Rare
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Joel Hochberg, former Rare director, has died
The video game pioneer also served as president of Rare Coin-it Inc
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How the fans made Goldeneye’s 25th anniversary one to remember
Martin Hollis, Brett Jones and Karl Hilton on the 25th year reunion
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"Nothing is a barrier to being a developer – except maybe yourself"
Rare's Louise O'Connor discusses the industry's biggest changes during her career, and encourages the next generation to push things further
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Rare Studio Head Craig Duncan to keynote GI Live: London
Plus! Talks from development leaders Gina Jackson OBE and Interior Night's Caroline Marchal
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Sea of Thieves Pirate's Life expansion spells record-breaking month for Rare
4.8 million players in June, creative director Mike Chapman calls it a “huge moment” for the game
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Sea of Thieves team: "We changed everything to keep the Pirates of the Caribbean expansion a secret"
Rare on helping new players and the relationship with Disney
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Sea of Thieves to shift to battle pass model
Rare is introducing a new seasonal progression system starting January 2021
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Everwild creative director leaves Rare
Simon Woodroffe resigned from his position, but Rare's new IP is "in good hands" studio head Craig Duncan said
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Rare punishes streamers after they complain of Sea of Thieves harassment
Studio's inability to curb harassment prompts other streamers to leave the game's Partner Programme in solidarity
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Sea of Thieves passes ten million players since launch
"It's mind-blowing to think of that many people setting sail on the Sea of Thieves," says Rare
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Games of the Year 2019: Sea of Thieves
Rare's pirate adventure offered an object lesson in how service-based games can get better and better with age
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Sea of Thieves reaches 8.4m lifetime players
Since its anniversary update in late April, Rare's pirate adventure has seen 2m users
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Sea of Thieves reaches five million players as Cursed Sails expansion launches
Plus, 40 million hours broadcast on Twitch but it's still unclear how player count translates to sales due to Game Pass inclusion
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Sea of Thieves hit three month target in a single day
Xbox Game Pass helped Rare to smash launch expectations
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Jagex raises £225,000 for mental health non-profits
RuneScape developer, along with Rare, also recognized with Workplace Wellbeing Index award
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Sea of Thieves attracts two million players in first week
Rare's shared world pirate adventure also drives streaming and Xbox Live friendship figures
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Rare's voyage into uncharted waters with Sea of Thieves
Studio head Craig Duncan and executive producer Joe Neate discuss Rare's approach to its first service-based game
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Spencer: "I don't want the Rare brand to mean Kinect Sports"
Xbox boss discusses the future of the UK studio
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Scott Henson takes head of operations role at Xbox, overseeing Lionhead
Former EA Origin biz dev Roger Walkden also joins Microsoft as chief of staff
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Rare appoints Sega, Headfirst vet as creative director
Simon Woodroffe joins Microsoft's Kinect studio
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Ex-Rare dev: Company is "a survivor"
Former Rare developers talk about the challenges and changes Microsoft brought to the company
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