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Blizzard has taken disciplinary action against 480,000 Overwatch accounts

Jeff Kaplan's team devotes "a tremendous amount of time and resources to punishing people," and it's slowing progress of the game

By Matthew Handrahan

BrightLocker offering stakes in company with crowdfunding campaign

Online Public Offering to be hosted via StartEngine, tiers range from $250 to $100,000

By James Batchelor

Google launches Infinite Deviation: Games initiative

Contest to support budding designers working on games that resonate with underrepresented audiences

Tim Schafer: Crunch is "misguided and old-fashioned"

Double Fine boss says "I'd like to convince the world we don't need to have crunch mode"

By James Brightman

Transforming graduates into gamemakers in three months

We speak to this year's Tranzfuser cohort about lessons learned as they work towards an independent career

By James Batchelor

Kickstarter is now officially open to Japanese creators

Previously, Japanese projects needed an international partner to access Kickstarter's community

Bungie removes hate symbol from Destiny 2

Developer says legendary gauntlets' similarity to "Kekistan" flag was unintentional, doesn't reflect its values

By Brendan Sinclair

Mike Bithell's Subsurface Circular sees just 2% refund rate

Designer reveals that his newest game has already made back production costs

By James Brightman

Suikoden changed my life - Warren Spector

Why I Love: The System Shock 3 creative director generally doesn't go for JRPGs, but this PSone classic set itself apart in four special ways

By Warren Spector

Bossa Studios secures $10m in Series A investment

Atomico is the leader with support from London Venture Partners

By Christopher Dring

Nintendo Switch versions of indie games outselling others

Wonder Boy, Forma.8 and Oceanhorn proving more successful than on other platforms, say devs

By James Brightman

The most important seven days in MercurySteam's history

The studio bosses discuss its split personality between working with Nintendo and self-publishing its own AAA IP

By Christopher Dring

Roblox pledges $25,000 to Hurricane Harvey relief efforts

Will raise money by selling Texas-themed hats and donating all proceeds to Direct Relief

By James Batchelor

Games writers now eligible for Nebula Award

Writers also able to apply for Science Fiction and Fantasy Writers of America membership

By James Batchelor

Success comes at a price - Butterscotch Shenanigans

How the PC and premium mobile hit Crashlands kept its creators from actually making games for a year

By Brendan Sinclair

1m first week downloads for Hutch's Top Drives

Mobile collectible card car game reaches No.1 in its category across 121 countries

By James Batchelor

SpiritAI names new business development manager

Peter Alau joins as artificial intelligence specialist's first San Francisco hire

CD Projekt Red valued at over $2bn despite H1 2017 revenues dip

Studio's profits dropped $5m year-on-year but still ongoing success of The Witcher, GOG and Gwent drive firm forward

By James Batchelor

Animal Farm developer: "I wish more games made a statement"

Imre Jele on why a team of highly experienced creators are revisiting Orwell's 1940s classic

By Christopher Dring

Indies need to be on time, on budget

Ovosonico founder Massimo Guarini says discipline is crucial, striving for perfection "causes a studio to collapse, more often than not"

By Brendan Sinclair

PUBG: "When you ask about growth on PC, I just look at League of Legends"

Brendan Green on PlayerUnknown's Battlegrounds' growth, raising price-points, and the fringe benefits of working with Microsoft

By Matthew Handrahan

Rovio announces MumJam

Game jam designed to help mums get back into the industry takes place this November

By James Batchelor

Minecraft Marketplace creators have earned over $1m

Community-driven marketplace has been a success for the Minecraft ecosystem

By James Brightman

Ubisoft creating 1,000 new jobs with two new Quebec studios

Publishing will invest $780m in growing its presence within the region by 2027, Saguenay studio opens early 2018

By James Batchelor

20m financial boost for Cubic Motion

NorthEdge Capital makes significant investment in Hellblade and Call of Duty motion capture firm

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