Archive - Rachel Weber
Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.
A month ago Indies join Hitman GO, Hitman: Sniper and Lara Croft GO studio
A month ago Peter Meyenburg joins studio
2 months ago "We look forward to helping the industry make sense of the exciting recent developments"
2 months ago "We have nothing but heart-felt thanks for the team at Lionhead"
2 months ago Beta program available in summer 2016
2 months ago Videos can now earn revenue while a Content ID claim is being disputed
2 months ago Jaime Gine joins technical services provider
2 months ago "Not necessarily working with our mobile phone"
2 months ago Welcomes a director of content, VP of people operations, VP of product, and VP of Analytics
2 months ago 68,178 units sold in debut week
2 months ago Sold 51.2 million in latest quarter
2 months ago Blizzard releases Whispers of the Old Gods expansion
2 months ago Located in Beijing, San Francisco, Taipei
2 months ago CEO Niccolo de Masi updates us on its celebrity strategy
2 months ago New deal brings Twilight and Sicario to US users, UK users get smaller selection
2 months ago Patrice Désilets to obtain rights to 1666 Amsterdam from Ubisoft
2 months ago "This initial investment allows us to produce and launch a truly astonishing first title"
2 months ago Andrew Pruett joins from Apple
2 months ago Divinity: Original Sin Enhanced Edition in new entry at 8
2 months ago "Will allow Intel to intensify our investments in the products and technologies that fuel our growth"
2 months ago Not content with one company and franchise the Industrial Toys team is launching Gunslinger Studios
2 months ago "Will allow us to help customers better tackle this computationally intensive part of the creative process"
2 months ago Baiyon brings his artistic talents to PixelJunk studio
2 months ago Don't plan on playing Lucky's Tale on your Vive for too long...