Scanner Sombre sold 6k units in two months, but was still among the top 15% of games on Steam
Catch up on the biggest news from this year's Electronic Entertainment Expo with our handy guide
Dirt 4 is now at No.2
Update: Bluehole Inc's breakout hit reached a peak of 230,000 concurrent users
Take-Two and Rockstar have agreed to focus on GTA Online mods, an updated version of OpenIV is now available
Marvel Games' Jay Ong details a changing approach, from exclusivity to long-term contracts to games-as-a-service
HTC Vive remains developers' headset of choice in VRDC survey
Server-side development, balanced difficulty and weekly events - AppLovin MD Johannes Heinze on increasing LTV in mobile games
Nintendo has regularly said it's ramping up production, so why are people so worried the platform holder is holding out on us?
Firm behind cross-platform 2D development software removes Enterprise licenses
Dev kits are now shipping for a new VR controller that emphasises hand presence
With almost 200 million downloads, mobile hit has designs to become "a full-fledged eSport"
UPDATE: Crusader Kings publisher reverses decision, intends to honour refunds
Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market
Devs can pay for PS4 and Xbox One exports separately, or for all platforms under new "Ultimate" license
Warner subsidiary establishes cloud-based backend tech team to support its other studios' projects
Czech and US investors provide initial backing for B2B-focused game discoverability platform
Kazuki Morishita explains why the Puzzle & Dragons publisher didn't double-down on mobile, and how Let it Die embodies its new global-centric approach
Indie devs reflect on how their Jamchester projects helped them learn more about routes to market
First time the country's leader will open long-running video games expo
The Croatian studio is meeting the demand for bigger VR games by drawing from its existing portfolio
Graphics specialist seeking buyer as Apple prepares to drop its services
Former Blippar and Yahoo exec to help grow start-up formed by games veterans to assist blind and visually impaired
More consumers? A different venue? The Gamescom model?
XOXO founder wants recipients to make decisions based on "curiosity and long-term growth rather than dire and immediate need"