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James Batchelor, UK Editor

James Batchelor has been a journalist in the games industry since 2006, and joined GamesIndustry in 2016. He previously served as editor of Develop and deputy editor of MCV, and has managed industry events such as The Develop Awards and Interface conference.

Recent articles by James Batchelor

Why 2m sales means the Human: Fall Flat developer never has to work in IT again

We speak to Tomas Sakalauskas of one-man studio No Brakes Games about the career-changing success of his physics-based puzzler

By James Batchelor

The Humble beginnings of National Insecurities

The British start-up reflects on lessons learned about funding projects and how these led to a three-game deal with Humble Bundle

By James Batchelor

“History is our playground”: Bringing Assassin's Creed into the classroom

We speak to Maxime Durand, franchise historian behind the publisher's flagship series, about its new violence-free Discovery Mode

By James Batchelor

Bury Me, My Love triumphs in Google Play Indie Games Contest

Old Man's Journey and Yellow named runners up as top titles promised up to €100,000 in marketing support

By James Batchelor

Daedalic Entertainment opens new Munich office

Bavarian branch is publisher's third in Germany, former Klonk Games team hired to work on new title from Deponia creator

By James Batchelor

Poundland enters games retail with 5 console titles

350 UK stores now stocking video games with 50 more to be added in March, retailer tells GamesIndustry.biz

By James Batchelor

Develop:Brighton reshuffle spreads main conference over three days

Meanwhile, sister event Evolve will become an individual track at the July gathering

By James Batchelor

David Gaider leaves Beamdog after two years

Former BioWare writer departs for new projects, studio teases possible future material

By James Batchelor

Hyper casual in the capital: The growth of Gram Games London

Co-founder Kaan Karamanci shares how the mobile developer will build on its UK studio's early successes

By James Batchelor

Twitch ramps up anti-harassment efforts with new community guidelines

Immediate indefinite bans introduced because "hate simply has no place in the Twitch community"

By James Batchelor

Why non-gaming influencers may be the best fit for your game

Benedikt Seitz of marketing agency GameInfluencer says not all developers need to win over PewDiePie to boost sales

By James Batchelor

Starbreeze plotting IPO for StarVR

Games firm confirms discussions with partner Acer for future of location-based virtual reality company

By James Batchelor

Zynga returns to full-year profits for the first time in seven years

Net income up $138.4m year-on-year to $26.6m, daily active users reaches four-year high at 20 million

By James Batchelor

Curve Digital makes retail debut with Sold Out partnership

Bomber Crew and A Knight's Quest will be the digital publisher's first titles on shelves

By James Batchelor

E3 2018 specifies industry-only hours as public tickets return

Games industry professionals will get early entry to the show floor, Gamer Pass goes on sale next week

By James Batchelor

Quantic Dream labels claims of toxic conditions as "smear campaign"

UPDATE: Council of Paris investigating public funds awarded to studio, and considering tighter regulations for companies that do not care for staff

By James Batchelor

Viz Media turns games publisher with three-game indie partnership

"Gaming is as much an engine for storytelling as animation or the written word," the firm tells GamesIndustry.biz

By James Batchelor

New studio Lunar Great Wall will also teach games development

Italian start-up's Claudio Giacopazzi tells us how the team will balance creation and education

By James Batchelor

Making RAWG the 'IMDB for games'

Dasha Lyalin explains how her team's new site will boost discoverability for developers across all platforms

By James Batchelor

Subnautica developer fired over "many hateful statements"

Sound designer Simon Chylinski dropped from underwater survival game after history of insensitive tweets

By James Batchelor

Gamevil and Com2us merge in the US

Mobile companies combine to focus efforts in North America

By James Batchelor

Encouraging charity with Don-Ay, the first 'donation game'

Italian developer Affinity Project talks us through its mobile endless runner that enables players to help save real-world animals

By James Batchelor

GungHo details Puzzle & Dragons rescue plan following further decline

Japanese games firm investing in esports, manga, anime, toys and more as mobile hit struggles

By James Batchelor

"It's hard to put in words how life-changing blockchain technology will be"

EverdreamSoft plans to demonstrate the new tech's power by enabling players to sell - and more importantly own - in-game cards

By James Batchelor

Jobs lost as Nexon America restructures

But publisher insists there's no significant impact to overall workforce, layoffs unrelated to struggling Lawbreakers

By James Batchelor

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