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Blizzard subsidiary Proletariat seeks to unionize

The studio's unionization efforts come six months after it was acquired to work on World of Warcraft

Staffers from Blizzard Entertainment's Proletariat studio have announced that they are seeking to unionize.

The group of 57 employees formed the Proletariat Workers Alliance.

The alliance made the union announcement on Twitter.

"We aim to be a beloved game studio with a diverse team, doing our best work and creating innovative experiences at the frontier of game development. We are unionizing to protect this mission and to set the studio up for success as we enter Proletariat's next chapter joining forces with Activision Blizzard King," it said.

Some of the group's reasons for unionizing are listed below:

  • A flexible PTO policy, remote work as a permanent option
  • Open and transparent communication regarding compensation
  • Overtime is never mandatory
  • Policies prioritizing DEI at every level of decision making

The alliance noted that leadership should follow Microsoft's example and commit to a labor neutrality agreement as well.

News of unionization comes six months after Proletariat was acquired by Blizzard to work on World of Warcraft.

The studio is the third division within Activision Blizzard to pursue unionization efforts.

Back in May, Raven Software QA group became the first major video game union in the US.

Earlier this month, Blizzard Albany's QA team voted in favor of unionizing.

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Jeffrey Rousseau

Staff Writer

Jeffrey Rousseau joined GamesIndustry.biz in March 2021. Based in Florida, his work focused on the intersectionality of games and media. He enjoys reading, podcasts, staying informed, and learning how people are tackling issues.