Development (Page 3)
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Embracer sells Saber Interactive for $247m
Selected assets to pass to Saber co-founder's new firm, Embracer to cease all operations in Russia
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The creative sparks ignited by Global Game Jam
From Tokyo to Newcastle, jammers talk about the power of the event, from building bridges between languages to offering students a chance to hone their skills
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Epic confirms Unreal Engine price change for non-game developers
The company clarified that its licensing model for game developers will not change
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Naughty Dog, Id Software, and Activision alum form Empty Vessel
Led by Emanuel Palalic and Garrett Young, the new AAA studio is developing a sci-fi shooter
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Respawn veteran Stig Asmussen forms Giant Skull to build AAA single player games
"I think we can make a very successful competitive game with 100 people"
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From California to the Philippines with friendly goblins: The story of Orc Chop Games
Vince McDonnell shares the creative process behind Orc Chop Games's debut title, and the realities of making games in the Philippines
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Former Loaded director launches Beck Interactive Partners
Company aims to pair developers and influencers to support games in early development
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Demade, remade: What game demakes offer to publishers
Publishers are recognising that fan-made demakes can keep communities engaged and extend the lifespan of an IP
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A Broforce to be reckoned with
Playtopia, jams, workshops, meetups, funding: we chat to Dominique Gawlowski about Free Lives' success and how it's enabled it to take South African developers under its wings
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Former EA devs' Simply Sweet Games aims to "raise the bar for the entire industry"
Tina Merry and Carina Kom tell us the new studio will create "polished, deep, and ad-free" mobile experiences
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Why Bandai Namco is betting big on Unknown 9's transmedia universe
Reflector Entertainment CEO and Bandai Namco exec Hervé Hoerdt offers insight into telling a story across games, novels, comics, podcasts and more
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Sea Monster: "Play with a purpose can change the world"
CEO Glenn Gillis discusses Games for Change, what South Africa has to offer to the world of games, and how the industry across the continent has matured
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Rocket Science launches Atomic Theory
The new co-developer will be based in Cardiff and overseen by Sav Fileccia
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The studio will continue supporting its launched titles Tails Noir: Prologue and Tails Noir
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Mattel begins self-publishing mobile games
Global head of digital gaming says "We'll still continue to do most of our projects through licensing and we can't do everything ourselves"
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Xbox's Partner Preview reveals slate of new games launching in 2024
The showcase introduced titles such as Sleight of Hand, Creatures of Ava, and The Alters
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Spearhead Games lays off majority of staff
Development on RPG sandbox Unforetold: Witchstone will end indefinitely as of March 8
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SteamWorld's Brjánn Sigurgeirsson: "We were terrified of making the same game over and over"
Thunderful and Image & Form co-founder explains why the franchise changes genre with every release
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Studio Bolland and the highs and lows of entering the South African game dev scene
Richard Bolland shares the studio's experience of its first year trying to make its foray into games, and why South Africa is such a "fertile ground"
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24 Bit Games' journey to joining Annapurna Interactive
We talk to Pieter Koornhof and Tarryn van der Byl about being acquired by the indie darling, and how it will "make a difference" to South Africa's dev scene
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Temtem to drop microtransactions in June
Developer acknowledges the game's monetisation system "was deemed out of place" by players
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Nyamakop: "There's demand for African-created content outside of the continent"
Ben Myres and Sithe Ncube on making African-inspired titles, and the multifaceted challenges of funding games in South Africa
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Unlocking South Africa's talent through co-development
Six Peaks' Jason Ried and Luan Joubert talk about bringing big budget game development to South Africa and "resilient, independent community building"
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Brazilian games industry grew by 3.2% in 2023
Revenue generated by the industry reached $251.6 million
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City State Entertainment is now Unchained Entertainment
The studio aims to fully release its first title, Final Stand: Ragnarok later this year