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Selling games (Page 7)

Licensing lessons from Hello Neighbor's success
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Licensing lessons from Hello Neighbor's success

During GamesIndustry.biz's Changing Channels, Alex Nichiporchik gave pieces of advice and words of warning for developers tempted by a licensing adventure
Fostering a positive community in VR
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Fostering a positive community in VR

At Ludicious X, IGDA executive director Renee Gittins talked about keeping communities safe and fighting toxicity in VR
How to design better communities
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How to design better communities

During Ludicious X, Kitfox Games' Victoria Tran explained how the right ruleset can lead your community away from toxicity
How to revive your struggling mobile game
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How to revive your struggling mobile game

Sponsored article: What can you do if you have a mobile app that you're investing a lot of resources in, but installs and revenue are low?
Is your indie game ready for funding?
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Is your indie game ready for funding?

Cassia Curran explored how to conduct market analysis during her talk at the Games Industry Investment Summit Online