Sections

Gameslab Leeds awards £157,000 in grants

Money received by nine local companies will create or safeguard 40 jobs

Tackling mobile's "game cloning" issue

Riot Games is trying to prevent League of Legends being ripped off by a cloning outfit, but is there more that store operators could do to protect creators?

By Rob Fahey

VR criticism "a little unfair" - Fargo

Industry vet still a big believer in VR, targeting 2019 for his server-based open-world survival VR title

By James Brightman

Brie Code and Anita Sarkeesian to keynote European Women In Games Conference

Seventh iteration of two-day summit will be held in London this September

By James Batchelor

Brian Fargo's inXile secures $4.5m investment from gumi VR

Veteran plans to follow Mage's Tale with open-world survival VR title; gumi investment is part equity, part funding for development

By James Brightman

Meet the finalists of Epic and Wellcome's Developing Beyond competition

Untold Games, All Seeing Eye and Lost Forest Games will each receive $60k to continue work on their games

By Matthew Handrahan

Ex-343, Insomniac design director founds consultancy firm

Psychopomp is the next step in Mike Ellis' 25-year career in the games industry

Ex-ARM, Guerrilla Cambridge devs form VR firm Virtual Arts

New studio will create virtual reality development platform, as well as games, animations and interactive experiences for mobile

By James Batchelor

Riot, Jagex become newest Ukie members

"Huge increase in applications to join the network" as membership grows to 365 companies

By James Brightman

BAFTA reveals 2017 Young Game Designers winners

Three out of four recipients are girls, Unity picks up Hero award for supporting talented kids

By James Batchelor

New streaming service Jump announced, launches this summer

Closed beta begins this week, more than 60 indie games promised for full debut

By James Batchelor

Vicarious founders' new start-up secures $7m for experimental new ideas

“I wish there were more companies focused just on discovery aspect of development”

By Christopher Dring

Making game development global again

Meet the Syrian and Iranian developers making an opportunity of Donald Trump's travel ban - with a little help from Unity

By Will Freeman

Amazon acquires cloud service provider GameSparks - report

Back-end service provider is now part of Amazon Web Services

By Christopher Dring

Nintendo first-party line-up designed to inspire third-party studios

Company says Zelda, Mario Kart 8, Arms and Mario Odyssey show developers what is possible on Switch

By Christopher Dring

Ubisoft's Jason VandenBerghe joins ArenaNet

VandenBerghe steps up from creative director roles to become director of design at the Guild Wars studio

By Matthew Handrahan

Hue, Ether One creators form new studio and indie services firm Advect Productions

“We want to provide services we needed when we first started out, things that a lot of developers don't think about”

By James Batchelor

"Design a game that lends itself to catchy review titles or YouTubers' dick jokes"

Big Pharma creator Tim Wicksteed discusses making a title that promotes itself ahead of his Develop:Brighton talk

By James Batchelor

Psyonix: "We see Rocket League as a platform, not as a franchise"

VP of publishing Jeremy Dunham on Nintendo Switch, cross-platform play and why we won't see a Rocket League RPG

By Christopher Dring

Red 5 shutting down Firefall MMO in favour of mobile version

Ex-WoW developers suspending work on sci-fi title just three years after release

By James Batchelor

Rocket League passes 33m players

Second anniversary stats show daily average of 1.6m, with PS4 still the dominant platform

By James Batchelor

Making Videogames a Better Place To Work

Much has changed for the better in the years since "EA Spouse" lamented the industry's awful working conditions; but there's plenty still to do

By Rob Fahey

Sony pulling plug on The Tomorrow Children

Q-Games' free-to-play PS4 town-building sandbox game will go offline after just over a year

By Brendan Sinclair

Lessons in VR from FuturLab's Tiny Trax

A racing game featuring toy cars turned out to be the UK indie studio's "most exhausting project", says founder and owner James Marsden

By Matthew Handrahan

Subscribe to the GamesIndustry.biz Newsletters