James, Brendan and Haydn discuss the impact and implications of Mountains' debut title, Florence: a short but definitely sweet love story built around gameplay vignettes.
We ponder the lessons to be learned from this acclaimed titles, both in appealing to a broader audience and exploring the wider remit of what video games can be. We also discuss other titles and developers attempting to break away from the typical gaming fare of bigger, better killfests.
We also compare Florence to Final Fight and Teenage Mutant Ninja Turtles, weigh up the time demands from Bury Me My Love and other games, and touch on balancing gaming with parenting - it all makes sense if you listen in.
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All our previous episodes can be found here..