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The GamesIndustry.biz Podcast: Following Florence

We discuss the impact of Mountains' debut title and the potential to expand gaming's remit

James, Brendan and Haydn discuss the impact and implications of Mountains' debut title, Florence: a short but definitely sweet love story built around gameplay vignettes.

We ponder the lessons to be learned from this acclaimed titles, both in appealing to a broader audience and exploring the wider remit of what video games can be. We also discuss other titles and developers attempting to break away from the typical gaming fare of bigger, better killfests. 

We also compare Florence to Final Fight and Teenage Mutant Ninja Turtles, weigh up the time demands from Bury Me My Love and other games, and touch on balancing gaming with parenting - it all makes sense if you listen in.

Once done with this episode, why not read our interview with creator Ken Wong or email your thoughts to james.batchelor@gamesindustry.biz?

You can listen to our latest episode below, subscribe to our RSS feed, or download the file directly here. It is also available via iTunes, Google Play, Stitcher, Overcast, Player FM, TuneIn and other widely-used podcast platforms.

All our previous episodes can be found here..

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James Batchelor avatar

James Batchelor

Editor-in-Chief

James Batchelor has been a journalist in the games industry since 2006, joining GamesIndustry in 2016, and also runs Non-Violent Game of the Day (@NVGOTD). He does play violent games, but always on Story/Easy mode.

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