Only 19 developers have called for G2A's key blocking tool

But divisive marketplace has offered an extension for more people to register interest

G2A's proposal to build a key blocking tool that helps developers prevent their games being sold through company's website has failed to stir interest among studios.

The company outlined plans for such a tool in the wake of a dispute with indie publisher No More Robots, which started the call for players to pirate games rather than buy them via G2A.

The firm behind the controversial marketplace made several different attempts to defend itself, culminating in the promise of a key blocker. The proposed tool would enable developers to specify keys they do not want to be sold via G2A, marking them as either giveaway codes or review copies.

But G2A noted that since such a project would be expensive to develop, it wanted 100 developers to register interest by August 15 before it could justify building it.

So far, only 19 studios have supported this proposal.

In the interest of transparency, G2A has published the list of all 19, which includes: Beer Money Games, Bossa Studios, CCP Games, Crimson Leaf, Deep Silver, Dirty Beast Games, Dynart, Electrocosmos, Farom Studio, Fox Byte Games, Hound Picked Games, MetalBear, Modoka Studios Entertainment, Moonlight Mouse, Nyaargh, SimaGames, Squidpunch Studios, Tate Mutimedia, and Troglobytes Games.

However, G2A has extended its deadline to the end of August to give more developers a chance to say whether they want this tool or not. The company will also be discussing the plans with studios during Gamescom in Cologne next week.

Meanwhile, a petition started by No More Robots' founder Mike Rose around the same time, calling for G2A to stop selling indie games entirely, has received more than 6,200 signatures.

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Latest comments (1)

Charlie Cleveland Game Director/Founder, Unknown Worlds2 years ago
G2A is such a gross company.

It's a load of crap that this tool would be "expensive" to develop. It's also suspect how they are pushing the names of developers who don't want their games to be sold on their service - it's almost like they want blowback from players who don't understand the shadiness of their service and be encouraged to review bomb those developers. It's also terrible to put the impetus on developers to have to take action with G2A to get this proposal moving in the first place, while G2A profits off gray-market sales and credit card fraud.

Mike Rose is right - it IS better for players to pirate than buy a key off G2A. We paid $30,000 to deal with credit card chargebacks because of G2A (written about here:

So, G2A, if you really want to put your money where your mouth is, you will now pay us (Unknown Worlds) $300,000.
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