Kabam
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Redundancies hit Marvel Contest of Champions publisher Kabam
The studio lays off 12% of its staff "in light of current economics and the industry’s market realities"
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Kabam lays off around 35 people
Mobile publisher is still hiring in key areas, but cuts 7% of workforce after "reviewing our strategic priorities"
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Two Kabam studios form Aftershock following Netmarble acquisition
New company has “opened itself for acquisition”, conversations already underway with potential buyers
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Kabam will "explore selling the rest of the company" following Vancouver deal
Netmarble acquisition was the start of a larger process, the mobile company has confirmed
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Netmarble buys Kabam's Vancouver studio
Developer behind Marvel Contest of Champions joins Korean mobile company ahead of new Transformers game launch
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Star Wars: Uprising shutting down
Kabam will no longer be taking payments from players of the game as of September 22
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$10m+ Production Budgets: Avoiding the Shark Fin
Kabam CEO Kevin Chou details a familiar pattern of decline in free-to-play mobile games, and what developers can do to avoid it
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Kabam's Next Wave: PS4 level graphics and $24 million launches
CEO Kevin Chou details the company's ambitious new product strategy, and explains the "healthy" lack of mobile game IPOs
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Kabam: Look beyond whales, focus on your "regulars"
In seeking long-term success, Aaron Loeb believes mobile developers can learn from the long-term strategies found in television shows
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Layoffs at Kabam San Francisco
"Kabam's business strategy is to focus on fewer, bigger, and bolder AAA mobile games"
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How an American company topped China's mobile charts
Kabam COO Kent Wakeford shares the company's big lessons from self-publishing Marvel: Contest of Champions in China
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Kabam sells Kingdoms of Camelot, The Hobbit and more
Mobile titles headed to Chinese games company Gaea Mobile
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Kabam promotes Jeff Howell to newly created CTO role
EA and Relic veteran will lead tech strategy as Kabam targets global success
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"The very low end of mobile development is likely to go away"
Kabam president Aaron Loeb on the shift towards fewer, bigger mobile releases among the market's leading companies
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"We've lost our internal compass for what 'good' even means any more"
Kabam's Aaron Loeb on a vital transition in mobile free-to-play, and the need to move on from the conflict of the past
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Kabam's president of worldwide studios leaves after 11 months
"Not the right place for me at this point in my career"
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Marvel: Contest of Champions tops $100 million revenue
Mobile fighting game is Kabam's fastest-growing game ever, hitting milestone in seven months
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Kabam targets "$1 billion annual mobile game franchises"
Mobile developer is restructuring to create fewer, bigger games, with China as its main focus
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Star Wars, Dragon Age and Diablo designers lead new RPG for Kabam
Spirit Lords team explains how it's making a "proper" RPG that's not watered-down
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Kabam hits new high of $400m annual revenue
Five straight years of growth and three of profit see private company blossoming
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