Academy Don't believe the hype: a basic guide to engaging with your players My.Games' Alexey Izotov explores the balancing act of generating hype for the GamesIndustry.biz Academy May 26, 2020 Alexey Izotov
Academy How the Dauntless community taught Phoenix Labs about trust Phoenix Labs' Nick Clifford explores the value of building lasting relationships within your community, and how to get there May 22, 2020 Nick Clifford 2 comments
Academy A game developer's guide to Steam wishlists Developers tell the GamesIndustry.biz Academy about how to make the most of Steam wishlists, while Valve clarifies its mysterious algorithm May 15, 2020 Marie Dealessandri
Academy Growing mobile games through user acquisition Nordeus' Andrej Kugonič takes a deep dive into UA for the GamesIndustry.biz Academy May 12, 2020 Andrej Kugonič
Academy Top five tips for creating an effective pitch deck Fundamentally Games' Ella Romanos explores the key aspects of a pitch deck to find investment May 8, 2020 Ella Romanos
Academy A crash course in live service games AccelByte's Raymond Arifianto on getting to know your players, why it matters, and the best way to monetize May 6, 2020 Raymond Arifianto
Academy The secrets to standing out on mobile app stores Sponsored article: Lab Cave's Virginia H. Plaza explains how to make your app shine on the iOS App Store and Google Play April 30, 2020 Academy Sponsored
Academy How to get the most out of your game's Steam page Developers tell the GamesIndustry.biz Academy about their top tips to have a Steam page that stands out April 30, 2020 Marie Dealessandri
Academy Loveshark's investment story: How to impress angel investors In this second part, the studio's CEO Tara Reddy offers advice on securing those crucial first supporters April 29, 2020 Tara Reddy
Academy Loveshark's investment story: How the AR developer impressed the Oliver Twins In the first of two parts, Philip Oliver shares how developers should approach investors April 27, 2020 Philip Oliver
Academy Valve's advice for making your game thrive after launch Discovery on Steam is vital for indie developers -- Valve's Sophie Mackey offers six ways to improve your game's visibility April 24, 2020 Matthew Handrahan
Academy Valve's top tips for launching a game on Steam The GamesIndustry.biz Academy delves into localisation, wishlists, game tags, and other tools to ensure the best possible launch on Steam April 22, 2020 Matthew Handrahan
Academy How events being featured on Steam is changing games marketing For the GamesIndustry.biz Academy, Michal Napora explores what events being featured on Steam can do for your game April 20, 2020 Michal Napora
Academy Ethical community management in a struggling world Kitfox Games' Victoria Tran on the positive role of community management during times of stress and upheaval April 15, 2020 Victoria Tran
Academy Who owns your video game? An issue between the NFTS and its students has raised questions about IP ownership -- Sheridans' Tim Davies is here to help April 6, 2020 Tim Davies 6 comments
Academy What's the secret to great PR? Former Ubisoft and EA PR Lidia Rumley shares advice on not just promoting your game but also your business March 30, 2020 Lidia Rumley
Academy Four steps to launching a VR game on Oculus Richard Duck details the technical and content guidelines for launching a virtual reality game on Oculus March 24, 2020 Marie Dealessandri
Academy Eight principles for making a game influencer-friendly ICO Partners' David Ortiz Lapaz lays out ways developers and marketers can make games work for content creators March 20, 2020 Brendan Sinclair
Academy How to pitch your indie game TinyBuild CEO Alex Nichiporchik offers advice on how to win over publishers, press and more March 20, 2020 Alex Nichiporchik
Academy Marketing tips for indie developers who hate marketing Chris Zukowski discusses the fundamentals of marketing for indie developers who don't know where to start March 19, 2020 Marie Dealessandri
Academy How to create a successful Patreon Content creators tell the GamesIndustry.biz Academy about best practices when creating a Patreon page and how to grow your community March 13, 2020 Marie Dealessandri
Academy Six ways video game composers are missing out on money Video game music is more accessible than ever before, but a lack of business knowledge among composers means money is being left on the table March 2, 2020 Mat Ombler 1 comment
Academy What to do when your video game leaks Legal experts talk us through the ways to mitigate the chance of a leak or take advantage of the situation Feb. 25, 2020 George Yang
Academy The ten commandments of indie survival Novarama's Daniel Sanchez-Crespo shares his golden rules of survival for indie developers with the GamesIndustry.biz Academy Feb. 19, 2020 Daniel Sanchez-Crespo 1 comment
Academy How to get the best game publishing deal Don't be afraid to negotiate and realise your value to avoid a publishing deal gone wrong Feb. 10, 2020 Zachary Strebeck 2 comments