Global Britain needs to be truly global

TIGA CEO Richard Wilson stresses the importance of a less restrictive migration policy to the future of the UK games industry

By Richard Wilson

Tencent still eyes acquisition of PUBG developer Bluehole - report

Tencent working with firm to deliver PlayerUnknown's Battlegrounds in China, says Korean Times

By Christopher Dring

Unity opens Los Angeles office with Insomniac devs

Mike Acton and Andreas Fredriksson head up fresh efforts to advance data-oriented programming

By James Batchelor

Ex-Quantic Dream dev opens new narrative studio in London

Caroline Marchal tells how Interior Night will bring the Breaking Bad audience into video games

By James Batchelor

It's what's Inside that counts

Why I Love: Playdead's platformer is visually striking, but inXile's Brian Fargo was taken by its elegant and thoughtful design

By Brian Fargo

Funding your game through cryptocurrencies

We speak to Reality Gaming Group about the advantages of using Initial Coin Offerings to boost your budget

By James Batchelor

Zen Studios gets into indie porting, publishing

PSVR version of RocketWerkz' Out of Ammo will be first release from Pinball FX developer's new initiative

By Brendan Sinclair

UK government awards 50,000 to Tranzfuser's winning students

Mochi Mode and Shuttershade Studios take home 25,000 each following UK Games Fund competition

By James Batchelor

Blizzard embraces its legacy with World of Warcraft: Classic

New version of the MMO will "replicate the game experience" from when it first launched

By Matthew Handrahan

UKIE: Shared data the key to more government support

Trade body encourages more games firms to get involved as industry rallies for consideration in Brexit negotiations

By James Batchelor

A future I would want to live in

The games industry is a specialist in dystopia, but there are other ways of thinking about and designing the future

By Brie Code

Runic Games shut down

Torchlight studio closed as parent company Perfect World focuses on online games-as-a-service

By Brendan Sinclair

"The risk is to have no appeal at all"

Red Accent's Greg Gobbi says Western and Chinese developers can create games with global appeal, but it needs to be about collaboration, not compromise

By Brendan Sinclair

Building Bonfire: Rob Pardo's plans for 2018 and beyond

The World of Warcraft lead designer discusses how his new studio is shaping up and plans to follow Hearthstone's success

By James Batchelor

The Trouble with Trailers

Developers have learned to deal with violence and difficult themes intelligently and respectfully in recent years - it's time for marketing teams to catch up

By Rob Fahey

Perfect World reduces Motiga to just core staff

Other Perfect World studios could be affected, says Motiga CEO

By Haydn Taylor

The Podcast: Getting Lucky on Xbox One X, with Playful's Paul Bettner

We discuss cutesy platformers and virtual reality on the newest episode of our podcast

By James Batchelor

UK games tax relief extended to 2023

European Commission renotifies tax incentive scheme, granting another six years of support for British developers

By James Batchelor

Google launches 3D asset library for VR/AR developers

New library Poly offers thousands of free models built with Tilt Brush and Blocks

Ken Wong: "Gaming's remit is up for us to challenge"

Monument Valley designer discusses his latest project Florence, a "slice of life" game about a woman's first love

By James Batchelor

Housemarque's bittersweet farewell to the arcade shoot 'em up

The commercial disappointment of Nex Machina and Matterfall marks the end of an era for the Finnish studio - and the start of another

By Matthew Handrahan

EA CEO on Visceral closure: "It wasn't about single-player vs live service"

But publisher says live services continue to be "the bedrock of our business"

By James Batchelor

A different kind of indiepocalypse

Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event

By Brendan Sinclair

MAG Interactive acquires QuizDuel developer FEO Media

Update: Swedbank Robur's Microcap fund will finance MAG's third acquisition with $9.7 million investment

By James Batchelor

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