Improbable
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Improbable sells off defense subsidiary
The transaction includes a transfer of engineers and contracts with the UK's Ministry of Defense
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Scavengers to shut down in December
Improbable says title had become "unsustainable" following a "decline in the playerbase"
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How to leverage launch events for a great player experience (without your servers crashing)
Improbable Multiplayer Services shares advice on delivering a successful 'event' for your service-based game
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How to mitigate launch uncertainty with game server orchestration
Lucas Valtl, technical product manager at Improbable tells us all we need to know about managing game server orchestration
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How to nurture a holistic, proactive, approach to technology problem-solving
Improbable discusses the various options for studios looking to secure a support team for its multiplayer games
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Gaining observability over multiplayer games
Improbable discusses why using a partner can help you overcome the unpredictability of launching a multiplayer game
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Avoid the mounting costs of multiplayer games with hybrid cloud
How to prepare yourself for rising costs if your game reaches a big audience
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Focus on the magic: how we found the freedom to create Scavengers
Josh Holmes, CEO and co-founder of Midwinter Entertainment, on the advantages of being purely focused on the game
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Game operation costs: the unpredictable beast?
Head of Improbable's Multiplayer Operations team Manuel Karg on forecasting hosting costs
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Improbable's losses rose 65% last year to £63.7 million
But SpatialOS developer says accounts do not reflect "major changes" that have taken place in the last nine months
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Improbable acquires game hosting service company Zeuz
Deal marks Improbable's third acquisition in six months
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Improbable acquires Scavengers developer
CEO Herman Narula explains strategy behind Midwinter purchase, addresses shut down of some high-profile SpatialOS titles
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Klang Games raises over $22m in Series B funding for persistent MMO Seed
Total funding reaches over $37m for one of the few remaining games announced for SpatialOS
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Spilt Milk pulling plug on Lazarus
Another SpatialOS-powered game shutting down as studio feared maintenance costs would have exceeded monetization
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The GamesIndustry.biz Podcast: Rockstar's tax returns
Also up this week: The troubles facing Improbable and SpatialOS, and what's the future of esports as Fortnite's popularity declines?
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Improbable opens first development studios in London and Edmonton
Former BioWare GM Aaryn Flyn to lead Canadian team, while UK will be headed by former DICE producer John Wasilczyk
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Improbable CCO departs company to return to making games
Bill Roper will join Author Digital to work on narrative-focused RPGs
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Improbable hires former EA, DreamWorks exec as its new CTO
Lincoln Wallen was CTO for EA Mobile and DreamWorks Animation
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Crytek and Improbable bringing SpatialOS GDK to CryEngine
Companies will collaborate on official GDK following Automaton's open-source integration for Mavericks: Proving Grounds
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Improbable says Unity putting devs in a "farcical situation"
Cloud platform company criticizes engine maker for suggesting devs can keep using SpatialOS when Improbable isn't permitted to provide proper support
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Epic, Improbable team up for $25 million fund to bring SpatialOS developers to "more open engines"
Saga of Unity, Improbable, and SpatialOS continues as Epic opens door to developers "left in limbo" by terms of service changes
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Unity explains Improbable license revocation, says SpatialOS creator's claims "incorrect"
Update: SpatialOS devs are safe, Improbable calls for "code of conduct" in development ecosystem
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Changes to Unity terms of service are "insanity" says Improbable CEO
Devs share concerns with GamesIndustry.biz about how changes could spell the end for their in-development projects
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SpatialOS games under threat as Unity revokes Improbable's license
Update: Spilt Milk Studios brings Lazarus back at least temporarily, while Bossa's Worlds Adrift is "operating as normal"
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