
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Publishers convinced by Kickstarter, says Avellone
Obsidian co-owner says companies are now more open to proven crowdfunding genres
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Vlambeer renames Wasteland Kings over InXile concerns
"There was no extravagant cease and desist letter"
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Fargo's goal: Make an "unbelievable" game without a publisher
InXile's CEO talks about crowdfunded development and Microsoft's complete change in approach to indies
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Brian Fargo: We no longer have to answer to the Walmart buyer
The head of InXile talks about the big advantages of crowdfunding, eliminating gatekeepers, cooperating with Obsidian and more
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Chris Avellone joins Torment design team
Obsidian vet joins team of Planescape follow-up after it hits $3.5m Kickstarter goal
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Brian Fargo calls publisher pitches "absurd"
The inXile CEO talks about the moment when he knew he had to take things into his own hands
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Torment fastest Kickstarter to $1 million
inXile calls success of second campaign proof that crowdfunding is a viable business model
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Torment Kickstarter draws $900,000 in six hours
inXile Entertainment's Planescape successor launches in the morning, tops funding goal by lunch
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