Academy How to get your game funded at PAX Our guide to success at the GamesIndustry.biz Investment Summit in Boston and Seattle Feb. 6, 2020 Christopher Dring
Academy Cheat software: Can publishers level the playing field? Legal expert Dr Andreas Lober offers practical advice to publishers battling the rise of cheat software in online games Feb. 5, 2020 Dr Andreas Lober
Academy What I learned about community management from my immigrant parents Kitfox communications director Victoria Tran on how compassion is at the heart of good community management Feb. 4, 2020 Victoria Tran 1 comment
Academy How to market your video game and find your target audience Versus Evil, Raw Fury, Headup Games, Good Shepherd and Dan Adelman offer advice to developers on how to market their game Jan. 27, 2020 GamesIndustry.biz Staff
Academy When to release a game: Ten things to consider when choosing a video game release date There are important factors to consider when deciding a video game release date Jan. 16, 2020 Christopher Dring
Academy Game convention exhibiting guide: The real cost of exhibiting at a game expo We break down both the obvious and the not-so-obvious costs of showing off your indie game on the convention circuit Jan. 16, 2020 Matt Sayer
Academy The truth about revenue sharing | Opinion Revenue sharing has allowed great games to be made, says Unlock Audio's Elliot Callighan, but it's also used as a crutch by inexperienced teams Nov. 28, 2019 Elliot Callighan
Academy The tricky relationship between Steam wishlists and sales YoYo Games' Ross Manthorp talks to GameMaker Studio 2 developers about the art and science of wishlisting Sept. 3, 2019 Ross Manthorp
Academy How to get your game released on Google Stadia Google's Ray Bautista says Stadia is "moving away from the Wild West that exists in some storefronts today" Aug. 29, 2019 Rebekah Valentine
Academy Nine Steam pre-release marketing tips from Valve's Alden Kroll Steam UI and interaction designer offers insight on the tools developers can use to build an audience before launch Aug. 29, 2019 Rebekah Valentine 5 comments
News Robot Entertainment to shut down Orcs Must Die! Unchained, Hero Academy games Studio says it was running games "at a financial loss" for months, will focus on future titles Jan. 7, 2019 Rebekah Valentine
Academy Dude, Where's My Money? Part Four: Localization AurumDust's Nikolay Bondarenko turns to the perks, processes and prices of translating your game for different markets Nov. 19, 2018 Nikolay Bondarenko 4 comments
Academy Dude, Where's My Money? Part Three: From Hunting To Gathering Nikolay Bondarenko's publishing advice series continues with an in-depth look at bundles and crowdfunding Nov. 13, 2018 Nikolay Bondarenko
Academy Dude, Where's My Money? Part Two: Divvying up the Loot AurumDust's Nikolay Bondarenko offers advice on Steam's tools, key resellers, and how to work with the growing legion of storefronts Nov. 7, 2018 Nikolay Bondarenko
Academy Dude, Where's My Money? Part One: The Science of Steam AurumDust's Nikolay Bondarenko breaks down the formula for success with pricing, discounts and wishlists on the leading PC marketplace Nov. 6, 2018 Nikolay Bondarenko
Academy How do you evaluate a mobile game's profit potential? Aleksandr Enin of My.Com's IT Territory Game Studio takes a deep dive on determining which fledgling games can be salvaged and which need to have the plug pulled Sept. 19, 2018 Aleksandr Enin 1 comment
Academy Phoenix Point crowdfunding breaks $2 million -- here's how it was done Snapshot Games explains how $250,000 on advertising drove almost $1.2 million in revenue Aug. 13, 2018 Christopher Dring
Academy How to stop big publishers breaking your business During this year's Reboot Develop, Ninja Theory's Nina Kristensen detailed the rights studios should fight for May 1, 2018 James Batchelor
Academy How to get to 'WOW!': The challenging road to marketing VR Insomniac senior community developer Tim Salvitti talks about what the studio learned (and unlearned) when it came to pushing VR games April 26, 2018 Tim Salvitti
Academy Steam sales, store pages and the art of selling games At Reboot Develop, Rockfish, Vlambeer and 11 bit take very different views on the value of cutting prices April 20, 2018 Matthew Handrahan 1 comment
Academy GDPR: Frequently Asked Questions In the final part of their GDPR guide, Purewal & Partners' Jas Purewal and Peter Lewin tackle the industry's most common concerns April 19, 2018 Jas Purewal and Peter Lewin
Academy Managing your stakeholders: A game developer's guide Fundamentally Games' Ella Romanos offers advice on how to communicate better with publishers, investors and other partners March 6, 2018 Ella Romanos
Academy Media training for beginners Insomniac's Ryan Schneider shares tips for devs to make the most of their press interviews, from proper preparation to spotting gotcha questions Jan. 12, 2018 Ryan Schneider
Academy The GamesIndustry.biz Podcast: Licensing your IP, with Gary D Nissenbaum Latest episode available now, discusses how to arrange merchandise deals and more Nov. 29, 2017 James Batchelor 1 comment
Academy The GamesIndustry.biz Podcast: Indie publishing with Good Shepherd Latest episode available now, discusses what publishers look for and why they invest in businesses not games Sept. 25, 2017 James Batchelor