Kabam on crossing over to PCs
VP of product Tyler Black discusses the mobile publisher's first simultaneous cross-platform launch, King Arthur: Legends Rise
3 months ago
Redundancies hit Marvel Contest of Champions publisher Kabam
The studio lays off 12% of its staff "in light of current economics and the industry’s market realities"
Kabam lays off around 35 people
Mobile publisher is still hiring in key areas, but cuts 7% of workforce after "reviewing our strategic priorities"
10 months ago
Netmarble US to join Kabam
Studio president Simon Sim is appointed chief operations officer for the company behind Marvel Contest of Champions
1 year ago
Kabam Games names new CEO
Netmarble's Seungwon Lee takes over Marvel Contest of Champions developer
Two Kabam studios form Aftershock following Netmarble acquisition
New company has “opened itself for acquisition”, conversations already underway with potential buyers
6 years ago
Kabam cuts Beijing team
Legacy of Zeus developers let go as company narrows list of key assets left to sell
Kabam will "explore selling the rest of the company" following Vancouver deal
Netmarble acquisition was the start of a larger process, the mobile company has confirmed
Netmarble buys Kabam's Vancouver studio
Developer behind Marvel Contest of Champions joins Korean mobile company ahead of new Transformers game launch
Star Wars: Uprising shutting down
Kabam will no longer be taking payments from players of the game as of September 22
$10m+ Production Budgets: Avoiding the Shark Fin
Kabam CEO Kevin Chou details a familiar pattern of decline in free-to-play mobile games, and what developers can do to avoid it
7 years ago
Kabam's Next Wave: PS4 level graphics and $24 million launches
CEO Kevin Chou details the company's ambitious new product strategy, and explains the "healthy" lack of mobile game IPOs
Kabam: Look beyond whales, focus on your "regulars"
In seeking long-term success, Aaron Loeb believes mobile developers can learn from the long-term strategies found in television shows
Layoffs at Kabam San Francisco
"Kabam's business strategy is to focus on fewer, bigger, and bolder AAA mobile games"
How an American company topped China's mobile charts
Kabam COO Kent Wakeford shares the company's big lessons from self-publishing Marvel: Contest of Champions in China
Kabam cuts 8% of staff
"Adapting our business comes with organizational changes"
Kabam sells Kingdoms of Camelot, The Hobbit and more
Mobile titles headed to Chinese games company Gaea Mobile
Kabam promotes Jeff Howell to newly created CTO role
EA and Relic veteran will lead tech strategy as Kabam targets global success
"The very low end of mobile development is likely to go away"
Kabam president Aaron Loeb on the shift towards fewer, bigger mobile releases among the market's leading companies
"We've lost our internal compass for what 'good' even means any more"
Kabam's Aaron Loeb on a vital transition in mobile free-to-play, and the need to move on from the conflict of the past
8 years ago
Kabam's president of worldwide studios leaves after 11 months
"Not the right place for me at this point in my career"
Marvel: Contest of Champions tops $100 million revenue
Mobile fighting game is Kabam's fastest-growing game ever, hitting milestone in seven months
Kabam targets "$1 billion annual mobile game franchises"
Mobile developer is restructuring to create fewer, bigger games, with China as its main focus
Star Wars, Dragon Age and Diablo designers lead new RPG for Kabam
Spirit Lords team explains how it's making a "proper" RPG that's not watered-down
Kabam hits new high of $400m annual revenue
Five straight years of growth and three of profit see private company blossoming
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